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Found 11 results

  1. ★THE HUNT ★ "They knew evil of this nature could never be unleashed and so it was buried in the depths of Skyrim's darkest places." To create the best overall scare experience in a spooky cavern as part of The Hunt, TESA's 2015 Halloween Challenge. You can do this using any means at your disposal so long as it is within the rules of the contest. Scripting is not required. Entries must be COMPLETE and submitted to DarkRider by 11:59 EST on October 29th, no later.If you want to participate you must sign up officially (See How to Enter Below)Your entry must contain a single exterior cell with a CAVE type entranceYour entry must include at least one finished interior cell, but no more than five.Only one entry per challenger and that challenger must be a solo author of that entry, no teams.The overall theme must be horror/supernatural genre.You may use modder resources and the official DLCs.You must repath and package any resources to the correct file path for the challenge. (See Additional Information Below)If you use modders resources, you must include a .txt file with your submission containing the credits for those resources.You cannot reveal any specifics about your entry to anyone, no screenshots, vids, or chat.Your cells or .esp cannot contain obvious clues to your identity; we don't want people voting for their friends.Your level cannot be SKSE dependent, or dependent on any other mod.Your entry must be complete and free of major defects (ie broken untested scripts, flashing seams, misaligned kits) unfinished or excessively buggy entries will be disqualified. Send a PM here on TESA or the Official Bethesda forums to DarkRider subject line "ENTER HALLOWEEN CHALLENGE" to join the challenger list. On October 31st, The Hunt will be released for download on TESA and the players will vote in the release threads for the haunted cavern that gives the best overall scare. Any voting ties will be broken by the Senior TESA Staff. Polls will be closed and the winner announced by November 8th. A Special Feature on our Media Outlets!A Unique Forum Medal!A Special Challenge Winner Sig Bar!Grand Prize TBA! Your .esp should be called TheHunt-YourLevelName.espAll cell names and IDs must begin with aaTESAYou may use any interior kits or combination of but your entrance kits should be from the CAVE setExteriors should use the CAVE exterior assetsEvery challenger will receive credit in the final readme.Each Challenger should include a .txt file containing any information about your entry I need to know, including CREDIT information for any resources used. Also, please include solutions to puzzles and a general how-to for your level. File path for meshes must be Meshes\TESA\Halloween05\(category)\(item name)File path for textures must be Textures\TESA\Halloween05\(category)\(item name)Custom Menu icons should be in Menus\Icons\TESA\Halloween05\(category)\(icon file)Custom Sound Objects should be added to Sound\fx\TheHunt\(category)\(sound file)Voice files should be in Sound\Voice\TheHunt.esp\(race)\(gender)\(voice file) COMING SOON
  2. SHADOW OF THE NECROPOLIS NAXXRAMAS IN SKYRIM RECRUITING SCRIPTERS! "I was cast out by my comrades, exiled, forced to wander the frozen wastes. But I was not alone... not entirely. The voice, now my only companion, guided me to my destination. Strange nightmarish creatures awaited me at the entrance..." Link to screenshots: http://imgur.com/a/oTCt4 Link to sample video (OLD VERSION BUT SHOWCASES AUDIO): For a while now I have been working on re-creating the famous World of Warcraft dungeon, Naxxramas, in Skyrim. Renowned for its unique atmosphere, significance in story and difficulty in the old days of vanilla World of Warcraft, Naxxramas was the ultimate challenge a player in Vanilla WoW could face, and even today its reputation has not faded. A floating necropolis, a giant tomb, Naxxramas was repurposed as an undead fortress and headquarters, commanded by the Arch-Lich Kel'Thuzad. If you ever played World of Warcraft you should also know how the dungeon was removed from the game and re-made as an arguably inferior version in Wrath of the Lich King, which today is a complete pushover and is almost forgotten. Goals "I felt my blood run cold, as cold as Icecrown itself. Inside, I bore witness to horrific acts, demonstrations of power. Power that could be mine for the asking. Terrified, I ran, but did not get far..." With this mod I aim to accomplish a few things by adding Naxxramas into Skyrim. First of all, I wish to honour the greatness of the dungeon in its original form, and pay respect to its legacy and the legacy of Blizzard's excellent work on the dungeon. Secondly, I wish to add an extremely challenging dungeon into a game that severely lacks challenging encounters and dungeons, especially considering Legendary leveling and the infamous Necromage/Vampire combo and blacksmithing / alchemy / enchanting. I hope to add a dungeon that will be a challenge to players that have already played the game a lot and have leveled their character to, say, 200 or 300+ and provide a "final level" to the game, a sort of "ultimate challenge" that will test the patience, determination and wits of all those who dare to enter Naxxramas' decrepit halls. Through scripting I hope to also add WoW-accurate encounters and boss-fights, and randomised loot drops, and to make the dungeon relevant to the world by implementing a minor quest and world-encounters, as the Scourge invades Tamriel... So far I have built about 3/4 of the Military Quarter / Death Knight Wing, but am progressing very quickly, and soon I will move on to other sections of the raid. However there are limits to what I alone can do. This is why I have come here, to ask for help in recreating one of the best dungeons from WoW in Skyrim. You can help! "All too soon, my choice was made. Too late did I realise that such power does not come without a price. Now the world will pay a far greater toll, for I have returned! I am Kel'Thuzad... Your curiosity will be the death of you!" What I need help with: Scripting. As much as I would love to script this dungeon myself, doing it would be extremely time consuming and almost impossible as I have no prior experience with scripting, and this, shamefully, is my first mod. Furthermore, scripting, like complex mathematics, goes way over my head and I can't understand it as much as I try. Therefore, I am requesting the help of any scripters that are willing to make this dungeon a reality. If no one helps then I'll just have to struggle on my own and it probably won't get released for years. Modelling / Texturing. Though not absolutely top-priority, this is still an important part of making Naxxramas stand out in the world of Skyrim, since I want the mod to encapsulate what is essentially an alien (undead) invasion where strange creatures from another world arrive in Tamriel with one purpose... extermination. So anyone willing to help in this department is more than welcome. I myself will handle building the dungeon, navmeshing, implementation, writing books for the dungeon, doing some voice acting etc, so I'll still be doing a lot of work - but I can't do everything since this is a rather complex dungeon to say the least. Even if you can't help, please leave a comment and feedback, and keep this thread alive. Share the link with your friends and spread the word: The Scourge is coming to Skyrim!
  3. From the album ZwKDiv's Album

