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Found 8 results

  1. Version 3.0.0

    170 downloads

    Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold now have their own Halls of the Dead just outside of town. The smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it. NPCs marked as essential will not be given a grave since they cannot be killed normally unless the game removes that flag as the result of a completed quest. Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Dawnguard DLC. Official Hearthfire DLC. Official Dragonborn DLC. Unofficial Skyrim Legendary Edition Patch 3.0.14 or greater. No exceptions!
  2. Version 1.8

    542 downloads

    One of the biggest complaints and requests I see on the TES forums is the lack of a unique appearance for the many unique weapons in the game. This isn't much of a problem for the smaller less important weapons, but it is for the more important ones we receive as quest rewards or those that are tied to lore. Unique Uniques is an on going project that aims to fix this and give the unique weapons a unique appearance. The new designs for the weapons are based on established lore for either the weapon itself or the character wielding it, my own ideas have been mixed in too. All the assets are new High Quality replacers featuring unique designs. The following list contains all the Unique replacers currently available in Unique Uniques. Aegisbane Angi's Bow Bloodthorn Bolar's Oathblade Dragonbane Kahvozein's Fang Pale Blade Red Eagle's Bane/Fury The Longhammer Valdr's Lucky Dagger Windshear Shield of Solitude Alternates are optional alternate textures for the uniques. These Alternates give the uniques a slightly different appearance, like matching the colouring of a set of armour for example. The Alternates are optional files and are included in the main download. Alternate Oathblade - Blades This optional alternate for Bolar's Oathblade changes the colour scheme of the Oathblade to better match the Blade's Armour. Alternate Dragonbane - Golden This optional alternate for Dragonbane changes the colour scheme so the black ebony like metal is now a nice golden metal. Fit for Royalty! Alternate Angi's Bow - Scoped This is an optional replacer for Angi's Bow that adds a new scope to the bow. Extract the contents of the ZIP folder into your Data folder Make sure the Unique Uniques.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Unique Uniques.esp is checked in the Launcher
  3. Hello again. You may know me already. I am the little annoying one haha thats posting all day . Two problems came with me today or not 2 problems, more 2 questions and one of them includes a (I think) great idea. Soooo I hope someone is able to help me. Or will maybe work on my idea. 1) How do I darken a worldspace? If you look my last posted pics. You'll see a new worldspace I am working on. But the problem is that I would like to make it darker, simply change the lightning like it is in the interior cells. But also use the sky. I dunno if thats possible with worldspaces. 2) The real Necromancer Sadly I am not talented enough or capable atm to do such a scripting work. The idea would be more or less 2 spells which will in my opinion would greatly enhance the life of a Necromancer and would be definalty lore friendly. First spell would be a spell, which after you killed your target (like Soultrap) stores the body in a different dimension (just port it to a cell). Afterwards a variable or boolean goes to true or 1 so you can only store one body. Second spell would be more cooler. You would bring back the body with it but with cool effects like a coffin which is rising out of the ground and vanishing slightly and leaving the body behind. So you can resurrect him. During this summoning process a time stop bubble is casted, which will prevent the summoner from getting attacked. Afterwards he still has to resurrect the target with a spell The idea behind is that you as necromance can summon your bodies everytime you need them and don't have to look after dead bodies during a battle. Just like a saftey plan. Would definatly be cool to see such a spell combination. If anyone would like to get more detailed with that idea, feel free to ask me ^^ .
  4. Unique Locations ------------------------------------------------------------------------------------------------------------------- I thought I would open a thread for my current WiP Mod Unique Locations. You may know already my pics I post about the Mod. The intention of this thread is to get more ideas what exactly I should do with my locations or where to build new ones. And when it would be time to release it. I am working also on other Mods or Homes I try to refurnish or clutter up. Today I thought why not making a thread where people (who would like) could contribute their ideas. I just finished another unique location yesterday and today was comming the next one into my mind. The mod will feature new Unique Locations spread all over the map of Skyrim. This mod currently only depends on Skyrim.esm and also Update.esm. I think that I will also stay that way and not include the DLCs, as not everybody has them or likes them. At the time my mod was growing I asked myself a few questions about the sense and the direction. I have to say that I personally use the mod for claiming different artifacts I downloaded. Well now I would like to ask you some questions: Should it be just a mod which adds several places to explore ? Would it be good to leave some locations unmarked on the map ? (for example the Mammoth Ribcage) Should every location be ownable by the player ? (currently most locations hold inhabitants like Summoners or Thiefs you can kill) What should you get from the location ? (place there Weapons and armors from Modders ?) What ideas you got for new locations? Where would you like to see new locations ? (I always search fancy new locations to place my buildings; You can also just tell me a location and I think about what fits there) If you interested or would like to put in your ideas, feel free to do so. I would be happy . Thank you very much for your attention and the time you invested to read that post . Current Locations (game ready) ------------------------------------------------------------------------------------------------------------------- Note in this section I only will post the outside of the location. You can find more pics about the location in my Gallery. Or later on than in the game. Ofc not everything the mod offers is shown in the screen shots. You should also explore it . (Excuse the long post but Thumbinals don't work) Last Updated: 03.05.2013 Old Mage Tower Mammoth Ribs Goldbrands Grave Forestking Tower Fisher Hut Fairy Wood Cave The Chill Hidden Sewer Dwemer Cabin The Battlefield The Graveyard Journeyman's Camp The Well Eremits Cave Thanks for reading and don't forget to enjoy the game !! Nahkin
  5. Download Version: 1.0 Screenshots: Red Eagle's Bane ================= Requirements: ================= Skyrim 1.8.151.0 ================= Description: ================= This is a unique mesh and texture replacer for Red Eagle's Bane and Red Eagle's Fury. One of the most common requests I've had over the past few months is for me to do something about Red Eagle's swords. Like many other unique weapons in Skyrim, these don't come with a unique visual appearance, well until now that is. What this replacer does is gives the two swords a unique appearance, they both have a more fitting look for the legend behind them. The swords share the same design but have a few small differences. This is purely a replacer and does not touch the weapons stats or enchantments. The models and textures are completely new, the textures are also high resolution (2048x2048). ================= Installation ================= Extract the contents of the ZIP folder into your Data folder Make sure the Insanity's Red Eagle's Bane.esp is checked in the Launcher ================= Un-Installation: ================= Delete the files/folders associated with the mod Uncheck the Insanity's Red Eagle's Bane.esp is checked in the Launcher ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Skyrim. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Marmoset Toolbag - For the Render ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.
  6. Version 1.2

    453 downloads

    ================= Requirements: ================= Skyrim 1.5.24.0 ================= Description: ================= This is a unique mesh and texture replacer for the Dragonbane Katana. It annoyed me that yet another "unique" weapon looked like all the others and really had nothing visually unique about it, I'm also a fan of katana's so decided it would be a good idea to create a new look for the Dragonblade Katana. ================= Installation ================= 1. Extract the contents of the ZIP folder into your Data folder 2. Make sure the Insanity's Dragonbane.esp is checked in the Launcher ================= Un-Installation: ================= 1. Delete the files/folders associated with the mod 2. Uncheck the Insanity's Dragonbane.esp is checked in the Launcher ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Skyrim. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Marmoset Toolbag - For the Render ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.
  7. From the album: Insane Creations

    Now comes with a scabbard

    © ©InsanitySorrow 2012

  8. From the album: Insane Creations

    Making the Dragonbane Katana actually Unique.

    © ©InsanitySorrow 2012

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