Search the Community: Showing results for tags 'head'.
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Hello! I have been following this tutorial, and while there seems to be no tutorial in existence for exactly what I want to do(feel free to prove me wrong on that, that would actually be almost just as helpful), this one gets me pretty close. I want to take a head mesh from a model in max and create entirely new tri files with it 100% independent from the ones in the game, for a new race I am adding in my mod. I had more success than I initially thought I would, as I actually can get the head mesh to appear in the CK and deform for expressions and lipsyncing, but the deformations basically just do whatever they want. Additionally, the part about the conformulator at the bottom does not really make sense to me. From my perspective, it achieves the same thing that tricreator.exe achieves a few steps earlier in the tutorial(and even when I try to use it, it crashes, or just tells me the morphs weren't applied. It might be windows 10, it might be my tri files - I don't know). Does anyone know what I might be doing wrong? I notice that the tutorial states that if I don't fix the first line from the exported objs in notepad that will most likely be the culprit of broken morphs, but I have double checked all the morphs and they all look good. femalehead_new.tri ZoraFemaleHead.nif
Khajiit is wondering, after coming up with a character background, how difficult it would be to attach elf ears to a human head mesh. Would it be easier just to use the elf mesh? Or are the ears separate models? The concept is fairly straightforward- a dark elf crossed with a Redguard- but this one is unsure what the execution will be like.