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  1. 329 downloads

    V Dining Set Author: Victoria VII Date: 6-12-2014 Game: TesV Skyrim Description Dining Set resource. Chair, table conversion and new UVs and textures. A rug included. Notes Converted these awesome models for some of my character's background locations and thought to share. New textures and the UVs are also remade. The design is a bit modern but it integrates well enough with a tropical environment, I've textured accordingly. Done the collision and the chair is furniture ready. Shortened the chair mesh a bit. Included a rug. Permission Strictly NON COMMERCIAL. If you want to use or modify any part of this content for include it in your release: your release must be NON COMMERCIAL (no money involved or any form of payment). you must clearly state that you are sharing strictly for NON COMMERCIAL USE (no money involved or any form of payment). Do not re-upload. Awesome meshes by JBJDesigns, HERE the Usage Rights. NON COMMERCIAL THIS TOO! THANKS to JBJDesigns for the beautiful models and for sharing them.
  2. Version 1.0

    260 downloads

    Shabby Chic Furniture by Garnet Version: 1.0 Date: 11/22/2014 Category: Modders resource Requirements: Skyrim Author: Garnet I try to give more vivacity to the gloomy wooden furniture around Skyrim. There is a retextured set of the common and upper furniture, three weathered colors: white, blue and green and three different bedspreads. I included also the noble washbasin, the two shelves and two models that are not in CK: wooden barstool and test bed. This is not a texture replacer. For easier workflow there is included the ESP with the warehouse and test showroom, just type "coc aashabbytest". Mirror ======= http://www.nexusmods.com/skyrim/mods/60165/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D60165%26preview%3D&pUp=1 Credits ======= The base wood texture is from: www.cg.textures.com. Bethesda Tools Used ========== Blender NIFSkope Photoshop Creation Kit NIFUtilsSuite by Skyfox (god bless you) Contact ======= PM to Garnet18 here or at Nexus to "flintone" Licensing/Legal =============== This is a resource and you can use whatever you like it . A credit would be appreciated. You may not change this entire mod and redistribute it without my permission.
  3. Version 1.0

    1,739 downloads

    Name: Insanity's Clutter Stuffs Version: 1.0 Date: 30/08/2012 Category: Resources Author: InsanitySorrow Source: TES Alliance ================= Description: ================= This is a small modder's resource that contains a few clutter items I've made over the couple of months that were not included in previous resource releases. ==Contents:== Bucket of Paste Butter Churn Hand Cranked Icecream Maker Cleaning Brush Watering Can Crystall Balls Hour Glass Mortar & Pestle Spools of Thread Wooden Building Blocks Spinning Top Toy Sword Sponge Cake Some of the items come with several colour variations. ================= Installation ================= Extract the contents of the ZIP folder into your Data folder Make use of them in your project ================= Un-Installation: ================= Not sure why you wanna do this, but ok .. Take them out of your ESP Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Skyrim. Thanks to Lilith for all the clutter ideas. Thanks to all those that commented on WIPz screenshots and gave suggestions/feedback. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Creation Kit ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission.
  4. Version 1.0

    235 downloads

    WICKER SET Name: Wickerset Version: 1.0 Date: 25/05/2015 Category: Modders resource Requirements: Skyrim Author: Garnet This mod add few new furniture: -wicker chair -wicker sofa -wicker table -wicker chest (animated) -wicker basket (morrowind style) There is a demo ESP, you can try the new furniture in Whiterun near House of Clan Battle-Born. Credits ======= -The original sofa is freeware from http://archibase.com, slightly remodeled to get a lowpoly mesh. The chair is a derivate. -Bethesda Textures: -Thorsten Willert -http://texturelib.com Tools Used ========== Blender NIFSkope Photoshop Creation Kit NIFUtilsSuite by Skyfox (blessed by the Nine Divines) Contact ======= PM to Garnet18 Licensing/Legal =============== You may not change this mod and redistribute it without my permission. You can freely use the resources of this mod. A credit would be appreciated. Users can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  5. Version 2

