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OC3

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Layman

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  1. I hope someone can help. Having trouble with an Oblivion coffin mesh. Here's a link to the file... http://www.mediafire.com/download/xs1xi2ah541bkt5/ITSALIVE5.nif It animates exactly how I want in NIFSKOPE, but in game, it crazy. It goes forward then back,., the coffin lid flips the wrong way. Nothing like in Nifskope. I've been dealing with this for 2 weeks now, and can't take it any more. This is one of the last things holding up a mod I have been working on for a year and a half. Please, take a look. For someone with knowledge of animated NIFs, it probably a no brainer. I am very new to animation. Thank you. OC3 I probably should have posted this in the study hall. Could a moderator please move it? I think I have it now....Not sure what I did...Thanks.
  2. I finally got it working. After realizing that there was literally no reason why the script would not work, I just recreated the note from scratch and gave it a different name. I think I messed something up when I added a reference editor ID for the note after I already had everything working. Thanks everyone for their time and help. OC3
  3. Willie, Tried that and it is definately NOT running.
  4. Here is the script that I am trying...Ive tried with and without the activiate command in line 3. When in game activating the note only brings up the note text, and my speechcraft levels up since the note teaches speechcraft. The console says I'm still at stage 10. If I force stage 20 via the console, the proper journal enty and marker appear. I'v double checked the spelling of the quest and also that the note has the correct script attached. What am I missing? Thanks!! ScriptName CTMGoneNote Begin OnActivate Activate SetStage CloudTopManor 20 End
  5. Hi, This is my first post here. Originaly put this under Oblvion quest and dialoge, but then noticed there have been no post there for a year and decided to put it here. I'll go delete the other post. I've been stuck for a week on this and it's time to beg for help. This is my first attempt at a quest. Ive created a startup enabled quest that I finally got to start working after making a quest script that sets the stage to stage 10. (Shouldn't it start without a script if it's startup enabled). Everything is fine at this point. The next stage should begin after I pick up note. I've created stage 20 and journal entry with no conditions. I also created an object script that I attached to the note. The script uses 'begin onactivate' and then 'setstage 20'. It compiles with no errors When I click on the note in game. Nothing quest related at all happens. No JE no marker. This should be so simple I don't understand why it's not working. Stranger still, It seems like it did work once, although that was about a week ago and my memory is fuzzy. Since then I have added more quest stages and another object script. Is it possible that what I added later made it stop working? Doesn't seem likely. Anyway, Thanks for any help OC3
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