Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

blackjackgarry

Allies
  • Posts

    1
  • Joined

  • Last visited

  • Days Won

    2

blackjackgarry last won the day on March 20 2012

blackjackgarry had the most liked content!

blackjackgarry's Achievements

Layman

Layman (1/11)

3

Reputation

  1. Hey together, here an INI-snipped for the HUD Status Bars to show the Core Body Temp, and the Temperature itself: You will have to dl HUD Status Bars and edit the hud status bars.ini File aws follow: ; ==== Duke Patricks - Hypothermia: set tnoHSB.hud_color to sv_Construct "15*(aadpShiverStrokeEffect.showtemp<0)+3*(aadpShiverStrokeEffect.showtemp>=0 && aadpShiverStrokeEffect.showtemp<16)+7*(aadpShiverStrokeEffect.showtemp>=16 && aadpShiverStrokeEffect.showtemp<50)+10*(aadpShiverStrokeEffect.showtemp>=50 && aadpShiverStrokeEffect.showtemp<90)+5*(aadpShiverStrokeEffect.showtemp>=90)" set tnoHSB.hud_val to sv_Construct "-50*(aadpShiverStrokeEffect.showtemp<=-50)+1*(aadpShiverStrokeEffect.showtemp)+150*(aadpShiverStrokeEffect.showtemp>=150)" set tnoHSB.hud_min to sv_Construct "-50" set tnoHSB.hud_max to sv_Construct "150" set tnoHSB.hud_textColor to sv_Construct "HUDcolorWhite" set tnoHSB.hud_name to sv_Construct "°C:" ; set tnoHSB.hud_textDisplay to HUDtxtValueOfMax set tnoHSB.hud_textPos_X to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_x to HUDprevBar set tnoHSB.hud_y to HUDprevBarAbove SetStage tnoHSB 10 set tnoHSB.hud_color to sv_Construct "15*(aadpThermoStats.WarmthReserve<=0)+3*(aadpThermoStats.WarmthReserve>0 && aadpThermoStats.WarmthReserve<45)+7*(aadpThermoStats.WarmthReserve>=46 && aadpThermoStats.WarmthReserve<110)+10*(aadpThermoStats.WarmthReserve>=110 && aadpThermoStats.WarmthReserve<=125)+5*(aadpThermoStats.WarmthReserve>125)" set tnoHSB.hud_val to sv_Construct "1+(aadpThermoStats.WarmthReserve)" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_max to sv_Construct "150" set tnoHSB.hud_textColor to sv_Construct "HUDcolorWhite" set tnoHSB.hud_name to sv_Construct "Body Temp.:" ; set tnoHSB.hud_textDisplay to HUDtxtValueOfMax set tnoHSB.hud_textPos_X to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_x to HUDprevBar set tnoHSB.hud_y to HUDprevBarAbove SetStage tnoHSB 10 I set the border from -.50degree to 150degree for the temp. (1st entry with aadpShiverStrokeEffect.showtemp). And 0 to 150 (percentage) for the Core Body Heat Reserve (aadpThermoStats.WarmthReserve) So, with this you can now display and see the approperiate Temperatures as a status bar while playing.
×
×
  • Create New...