    20 downloads

    This file is for a beginners mod with potion rack displays already created. The modder just chooses where to drag and drop from the warehouse. A "How To" document was created. Email showcasesupport@projectashenfire.org or join and chat with me. This mod is for MODDERS who would like to add potion displays around their homes/dungeons. You can not import this, you will have to: Copy file to a back up place. Rename the original to the mod that you are creating. You can then freely drag and drop up to 27 displays of various counts of potions. Please credit this resource. Ashenfire
  6. Version 1.0

    145 downloads

    None of these resources or parts of them may be used in paid mods =========================================== New Flowers Resource =========================================== for modders by Tamira During the past months I made a few new flowers, I think I there will be no more, so I packed them together as modder's resource. At this place I want to thank the creators of the wonderful textures on CG textures who made them available for free! And I want to thank the creators of the wonderful models on archive3d.net and other free 3d download sites who made them available for free! Content: ======== Flower bushes made from this free resource: http://archive3d.net/?a=download&id=e5743265 by Ilona I used blossom textures from CG Textures to make 3 varieties: pink, lilac and yellow. The models are rather high poly, so don't use too many of them in one place. Potentilla (Finger shrub) made from this free resource: http://archive3d.net/?a=download&id=642d9727 by Sonia Ray Blossom Ivy 01 and 02: are retextures of the vanilla ivy with blossom textures from CG Textures Vinca (Periwinkle) is a retexture of the vanilla clover with a blossom texture from CG Textures. The Vinca should be added as a tree to make the movement visible, I recommend to edit the vanilla clover for this. The flower bushes, Potentilla and Blossom Ivy are statics. Credits: ======================= Ilona from archive3d.net for the Flower bush model Sonia Ray from archive3d.net for the Potentilla model CG Textures The Niftools team for giving us Nifskope Permission: =========== You may use these resources in your mods as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod. Do not upload to other sites.
  7. Version 1.0.0

    42 downloads

    Tropical Wessel Interior - Just needed an interior for my 'Tropical Queen of Solitude'. This is a modders resource - an interior you can connect to with the Creation Kit. No dependancies within Skyrim. Thanks to Bethesda Softworks for creating wonderous games Thanks to my friends on the nexusmods Thanks to my "new" friends here on TESA
  8. Version 2

    124 downloads

    Version 2. *All racks work independently now* Create them all at once. Who should use it: Modders This is for modders that want to make potion racks available for their decorations. These racks are totally functional, drag & droppable, with NO SETUP! Setup: 1. Extract the file to the skyrim DATA directory where all the .esp files are located. 2. Extract the file to a permanent backup location where you can copy from at any time. This backup location will NOT BE EDITED. This is the ORIGINAL. 3. Once the file is copied to your skyrim DATA directory, RENAME it to the name of the mod that you are creating. 4. You can now edit your mod in step 3 and drag and drop potions anywhere in Tamriel. 5. Thats it, you are done. Example: You want to create a mod called Avenging Angel House Mod Rename WarehouseContainersAsh.esp to avengingangelshouse.esp then edit it in the creation kit. EXTRA: If you want to create potion racks for your mod that you already created, a tutorial was placed in the zip file. NOTE: COC warehousecontainersash It is not ncecessary to coc to this location in the game, but it is there if you want. You can NOT import this file into a mod that you have already created. Forms, scripts & other components are not importable, that I know of. So the only way to make this work is to rename .esp file to whatever you want to, then start creating your house. The warehouse for potion racks can be dragged and dropped, with the properties already chosen. NO SETUP!
  9. Version 1.0

    1,879 downloads

    ================= Description: ================= This is a small modder's resource that contains some new washing clutter and some static clothes lines. ==Clutter:== Scrubbing Board (With and Without the clothes ringer) Scrubbing Brush Scrubbing Tub There are a few variations included too, these total 13 variations. ==Static:== 3 Types of Standing Clothes Lines 2 Types of Hanging Clothes Lines 2 Types of Wall Clothes Lines Each clothing line comes with a few variations with different fabrics hanging from them, there is a total of 42 clothes lines. ================= Installation ================= Extract the contents of the ZIP folder into your Data folder Make use of them in your project ================= Un-Installation: ================= Not sure why you wanna do this, but ok .. Take them out of your ESP Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Skyrim. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Creation Kit ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission.
  10. Tamira