    Path gridding for the basement area.

    © ZwKDiv

  4. From the album ZwKDiv's Album

    Challenge Basement view....

    © ZwKDiv

  5. From the album ZwKDiv's Album

    Plan view of "Challenge" Basement. Curtained off area will be servant's accommodation.

    © ZwKDiv

  6. v1.1.0 Version Update: Description: Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero... Features: Important Info: Known Conflicts: Challengers: How To Vote: Polls are now closed, thanks to everyone who played and voted! Levels Revealed: Wickwood Author: TES Alliance Version: 1.2.0 Release Date: 31.October.2012 Updated: 12.November.2012 "A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned." Added missing scripts from Level 2 Gaps in chapel walls repaired. Set in an Abandoned Mountain VillageDetailed Backstory to ExploreNew Enemies!Unique Weapons!A Halloween AtmosphereSeven Uniquely Horrific LevelsTraps and PuzzlesVoiced Dialogue!Big Boss Battle!Fun Rewards!And More... Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care.Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off. None Reported WillieSeathe-mantalilithVouivreArionDsoSLadyflcn WithdrawnFjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete*Abandoned House: lilithWedding House: the_mantaHollow House: LadyflcnMusty House: DsoS *Winner of Overall Best Scare*The Frozen Shade: VouivreSavard's House of Horrors: Arion *Winner of Best Creature Scare* Screenshots: /index.php?/files/file/1367-wickwood-tesas-2012-halloween-challenge/">---DOWNLOAD NOW---
  7. I've released an update for my mod: Unremarkable Cave - Boss Fights (1.22) Seize the opportunity to fight the unique and challenging bosses and earn unusual rewards in this adventure! This mod adds new dungeon to Skyrim with 5 interesting scripted encounters (with enrage, invisibility, health redistribution, teleportation and other interesting abilities), misc fights, unusual rewards, beautifull enviroments, vivid visual effects and more. Try it today Updated trailer: Check the links below for description, features, pics, change logs and instructions. 1. Download from TES Alliance: http://tesalliance.org/forums/index.php?/files/file/1501-unremarkable-cave-boss-fights/ 2. Download from Steam Workshop: http://steamcommunit...remarkable+cave 3. Download from Skyrim Nexus: http://skyrim.nexusm.../29188/#content Please leave your comments and share your ideas! Your feedback is very important for me!
  8. Version 1.22

