Search the Community: Showing results for tags 'morrowind'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Boards
    • About TESA
    • TESA Community
  • Hosted Boards
    • The Enclave
    • Hosted Projects
    • Voice Actors Project
  • Gaming Boards
    • The Elder Scrolls
    • Fallout
    • Gaming Zone
    • Indie Games
  • RPG Boards
    • Roleplaying
    • Fan Fiction

Categories

  • Skyrim Mods
    • Houses
    • Towns
    • Castles
    • Misc Buildings
    • Dungeons
    • Quests
    • Worlds
    • Weapons
    • Armor
    • Clothing & Body
    • Companions
    • NPCs
    • Races
    • Environment
    • Resources
    • Game Mechanics
    • Overhauls
    • Utilities
    • Creatures
    • Animations
    • Cheats
    • Audio
    • Miscellaneous
  • Fallout Mods
    • Fallout 4
    • Fallout: New Vegas
    • Fallout 3
  • Oblivion Mods
    • Houses
    • Towns
    • Castles
    • Misc. Buildings
    • Dungeons
    • Quests
    • Worlds
    • Weapons
    • Armor
    • Clothing & Body
    • Companions
    • NPC's
    • Races
    • Environment
    • Resources
    • Game Mechanics
    • Overhauls
    • Utilities
    • Creatures
    • Animations
    • Cheats
    • Audio
    • Miscellaneous
    • Oblivion Game Saves
  • Morrowind Mods
    • Houses
    • Towns
    • Castles
    • Quests
    • Weapons
    • Armor
    • Dungeons
    • Clothing and Body
    • Companions
    • Environment
    • Utilities
    • Resources
    • Miscellaneous
    • Overhauls
    • Creatures
    • Animations
    • Audio
    • Cheats
    • Misc. Buildings
    • NPC's
    • Races

Categories

  • ESV: Skyrim Modding
    • Creation Kit Basics
    • Level Design
    • Character Design
    • Papyrus
    • Quest Design & Dialogue
    • Graphic Artistry
    • 3D Craftworks
  • ESIV: Oblivion Modding
    • Construction Set Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Story & Lore
    • Texturing
    • Modeling
    • Miscellaneous
  • ESIII: Morrowind Modding
    • Tool Set Basics
    • Worldbuilding
    • NPCs
    • Scripting
    • Questbuilding
    • Texturing
    • Modeling
  • Fallout 3 Modding
    • GECK Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Texturing
    • Modeling
  • Gaming Guides
    • Oblivion Gaming
    • Morrowind Gaming
    • Fallout 3 Gaming
  • Miscellaneous Tutorials
  • TES Alliance HowTo Guides

Calendars

  • Community Calendar

Found 162 results

  1. Hi everyone. I've been looking for help with a particular mod on various sites, and have emailed and messaged both the mod's original creator as well as a guy who updated the mod, but I haven't heard from them, so I'm giving this wonderful site a try. It's been 14 years since the mod was created and so I may not ever hear from them, but I am really stuck and it's a mod I've fallen in love with, so I'm hoping that maybe someone here has played it and may have an idea on how I can get past this area. The mod is Suran Underworld (version 3) and I'm doing the quest for the Overlord where you go to Sotha Sil's Workshop to get a dagger called Shard. In the first room, there are rising and lowering platforms, a force-field and fabricants that appear over and over. There are two levers high up that I think need to be clicked on, but I fall off of the platforms before I can get near them. I went ahead into the second room just to see what would happen, and there are many platforms with three control panels and you have to choose a number on each one. I'm not sure what the right numbers are, but as I click on them randomly, I "appear" on a different platform and a fabricant pops down for me to kill. I have no idea of what the right numbers are, or what is supposed to happen, and so I'm totally stuck. I've posted on many other sites and have found a short faq about this section of the mod, but it says something about killing a golem. There is no golem here for me to kill, and after using the console codes in this faq, nothing happens in the game world. I hate to give up on this because I honestly haven't fallen in love with a mod like this in years and would SO love to keep going and finish it. So, if anyone has played this and knows what I'm talking about, I would love to have your help. Hints, console codes, anything would be great at this point. Thanks so much in advance for your help, Tracy
  2. Version