    Teddybears

    Version 1.1

    367 downloads

    Teddybears ========== Modder's Resource and esp Authors: Tamira and Arion Original model of the teddy: Abitor (http://thefree3dmode...ear/21-1-0-2215). Please vote for the file on that site of you like the teddy. Tamira: Import of the model, Nifskope work, demo-esp Arion: Additional textures, creation of all normal maps and environment maps. Description: ============ First of all this is a modder's resource. The teddy-bears come with nine different textures. You may use the meshes and textures for your own mods as long as you give credit to the authors including the creator of the original model and you do not charge money for it. We decided to add a demo esp for a preview in game and for those players who are not acquainted with the Creation Kit but want a teddy to take away. Rumor has spread around the last shy teddy-bears that live in the woods near Riverwood that someone forgot a honey-pot by the river. So the last existing teddy-bears gathered there to have a banquet and a chat. Look for them outside Riverwood on a tree-stump to the left at the end of the bridge. Take care and be good to them. =============== Installation: =============== 1. Extract the contents into your Data folder 2. Make use of them in your project Or 1. Extract the contents into your Data Folder 2. Enable the .esp 3. Find the Teddy's in the specified location. ================= Un-Installation: ================= 1. Take them out of your ESP 2. Delete the files/folders associated with the resource Or 1. Disable the .esp 2. Remove any files associated with the Teddy's from your Data Folder. Credits: ======== Abitor from thefree3dmodels.com for the original model and texture Insanity sorrow for his tutorial "Importing models into Skyrim" (http://tesalliance.o...ns-into-skyrim/) and for his Graphic artistry classes on Tes Alliance (http://tesalliance.o...aphic-artistry/) The Niftools team for giving us Nifskope Bethesda for Skyrim and the Creation Kit
  11. Version 2.17