    101 downloads

    Fight interesting and challenging bosses In this dungeon to earn unusual rewards! DESCRIPTION Yet another of many Skyrim mysteries is hidden in an unremarkable cave. Here the unique sword Spellblade had long been under the protection of powerful guards. This could go on for centuries, if certain dragonborn has not found an adventurer’s note which revealed the location of the cave. The Spellblade can be used to open even more dangerous part of the cave - the lair of its creator, an ancient dragon-mage Yolviing-Dilon. FEATURES - Five unique and challenging boss encounters - Two unusual rewards for completion - Scripted enemy mechanics and vivid visual effects - An atmosphere of wonder and mystery ADDITIONAL INFO - Bosses have interesting scripted abilities (for example: health redistribution, enrage, invisibility, teleportation and more). - The rewards are: magic sword with unique properties and an ability, with power depending on your weapon skill and stamina reserves. - Check the screenshots to assess the enviroments. - Encounters are balanced to be hard on master difficulty for different level ranges. - Dovahkin of level 25+ is recommended. You can probably try it with lower level on lower difficulty but the loot will be overpowered. - Doesn’t require any DLC. - I've put months of my time into this mod. Indulge the opportunity to gain new experiences and try it! - For those who already played previous version - you better remove old version, save game and add new one. HOW TO INSTALL 1. Extract the archive 2. Copy the contents of the archive in your Skyrim\Data folder 3. Open the Skyrim launcher and check the Unremarkable cave.esp in the Data Files section in Skyrim launcher HOW TO BEGIN A new quest "Mystery of Unremarkable Cave" will be started when you load the game. UNINSTALL - Uncheck Unremarkable cave.esp in Skyrim launcher CREDITS I thank InsanitySorrow, DoODABoOM and Hothtrooper44 for the permissions to use their models in my mod. /index.php?/topic/6014-rel-unique-uniques/?hl=%2Bunique+%2Buniques">Unique Uniques by InsanitySorrow Warmage Armor by DoODABoOM Dragon Knight Armor by Hothtrooper44 CHANGES + 1.22: - fixed bug when dragon missed reanimating shout and hanged in the air forever - fixed bug when final boss becomes permanently invulnerable when his spellcast is interrupted - adjusted script that controls fight start with the black warriors - corrected quest text in couple of places - other small fixes + 1.2: - Replaced armor for two bosses with more appropriate variants - Replaced Spellblade model, improved visual effects, altered stats - Rebalanced encounters difficulty (should be hard on Master and easy enough on Adept) - Rebalanced Stamina Hammer - Improved some visal effects - Changed quest structure (you need Spellblade to enter second part of the dungeon) - Added path from final boss chamber to Skyrim - Various misc fixes + 1.1 - Polished and balanced 1.09 with some alterations and enchancements + 1.09 - (beta) Two new interesting bosses, new locations, misc encounters, new reward etc. + 1.01 - Adjusted difficulty level (mostly lowered enemy damage, for final boss in particular) Please comment and share your ideas! You feedback is very important for me.
  9. From the album Tamiras Skyrim Album