    2 downloads

    A Room In Town by ladyonthemoon Description: A Room In Town adds a room for the player in Balmora. This room is in Caius Cosades' place, in his cellar. The trap door that gives access to it is locked; Caius Cosades will give the key to the player once he/she has joined the Blades. This room contains: a dresser, an end table, a shelf, a chest, three food, drinks and ingredients containers, for the player to store his stuff. The place and its containers are safe; in Morrowind nothing respawns nor resets. Images: Note: the place looks very dark on the images; they are far less dark in game. Oh, I forgot, I put some clothes on Caius; never understood why he was half naked. Thanks: To Behesda Game Studios for their marvellous games!
  3. All right, so Fell From the Hist is a female Argonian; she was just released from prison by order of the Emperor himself. There is little doubt in her mind that the said Emperor has something shady in mind in which she'll have a play a part. Now, what kind of part could an Argonian have in the future of Morrowind? That's the question of the day. To be continued.
  4. Version 1.2

    4 downloads

    \[ - SecretMaster's Equipment - ]/ Formerly SecretMaster's Alchemy Tools A mod by Dane Clarke. ---------------- Important Announcements: N/A for now. Current Mod Version Release: v1.2 has been released. This update adds a non-unique version of the SecretMaster's Armor Hammer to the game via a new NPC, Dalamus Inarem (Dark Elf male), rewrites Mecius' and Dralas' dialogue (and fixing many dialogue errors by extension), adds screenshots of all of the SM items to the mod download folder, corrects many grammatical errors with the readme, and cleans the mod with MEE as well as tes3cmd. For full details, check the Additional Information section on this mod page. Upcoming Mod Version Release: N/A for now. Mod Delay Notice: N/A for now. Mod Article Notes: N/A for now. Other Mod Notes: Screenshots of the SecretMaster items implemented into the game by this mod have been uploaded. Please note that most of the names are the way they are due to v1.6.6 of the Morrowind Unofficial Patch that I have installed - they may not be the same for you. If people prefer me to, I will upload screenshots without the mod enabled. Mod Description: Formerly known as 'SecretMaster's Alchemy Tools,' this mod will add the previously unavailable SecretMaster alchemy, lockpicking, and repair tools to the game in a few ways - through 3 new NPC's, levelled lists, and static placement. The 3 new NPC's are Dalamus Inarem (Dark Elf male), Dralas Tilran (Dark Elf male), and Mecius Apengius (Imperial male). Dalamus sells non-restocking SecretMaster's repair hammers, Dralas sells the SecretMaster alchemy tools (as well as some other alchemy related items), while Mecius sells the SecretMaster lockpicking tools. Only Mecius' SecretMaster items will restock. Dalamus can be found in Ald'ruhn, Dralas can be found in the Sadrith Mora Guild of Mages, while Mecius can be found in Simine's bookstore in Vivec. To trade with Dralas and Mecius, you'll have to be a high enough rank in the appropriate faction, have their dispositions toward you be higher than 20, not be expelled, and (in Dralas' case) not be a member of House Telvanni. Dalamus is not a member of any faction, so he can be traded with immediately. A set of SecretMaster's alchemy tools have been placed in the Telvanni Vault, and a few pairs of lockpicking tools have been placed on a table by Gentleman Jim Stacey, who's also in Simine's Bookstore. A SecretMaster's repair hammer is somewhere in Ald'ruhn, along with some other high-level repair tools. If you don't wish to buy or steal these items, they'll also show up in containers throughout the world, starting at PC level 20. They're all in one single levelled list. This mod does not require a new game, nor any external files (but it will work with Tribunal and / or Bloodmoon). To install this mod, unpack the downloaded file, place the .esp file in the Data folder (which itself is in the root Morrowind folder), enable it through whatever mod manager you use, and you'll be good to go. If you encounter any bugs with this mod enabled, file a bug report in the appropriate tab on the mod page, and I'll see what I can do. --- Mod Permissions: As with my other mods, you're free to do whatever you wish with the files, but please credit me. ----------------
  5. I was playing for the first time and went into Fort Darius near Gnisis and then a error along the lines of this comes up. Meshes\a\A_ImperialChain _C_female.NIF" tex not found "TX_A_ImperialChain_F_C.tga I can't get any help online and don't know what to do. I also looked and clearly found these textures in the files but the game just can't find them I suppose
  6. Most likely you'll agree that Morrowind's menus could use sprucing up. So this one is at work on Brighter Menu Buttons, an effort to make those tired old options shine like gold. Have a look-see: This project is possible thanks to Eldarion's tutorial, so credit where it's due. Word is proceeding apace. Several textures have been sharpened, some added to the game, and this one is at work scaling everything up twice its original resolution.