    513 downloads

    These files contain a variety of clean saves for Skyrim. All saves were created only with the Skyrim and Update files and specified DLC. No quests/quest lines were completed except those named, the bare minimum of prerequisites, and Way of the Voice where applicable. Random encounter quests are in the journal but no progress towards their completion has been made. Klimmek may have had his quest completed because... why not. PM or Comment with requests. You will most likely be over-encumbered when you load these saves. I picked up just about everything of value (most non-crafting supplies were sold). No skill books have been read on any of these saves due to the Dragonborn DLC ability which grants two skill points from every skill book. All saves contain only level 1 characters and will be compatible with the showracemenu command. See Support section for How To. Clean saves will only work with Skyrim and are not compatible with any DLC's except for the texture packs. Dawn saves will only work with Dawnguard and are not compatible with vanilla or any other DLC's except for the texture packs. Total saves will only work with all DLCs installed and active and are not compatible with vanilla or only partial DLCs except for the texture packs. The texture packs are only compatible with a 64-bit OS. Starter Packs - Files are separated into a Vampire or non-Vampire starter pack. Vampires become infected at the "Unbound" save. Standing stone choices may vary depending on the active DLC's. Lycanthropy - These saves were made immediately after the Way of the Voice was completed and only involve the Companions up to your induction as a member of the Circle. Arvak - These saves get you to the most important point in the game... ARVAK! No more lost horses, dying horses (he's already dead), stupid horses, buying horses, ect. Files are separated into Vampire or non-Vampire selections. Vampires are aligned with the Volkihar, non-Vampires are aligned with the Dawnguard. Vampire saves have two extra checkpoint quests. Civil War - Civil War quest line complete for both Imperial and Stormcloak. Stormcloak saves done as a vampire/Vampire Lord as appropriate. These saves were made after Arvak is acquired for Dawnguard and All DLCs. Main Quest - Main quest line complete after Reunifying/Liberating Skyrim. Imperial Skyrim will be non-vampire and Stormcloak Skyrim will be vampire/Vampire Lord as appropriate. Dawnguard - Dawnguard quest line complete after defeating Alduin. All Paragon Crystals have been obtained but not all portals have been visited. Your destination directory should be something along the lines of - C:\Documents and Settings\<User Name>\My Documents\My Games\Skyrim\Saves or C:\Users\<User Name>\Documents\My Games\Skyrim\Saves List of Saves Requested Dragon Rising completed Completed for Vanilla, Dawnguard, and All DLCs. War storyline completed for both Stormcloak and Imperial Completed for All DLCs. Battle for Whiterun Completed for Stormcloak and Imperial for All DLCs. A completionist save with little to no dungeon crawling. See Support section for how to make your own! Support How to Change your Race/Appearance at Level 1 (See the Face Sculptor in Riften for past level 1 changes) First Open Console with the tilde (~) key. Type showracemenu and hit enter. Close the console by hitting the tilde key again. Change your race, name, and any other settings like you would when normally starting a fresh game. Any saves where the character is still level 1 will be able to do this but bad things happen if done on saves if you are not level 1. ShowRaceMenu user WARNING Changing your race through this menu will RESET all your skills to the new race's default. If changing your race from the default Nord be sure to use Player.SetRace <race ID> console command to change it and DO NOT use the ShowRaceMenu to change it. The available races ID codes are actually very simple and you won't even have to look it up! You may use the ShowRaceMenu to alter your appearance before or after using the SetRace command with no adverse effects. If you use SetRace after, you will retain the facial features of the previous race/gender. There are actually whole web pages dedicated to making hybrids in Skyrim this way - especially in enabling male/female features on female/male models (Argonian males have all the cool colors/spikes SO LET'S STICK EM ON A GIRL!) If you are having trouble with this, see bugs section for solution. An example - Player.SetRace BretonRace You are now a Breton with all your skills unchanged and the proper racial bonuses. or if you are a vampire - Player.SetRace BretonRaceVampire There are two codes for setting your proper race - use the other one and unpleasantness will occur. How to reset entered/cleared cells (miscellaneous .bat file available) Do not be in the cell you wish to reset (recommend finding an interior cell to sit in) Using the console - type pcb (this purges the cell buffer in case you entered the cell) then enter ResetInterior <Cell ID> where the Cell ID is either the Editor or Form ID (eg WhiterunUnderforge or 165A6 will both work) To set a location cleared find the Form ID and enter (only 165A6 will work) SetLocationCleared <Form ID> into the console. The miscellaneous .bat file if ran as is may crash Skyrim. It contains a list of all interiors including test cells, player homes, inns, guild halls, cells never accessible by the player, cells only visited once, ect. If it's an interior, it is in the file - all 728 of them. Cells are listed with their Editor ID alphabetically for the name of the location, eg. the cell TestTony has an Editor ID of AAADeleteWhenDoneTestJeremy so it is on line 615, instead of 1. I suggest using it as a reference to locate the cells you wish to reset. Modder Information To create a clean save you must have no loose script files and no .esp/.bsa files loaded (unless specific to your mod such as the Dragonborn DLC for a Solstheim mod). Textures and meshes are not saved in the game data but are loaded on demand and so will not effect creating a clean save. Loose script files (and possibly .bsa files in the main Data folder) should be contained in the Data>Scripts folder in the form of .pex files (not the Source folder - .psc files contained therein should not effect gameplay and are for reference by the Creation Kit and Modders). If you do not wish to delete your .pex files simply get them out of the way while you create your clean save - hide them in another folder, move them to another folder outside the Data folder, compress them, make it so that the game won't see them when it loads a save. To restore a corrupted/modified/removed Scripts folder simply verify the game files for the Creation Kit (listed in Steam under Tools). Bugs Serana has no "Follow me" option when she should. This is not from save game corruption but rather an oversight in the DLC's follower AI for Serana. It is fixed by entering setpqv DLC1NPCMentalModel LockedIn_var False into the console and speaking to Serana again. There is a miscellaneous file that contains a .txt file for this if you so desire. This file also contains a .txt to reset Serana's desire (or lack thereof) to cure her vampirism. Extract the .txt files to your Skyrim folder (not your Saves folder like the Clean Saves or the Data folder like with other mods) To execute these fixes simply load the save game you desire that has Serana in it and enter bat Follow and/or bat Cure into the console. During the Stormcloak side of the Civil War quests when Galmar first speaks to you, you will not be able to respond as a Nord if you are a Nord who is also a vampire/Vampire Lord. Choosing the second option "Skyrim is home to more than just Nords." will advance the dialogue in the same direction as it would have had you been recognized as a Nord and been able to respond accordingly. Changing your race to Nord and back to a Nord vampire may work but has not been fully tested. It appears to work and does not seem to break any vampiric abilities, positive or negative. Stage 3 vampires/Vampire Lords will experience some health/magicka/stamina regeneration (25%) instead of none with Dawnguard installed. This was fixed for vanilla vampires in an official patch which Dawnguard reverted. Feed or wait a day to reduce your stage below 3 or increase it to stage 4. Also available on The Nexus and AFK Mods.
  12. Version 1.0