    Now that Master Scripter Willie has added his scripts, the real horrors are revealed in #2
  10. TES Alliance Presents... --------------------------------------------- Wickwood is the fourth Official TESA modding challenge inspired by this upcoming Halloween, which will be here before we know it! This one is quite special since it's our first foray into the foreboding wilds of Skyrim, where nightmares lurk just beyond the veil of fog and snow. With Skyrim modding still in its infancy and our tools a bit limited for merging and cleaning we're going to do something a bit different this year. For this challenge, I will create a core.esp called Wickwood.esp which places a gothic chapel on the rise above the village of Wickwood, with a single sealed door. Players will need to explore the seemingly abandoned village below for the keys to the chapel...if they survive long enough that is. Keys in hand, the chapel can be unlocked along with the mystery of just what happened in Wickwood. Each challenger will submit a unique and terrifyingly haunted house to be included in the village. On October 31st, the project will be released exclusively here on TESA for the players who will then vote for the haunted house that gave them the biggest scare. The one voted scariest will be named the winner! We've had a fantastic turn out in the past, I hope we'll see the same level of excitement and enthusiasm this year and another major spookfest is on the way courtesy of our great community at large as a result! To create the best overall scare experience in a haunted house as part of Wickwood, TESA's 2012 Halloween Challenge. You can do this using any means at your disposal so long as it is within the rules of the contest. Scripting is not required. Entries must be COMPLETE and submitted to DarkRider by 11:59 EST on October 28th, no later. If you want to participate you must sign up officially (See How to Enter Below) Your entry must contain an exterior cell and at least one finished interior cell, but no more than five. Only one entry per challenger and that challenger must be a solo author of that entry, no teams. The overall theme must be horror/supernatural genre. You may use modder resources but nothing from the official DLCs. You must repath and package any resources to the correct file path for the challenge. (See Additional Information Below) If you use modders resources, you must include a .txt file with your submission containing the credits for those resources. You cannot reveal any specifics about your entry to anyone, no screenshots, vids, or chat. Your cells or .esp cannot contain obvious clues to your identity; we don't want people voting for their friends. Your level cannot be SKSE dependent, or dependent on any other mod. Your entry must be complete and free of major defects (ie broken untested scripts, flashing seams, misaligned kits) unfinished or excessively buggy entries will be disqualified. *Registration for this year's challenge is now closed* On October 31st, Wickwood will be released for download on TESA and the players will vote in the release threads for the haunted abode that gives the best overall scare. Any voting ties will be broken by the Senior TESA Staff. Polls will be closed and the winner announced by November 8th. A Special Feature on the Homepage! A Unique Forum Medal! A Special Challenge Winner Sig Bar! Your .esp should be called Wickwood-YourLevelName.esp All cell names and IDs must begin with aaTESA You may use any interior kits or combination of but your entrance kits should be from the farmhouse set Exteriors should use the farmhouse statics The chapel is the final destination as part of the core .esp so please, no chapels. Every challenger will receive credit in the final readme. Each Challenger should include a .txt file containing any information about your entry I need to know, including CREDIT information for any resources used. Also, please include solutions to puzzles and a general how-to for your level. File path for meshes must be Meshes\TESA\Halloween04\(category)\(item name) File path for textures must be Textures\TESA\Halloween04\(category)\(item name) Custom Menu icons should be in Menus\Icons\TESA\Halloween04\(category)\(icon file) Custom Sound Objects should be added to Sound\fx\Wickwood\(category)\(sound file) Voice files should be in Sound\Voice\Wickwood.esp\(race)\(gender)\(voice file) WillieSea the-manta Wolvenna Vouivre Arion DsoS CerebralDreams Before you begin the exterior, you will need the coordinates of your assigned cell! Watch for this assignment in the next couple days via PM. Also, your mod must contain a single key to the chapel door available within your level for player collection. You can add the key in a chest or as a reward for defeating the boss of your level. Your key IDs will also be assigned in that group PM.
  11. Version 1.2.0

    685 downloads

    Wickwood Author: TES Alliance Version: 1.2.0 Release Date: 31.October.2012 Updated: 12.November.2012 "A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned." ★NEW★ v1.1.0 Version Update: Gaps in Chapel walls repaired Description: Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero... Features: Set in an Abandoned Mountain Village Detailed Backstory to Explore New Enemies! Unique Weapons! A Halloween Atmosphere Seven Uniquely Horrific Levels Traps and Puzzles Voiced Dialogue! Big Boss Battle! Fun Rewards! And More... Important Info: Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care. Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels. Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed. Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off. Known Conflicts: None Reported Challengers: WillieSea the-manta lilith Vouivre Arion DsoS Ladyflcn How To Vote: Polls are now closed, thanks to everyone who played and voted! Levels Revealed: Withdrawn Fjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete* Abandoned House: lilith Wedding House: the_manta Hollow House: Ladyflcn Musty House: DsoS *Winner of Overall Best Scare* The Frozen Shade: Vouivre Savard's House of Horrors: Arion *Winner of Best Creature Scare* Screenshots: