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Found 3 results

  1. So, i'm trying to add some new arrows to the game. They're just a recolour of the elven arrows, and i've already done the texturing but there's a problem in the game itself. The arrows look fine at first but when i fire them they revert back to the default elven arrow texture. This also happens when viewing the projectile in the creation kit. I know that i need to change the texture of the projectile but i'm not entirely sure how to do that, so could anyone help me out?
  2. So I'm trying to create an invisible wall that the player can't shoot arrows or spells through. I figured this would be a simple task, but apparently the CollisionBox01 static collides with everything but missiles. I assume Bethesda intentionally set it up that way. So my question is, what's a decent workaround (that doesn't require opening a modeling program)? I'm also curious as to what exactly, under the hood, is causing the collision box to ignore missiles. EDIT: Solved, found that a wall piece that's only visible from one side does the job, as long as the player can only ever see it from one direction.
  3. This is my problem; i have a archer with a useweaponalreadyheld package, he goes up to the roof of my new player home and goes into position to shot, draws his bow and arrow and that's it! he doesn't do anything else, just stands there until the package ends, then he goes to the next one on. this is how my package looks like: Weapon type: Ranged Use Weapon Location: Linked to a Xmarkerheading which points towards the target Target to attack: Linked to a xmarker placed on the dummy Trigger ref: same as target to attack trigger radius: tried setting it to 1200, didn't do anything to help aim only: is false always hit: true do no damage: true allow combat start on hit: false hold when blocked: false never end: true pause between barrages: true end after barrages: 100 min pause: 1 max pause: 2 min attack per barrage: 2 max attack per barrage: 5 max time spent attacking: 0 (forever) flags: once per day: checked observe combat behavior: checked greet corpse behavior: checked aggro radius behavior: checked everything else false. i want to note that this is almost the same package i've created for a npc using a crossbow, which works without no problems, i just can't figure out why the regular bow won't shoot. P.S. i've tried tweaking the settings and i've even tried the useweapon template, but that didn't work either. oh and also i've tried moving him and the target around, maybe if something had blocked him but that wasn't the case.
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