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Found 2 results

  1. Version 2.0.9

    872 downloads

    A content restoration mod for Skyrim and the official DLCs. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found. NPCs were implemented using the list available on the UESP: https://en.uesp.net/wiki/Skyrim:Unused_NPCs Unimplemented quests were seeded by the following list on UESP: https://en.uesp.net/wiki/Skyrim:Unfinished_Quests Some unimplemented items have been added from the following UESP list: https://en.uesp.net/wiki/Skyrim:Unobtainable_Items Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Dawnguard DLC. Official Hearthfire DLC. Official Dragonborn DLC. Unofficial Skyrim Legendary Edition Patch 3.0.14 or greater.
  2. What is Saviik City? Saviik City is a content mod that adds a new city to the existing world of Skyrim. Saviik City is a mod with depth and new lore built upon existing Skyrim lore. Saviik City provides the player with a new city to live out of, with their own living quarters within the Fortress. Dungeons below the city provide new exploration, while a full-fledged city both above and below ground provide the player with new stories, merchants, items, and quests. Current State Saviik City is still under development and months from being finished. Progress is coming along smoothly and only a few interiors are left before quest work begins. If you would like to participate in it's development by providing feedback and reporting bugs and other issues, please message me to get the latest version of the mod. I have hidden the mod's nexus page until it is much closer to being finished. Looking For: Texture Artists capable of doing both 1024 and 2048 textures. Textures that need done include recoloring roof and wall textures as well as making shop signs. Modelers who are capable of making mostly small changes to existing models, such as removing the dragon heads from Whiterun buildings or adding some missing side pieces to an overhang. Message me here on the forums if you would like to know more information about the exact jobs that need finished. Please note that this is not a team project, I simply cannot do these above textures/models/animation fixes myself. All contributors will be credited for their work. Lore Saviik City translates to Savior City, a reference to Dremvhalok as well as the Dragonborn. Dragons and the mortal races alike see the two as saviors, fighting for peace in a war-torn region. The vast majority of Saviik City's lore must be learned ingame through dialogue and books. Here is some basic material to get you started. The Fortress The Fortress has a couple levels above ground, but most of the Fortress is underground. The first few levels underground are the main living quarters of the Fortress and contain an inn as well as many shops. Fresh air is pumped throughout the Fortress with the use of Henrik's dwemer piping, which pumps in fresh air, pumps out bad air, and keeps temperatures within the Fortress comfortable. The Mines It is unknown why the miners left, but all signs suggest that it was a hasty departure. Those who have gone down into the deeper mine tunnels have never returned, and many rumors float around about the reason. Many of the mine tunnels have collapsed, become blocked, or caused other tunnels to collapse. This has caused a dangerous maze of tunnels, corridors, and mines. The Location Saviik City's Fortress is built upon an important site. This site has been a battleground countless times throughout history. While the site's history is not well documented and sketchy at best, it is known that many forts had been built there before Saviik City. The forts became damaged in battles and rebuilt by the victor. Tunnels continued to extend underground as some became blocked by collapses and others abandoned. For a short time, the area underneath the Fortress was a large mine system. The oldest known resident of the site was an unknown dragonpriest from ages past, when dragons roamed. Only the deepest tunnels show any remains of the dragonpriest's presence. The Sabre Cats The sabre cats of Saviik City are a big talking point in other parts of Skyrim, and many believe them to be rumors. Crin Garent is the only breeder of domesticated sabre cats in all of Skyrim, and his cats form a portion of the city guard. Factions Saviik City has many factions, not all of them working towards the same goals. Secretive groups are also working out of the city, though whether their goals are in line with the city's idea of world peace is anyone's guess. Specialty Hunters Guild The Specialty Hunters Guild is a group of former mercenaries, soldiers, and even bandits, who have gathered together to hunt down dangerous and evil beasts in Skyrim. Werewolves, vampires, trolls, and hagravens are common targets of the guild. Even the occasional dragon has met it's demise at the hand of the SHG. The Firehand Whether or not this group actually exists is still a debate within Saviik City and magical circles around Skyrim. The rumor is that Kyrik Firehand's assistants and associates form a secret group of mages with their own agenda. Dovah Kendov Elite group of guards trained by Dremvahlok, the Dovah Zeymahs, and many different masters of combat, war, and battle brought to Saviik City by the Dragonborn and Dremvahlok to train them. New recruits (which are rare and far between) are trained by the oldest members. They are taught to master basic combat with all weapons, though they only truly master the one-handed sword. Their other hand is used for casting the magic they've been trained, primarily consisting of wards, shields, and buffs. Dovah Zeymah Dragon Priests of the Dovah Temple of Saviik City, not to be confused with the ancient Dragon Priests. Dremvahlok has closely trained each one of them and all Dremdovahs consider them brothers of dragons. Sometimes, the Dragon Fire will pop, and an ember will fall to the ground. When this happens, a Dovah Zeymah will collect the ember and study the burns and cracks as a form of divination for near future events. The Feim No information available. FAQ The above ground screenshots and video show a relatively small town, not much more than a large village. Why is it called a city? A large portion, if not the majority, of Saviik City's citizens live underground in the Fortress. Will Saviik City have voice acting? At some point. It is not currently a high priority. If enough people demand it, and don't like reading dialogue without voice, then I will readjust my priorities. What kind of content will Saviik City add? Saviik City will contain questlines, new factions, a new guild, a new player home, and an entire functional city for the player to live. Small content is not being ignored either, as you will find plenty of new books about Saviik City's lore, new items in the city's stores, and much more. Is Saviik City clean? Saviik City is manually cleaned for dirty edits as well as automatically cleaned for Identical to Master records. Due to the nature of the mod, there are deleted references, and these are supposed to be there. What about optimization? Optimization is important in Saviik City as it has a much higher object count than anywhere in vanilla Skyrim. The exterior is optimized with occlusion planes, and large interiors are optimized with roombounds and portals. How compatible will it be? Compatibility with other mods is very important to me, as I usually have around one hundred or more mods on my own playthroughs. Saviik City will be compatible with almost any mod, except those that edit the exterior cells where Saviik City is located. Some mods that use keywords, such as Wet and Cold, will be compatible with all new and modified cells. Other mods that add items to NPCs such as cloaks and bandoliers will eventually have compatibility patches to add the items to NPCs added in the mod. You can find more screenshots of Saviik City at various stages of development on my deviantART. Screenshots
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