    197 downloads

    This file is currently for non-profit use only, do not use any part of this resource in mods that you intend to sell on Steam Workshop. I can and will take action if these terms are violated. This restriction includes "timed exclusive" schemes that promise to release a mod for free after a certain period of time - you are only allowed to include my assets if and when your mod is available for free. I have not yet decided what to make of this new development by Valve or whether I want to take advantage of it at some point, but until I've made up my mind I will not allow others to make money off my work. If you've ever played Morrowind, you might remember the pretty little chimes that used to decorate the Yurts of the Ashland tribes, gently swaying in the breeze and making that soft, soothing sound. I never noticed how much I missed them until I came across this wonderful resource. I wasn't quite happy with the textures though, so I decided to touch them up a bit. It turned into a complete overhaul of Tueffel's meshes to add more detail and bring it closer to the original Morrowind look. The final design features dark bamboo pipes and patinated copper. I also added two brand new variations, a bright yellowish bamboo with an ebony bone inlay trim, and a warm reddish wood with oxidized brass decorations. The meshes are not animated as their MW counterparts were, but Tueffel rigged them with very convincing havok constraints so they will swing back and forth when hit or bumped into. They don't make any sound currently when colliding with themselves, but they will issue a soft clattering when they hit another solid object, like a wall. If you were so inclined, I imagine it would be very easy to hook up a generic wind chime sound (or even the original audio from MW, if you own it) as a looping sound to the objects in the CK. One slight problem with the havok simulation is that it is not quite precise enough, the solver tends to end movement mid-swing so the chimes will end up sticking out at slightly unnatural angles instead of returning to their proper resting positions. If this annoys you, try one of the following things: a) Make the chimes static items in the CK and do without the movement entirely or b) Have the chimes be activators (make sure to give them a name) and attach the script located in the scripts folder of the archive to each of them. It will cause them to automatically respawn after a short period of simulation each time they are grabbed (Z key) or hit by weapons or projectiles. They will also immediately reset whenever they are activated. Unfortunately my scripts cannot detect collisions, such as NPCs bumping into the chimes, so I cannot make them recover from those simulations automatically. The player will have to reset them manually. You can minimise the need to do this by placing them high up or away from NavMeshed areas, so NPCs don't bump into them so often. Don't forget to tick "Don't Havok Settle" on each chime you place in the world, to prevent them from weirding out the moment the game loads.
  13. Version 1.0

    71 downloads

    ============================= Stroti's Mushroom House Resource ============================= by Stroti converted by Tamira This resource was originally created by Stroti for Oblivion. You can find the original file here: http://www.nexusmods.com/oblivion/mods/46030/? ============================= A big mushroom that can be used as house, with interior and a mysterious cave. There are also some new (static) plants and a fence kit with ivy. (No Smurfs included) For an overview a demo esp is added. You can find the mushroom house west of Lake Ilinalta in the woods between Halfmoon Mill and Hunter's Rest. This demo house and location is only a showcase, it is not furnished and the interior is not navmeshed so you cannot bring a follower with you. ===================================================== Content: ======== Mushroom House with door, interior and cave 6 different smaller mushrooms Mushroom chair and mushroom table Exterior lanterns with and without glow Door-bell (not animated) 4 new (static) plants New butterfly and new moth with green glow (both animated) Fence kit, decorated with ivy, with an animated fence gate (to be added as door) Glowing stone for the cave ===================================================== Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool Skyfox from the Niftools team for his great tool NifUtils
  14. Version 1.0