  7. I and my friend both always loved the way the greater soul gem from Morrowind looked like (and to a lesser extent skyrim) and I would like to print them out. However I only have access to / experience with wildfire and creo as far as modeling software goes, and modeling them up in those programs would be a bit of a pain. I was wondering if there was an easy way to convert the objects into printable files .obj or .stl files I figured this would be the place to go. I would normally have spent more time to figure this out before asking such a simple question but my friends birthday is coming up soon and I have been working a ton of overtime recently so I thought I would come to you guys for help.
  8. Hey, I am using this thread to post my TES audio books. I try to voice act soewhat well, and give the carachters in the books somewhat creative voices. Listen, and enjoy... A Tragedy in black:
  9. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    Just about to finish the MQ in Morrowind playing on OpenMW, chose to wear saviors hide, Randagulfs fists and the apostle boots with some orcish stuff,an Indoril shield and a Chitin helmet (for decoration).
  10. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    and I didn't actually get into trouble with them so far
  11. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    I guess I should call Suran finished. There is a lot of stuff where there was nothing before but still I think it looks not over-cluttered. Most of the stuff is vanilla, only the two medium size boats, the crane and some misc. items were added by dockside clutter, so it works perfectly without. So, sometimes it is better to know when to stop.
  12. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    Had to make this little collage after visiting Balmora Mages Guild yesterday. The gowns are all from Westly's "Fine Clothier of Tamriel" and are randomly distributed via "Raym's Absolutely Aleatory Accoutrements", so it is never the same but this is really a nice combo, game had a good taste this time
  13. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    This little mod I made is actually a fork of the Armingers[sic] at Ghostgate mod, it just takes the idea a bit further and ads Buoyant Armigers as well as Ordinators on both sides of Ghostgate as well as on the shrine inside Ghostfence and on the way in between. Both Armigers and Ordinators were taken from levelled lists, so their appearance and gender are random. The Armigers wear at lowest level Chitin armor and carry silver shortblades, the midlevel Armigers wear ivolga's Armiger armor and carry dwemer weapons, while the highest level Armigers wear glass armor and carry ebony weapons. So now there is the Temple's army as well as Lord Vivec's army just as they are present in and represented by both towers of Ghostgate.
  14. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    A first quick draft I made yesterday for the Ascadia Isles side dock for Vivec, connecting the Hlaalu and the Foreign Quarter of Vivec with the Ascadia Isles via gondolas. The problem is that the longboat wont fit under the bridges, so I figured out this "relay station".
  15. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    I created this place a bit off the dock for the dockworkers to have their lunch break. Wish I could place some people there, half drunk, playing cards or rolling the dices or something and talking about the sexy dancers or that hot cat behind the bar in the night club on the other edge of the harbor.
  16. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    Reworked the dock a bit to leave more space for boats to pass by. The railing still has a few gaps, haven't found a matching rope mesh yet and when I scale down the others it gets way too thin. Also added a longboat that had some barrels on board.
  17. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    This cute little mod was translated by a friend a while back and I really love the scenery.
  18. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    Dren Plantation is strange, they also have this nice stone dock that is right next to some rocks, and ships/boats don't like rocks that much. So I build this wooden dock and added the wooden pilings around the rocks on the other side. Not yet sure if I will add a ship here. Everything is built around the vanilla structures only the underwater landscape had to be altered a bit to make the dock meshes touch the ground.
  19. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    This was also just the stone dock that is way too high for the boats that can go there, which is the longboat, the ships are too large. It's also used by somebody who likes fishing (and drinking), so there is a stool and this little roof and some stuff in the rowboat.
  20. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    This is a little mod I made these days, yes, right, something I did myself. It ads a little harbor to the town of Suran, nothing fancy, just two longboats and two rowboats plus a bit of clutter (and a third longboat just around the corner in the Ascidia Isles region). I always felt that this spot looked too empty, there is what could be a pier and there is even a red light district but no harbor. I just stole a few ideas from REAPERs mod, namely the lamps and the railing. The guards use NX9s leveled random guards, the longboats use the meshes from the TF longboat replacer mod, that I made pluginless, else it would use the vanilla meshes.
  21. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    Another sweet addition by Walled City of Balmora, looks really cool at night.
  22. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    Uses a few FPS but looks great.
  23. From the album Gram's screens from Morrowind, Oblivion and Fallout 3

    ... with benefits.... maybe. Did you ever realize how naughty those horns on the bonemold armor look?