    174 downloads

    ============================= Stroti Resource Pack II ============================= by Stroti converted by Tamira ============================= A collection of some new and some older resources that were originally created by Stroti for Oblivion. No esp included. ===================================================== Content: ======== Dreamcatcher Windchimes Skooma Pipe Chess Dice Scales Washing Tools Market Shelves Nestbox Wind Thingys (pin wheels and other) ===================================================== You can find the original files here: Dreamcatcher: http://www.nexusmods.com/oblivion/mods/45943/? Windchimes: http://www.nexusmods.com/oblivion/mods/45941/? Skooma Pipe: http://www.nexusmods.com/oblivion/mods/45957/? Chess, Dice and Scales are from "Strotis New Clutter": http://www.nexusmods.com/oblivion/mods/34669/? Washing: http://www.nexusmods.com/oblivion/mods/37935/? The market shelves I extracted from Strotis Market Stands: http://oblivion.nexusmods.com/mods/36158//? The nestbox I extracted from Strotis Old Cabin resource: http://www.nexusmods.com/oblivion/mods/42737/? The "Wind Thingys" were not released for Oblivion. Stroti sent them to me some time ago and allowed me to add them to this package. =============================================================== Notes: ====== Important: If you want to use the washbarrel and the washboardbarrel in your mod, they MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this. The dreamcatcher and the "wind thingys" are animated, the windchimes are not. Add all these as statics to your game (NOT as movable statics!) The Skoomapipe has clutter collision, add it as misc item to your game. Chess, scales, market shelves and nestbox are statics, the weight for the scales is clutter. Washing: the washbarrels, the mangle, the washboard and the flatiron-holder are statics, the scrubber, soap and flatiron have clutter collision. Dice: The game-set is static, the dice-cup and single dice have clutter collision. I had to retexture some objects, either because they used vanilla Oblivion textures or because the textures that were added by Stroti did not render quite well in Skyrim. ================================================================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool Skyfox from the Niftools team for his great tool NifUtils jbvw/rileymarks for a texture (scales) CG Textures
  15. Version 1.1

    96 downloads

    ============================= Ducks and Swans Resource V 1.1 ============================= Models and textures were originally made for Oblivion by Kaizit You can find the original resources here: Swan: http://www.nexusmods.com/oblivion/mods/42374/? Ducks: http://www.nexusmods.com/oblivion/mods/42384/? A big thank-you goes to Kaizit for giving me permission to convert the resource files for Skyrim and to publish them as a SKyrim resource. And another big thank-you for adding the new duckling and nest models. Please give Cookies to her: http://tesalliance.org/forums/index.php?/user/59113-kaizit/ ============================= These ducks and swans are not creatures, they are animated statics that move on a given path, like other critters such as bees, butterflies, pond fish and hawks. So of course they show no behaviour like attack, fly, eat, rest or the like. Their only purpose is to add to the atmosphere. ============================= There are male and female duck meshes and one mesh for the swans. Each of them comes with 2 different animation paths (I used the salmon animation paths as a base for these). In the CK you can add them as activators or as flora (indeed flora, like the salmon and the coin purse ...) Simply drop them on the water surface but make sure that you don't place them on mist or fog markers or they will float in the air. ============================= New in Version 1.1: Ducklings Duck family (= female duck with ducklings moving around) Duck's nest Duck's egg Reduced movement speed for all objects ============================= Credits: Kaizit for making the models and textures The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games ================= Permissions: This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit to the authors, including a link to this resource and you do not charge money for it. Do not upload to other sites. =================
  16. Version 1.0

    75 downloads

    ============================= Stroti's Cactus Resource for Skyrim Version 1.0 ============================= by Stroti Converted by Tamira ============================= Modder's resource ============================= This resource was originally published for Oblivion. You can find the original files here: http://www.nexusmods.com/oblivion/mods/34670/? Quote from the original Oblivion mod: "6 different cactus models + 1 for my cranky humor" There are 6 different cactus models, each with a red blossom and yellow blossom variation. But I did not manage to recreate the hanging skeleton on the cactus. I mashed up something similar up in Nifskope - well you can take it or leave it ================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. Stroti has quit modding and will no longer be active on the forums. I have his personal permission to convert his Oblivion resources and to upload them. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games
  17. Version 1.3

    258 downloads

    Rockinghorses ============= Modder's resource and Demo esp Author: Tamira Original model of the rockinghorse: Walery Nowak (http://archive3d.net/?a=download&id=d6687cc7) Description: ============ This is a modder's resource. You may use the meshes and textures for your own mods as long as you give credit to the author including the creator of the original model and you do not charge money for it. For those who are not familiar with the Creation Kit I offer an optional download with a demo esp and additional meshes for take-away rockinghorses. I added two furniture rockinghorses to the porch in front of the Sleeping Giant in Riverwood where they are often used by children and I added four clutter rockinghorses behind the inn that you can add to your inventory and place whereever you want. You can not sit on those of course, they are only for decoration purposes. Version 1.3: Having more experience with Skyrim collision meanwhile I added better fitting collision to the all of the rockinghorses. =============== Installation: =============== Extract the contents into your Data folder: Rockinghorses.esp meshes/furniture/rockinghorse meshes/clutter/rockinghorse textures/furniture/rockinghorse ================= Un-Installation: ================= Delete the Rockinghorses.esp Delete the folders: meshes/furniture/rockinghorse meshes/clutter/rockinghorse textures/furniture/rockinghorse Tools used: =========== Nifskope NifUtils Gimp Blender (for exporting the 3ds file as obj) Creation Kit Credits: ======== Walery Nowak from archive3d.net for the Original model of the rockinghorse Skyfox for his great tool NifUtilsSuite The Niftools team for giving us Nifskope Bethesda for Skyrim and the Creation Kit =========================== Do not upload to other sites
  18. Version 1.1

    383 downloads

    ============================= Strotis Kitchen Tools Resource for Skyrim Version 1.1 ============================= by Stroti Converted by Tamira ============================= Modder's resource ============================= Adds: 6 different cooking pots 2 different frying pans 4 different glass jars 2 different tablets teapot milkpot funnel rolling pin knife, fork and spoon wooden spatula dipper whisk New in version 1.1: Bottle Carrier Grinder For the meshes there are 2 folders: The objects in the folder KitchenToolsStatic have static collision and should be added as statics in the Creation Kit. The objects in the folder KitchenToolsClutter have clutter (havoked) collision and should be added as misc items in the Creation Kit. There is an alternative grey metallic texture included in the texture folder, if the copper-design does not suit your taste. To use the alternative texture, delete the files copper.dds and copper_n.dds in the folder texture/stroti/kitchentools and rename the files copperReplacer.dds and copperReplacer_n.dds to copper.dds and copper_n.dds This is a conversion of Stroti's Kitchen Tools Resource, originally published for Oblivion. You can find the original resource files here: http://oblivion.nexusmods.com/mods/37868//? The grinder and the bottle carrier are part of Strotis miscellaneous meshes: http://oblivion.nexusmods.com/mods/41718/? No demo esp included. ================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp ================= Permissions: ================= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. Stroti has quit modding and will no longer be active on the forums. I have his personal permission to convert his Oblivion resources and to upload them. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games Mellowtraumatic and BrettM for testing
  19. Version 1.0

    176 downloads

    ============================= Stroti's Market Stands Resource for Skyrim Version 1.0 ============================= by Stroti Converted by Tamira ============================= Modder's resource ============================= Adds: 4 medieval Market Stands to give modders a variety for the vanilla market stands. Note that Stroti has created these models long before Skyrim was published. ;-) This resource was originally published for Oblivion. You can find the original files here: http://oblivion.nexusmods.com/mods/36158//? ================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. Stroti has quit modding and will no longer be active on the forums. I have his personal permission to convert his Oblivion resources and to upload them. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games
  20. Version 1.0

    174 downloads

    ============================= Stroti's Treebench Resource for Skyrim Version 1.0 ============================= by Stroti Converted by Tamira ============================= Modder's resource ============================= Adds: A circular Tree Bench A podest for the bench Note that the bench is a fully functional furniture with 6 different seats! So you should add it as a furniture in the Creation Kit. This resource was originally published for Oblivion. You can find the original files here: http://oblivion.nexusmods.com/mods/35455/? ================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. Stroti has quit modding and will no longer be active on the forums. I have his personal permission to convert his Oblivion resources and to upload them. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games
  21. Version 1.0

    223 downloads

    ============================= Stroti's Craftsman Tools Resource for Skyrim Version 1.0 ============================= by Stroti Converted by Tamira ============================= Modder's resource ============================= Adds: 4 different hammers 3 different mallets 3 different saws 3 different tongs 3 different chisels 2 different planes Axe Circle Driller Nails Wooden Angle Horseshoe Toolbox 2 workbenches, one for the use as a static and the other for the use as crafting workbench (edit the original crafting workbench and replace the model with this model) For the meshes there are 2 folders: The objects in the folder Craftsman Tools Static have static collision and should be added as statics in the Creation Kit. The objects in the folder Craftsman Tools Clutter have clutter (havoked) collision and should be added as misc items in the Creation Kit. These conversions are a package of several of Stroti's resources, originally published for Oblivion. You can find the original resources here: Strotis blacksmith tools http://oblivion.nexusmods.com/mods/37728//? Strotis woodworker tools http://oblivion.nexusmods.com/mods/41097//? Strotis static meshes workbench http://oblivion.nexusmods.com/mods/37747//? ================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp Blender ================= Permissions: ================= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. Stroti has quit modding and will no longer be active on the forums. I have his personal permission to convert his Oblivion resources and to upload them. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games
  22. Version 1.1

    451 downloads

    I always loved Blary's mod OpenBooks Resource. I felt like it added a lot to the mods that used it, so I thought that I could make a whole bunch of new pages for the books in the hope that even more people would use these resources in their mods. There are a total of 24 static open books. Each book has two visible custom made pages. (Which makes a total of 48 pages of awesome stuff!) This is only a modders resource. There is no esp file! This does not add these books into the game. You must do this yourself. Be aware that you will need to correctly set the texture path for both pages of the mesh! Version History: 1.1 First Release 1.2 Attempt to fix bug with texture paths 1.3 After some help from people who don't suck at using nifskope I believe the texture path problem has been fixed Permissions: Use these resources for your Mods! However, please credit myself and Blary if you plan on publishing your mod. Also it would be nice to send me a message letting me know so that I can see your mod! Any pictures of the books in game that you take would be very appreciated. Credits: Blary: For the meshes and original idea without which this would not be possible. All the Folks at DeviantART: Obsidian Dawn @ www.osidiandawn.com, Scully7491.deviantart.com, DarkNova666.deviantart.com, Leichnam.deviantart.com, nomuh.deviantart.com, calthyechild.deviantart.com, Psycho--Princess.deviantart.com, ephedrina-stock.deviantart.com, NamelessPL.deviantart.com, paradoxstock.deviantart.com, GoldDragonfly.deviantart.com, zoomanchoo.deviantart.com, StarRaven.deviantart.com, mawstock.deviantart.com, and remittancegirl.deviantart.com
  23. Tamira

    Kitchen Tools

    From the album: Tamiras Skyrim Album

    Mellowtraumatic will do a final test (thank you!) and Strotis kitchen tools will finally be ready for use (static and havoked)
  24. sa547

    Wanted Poster

    Version 1.0

    193 downloads

    Description/Permissions: This is a freely-redistributable resource that can be used in any mod as long as I am properly credited. You can also retexture the DDS file if desired for any purpose. How to insert this poster into CK? Read this: /index.php?/tutorials/article/99-using-modders-resources/">http://tesalliance.org/forums/index.php?/tutorials/article/99-using-modders-resources/ Credits: Ulfric's mug -- http://www.UESP.net Texture -- http://creativepaths.net/folded-paper-texture
  25. Version 1.0

    311 downloads

    Have you ever wanted to use some of the game's windows in your Skyrim mod, but ended up feeling very frustrated over the fact that most of them are embedded into other models you may not want like walls? This package contains 19 different windows that have been separated to the best of my abilities using NifSkope, which should give you much more freedom and flexibility in how you want to use them. This pack only provides the raw .nif files without a .esp library, so to use them you need to create new statics in the Creation Kit, and refer it to the desired model contained in data/meshes/window NOTE: The windows shown in the screenshots use the textures from Visible Windows. Nope, couldn't be arsed to disable it!
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