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Found 4 results

  1. Hello all, I am experimenting. I have created a brand new worldspace with a fixed size of 4000x4000. In game, your map displays the worldspace that you are in. How do I create a map for my unique worldspace? I need to make an in game map to calculate where abouts I am within the worldspace and if the worldspace is of a good enough size or needs to be smaller/bigger.
  2. Alright, let me start by just saying I'm not exactly expecting a miracle. I have been working on this mod for a few years now, and the other day I discovered a bug that had gone unnoticed for I don't even know how long. I can warp into my custom worldspace just fine, walk around it and everything. No problem. But, if I save inside it and the try to load that save, I get an instant CTD. This whole time I had been warping there from the main menu each time to make sure that the changes were taking effect, I hadn't considered that a bug like this might occur. Is there any chance that this could be fixed or is this sort of thing hopeless?
  3. Hi TESA! So, my world finally has all the statics, trees and terrain ready for LOD generation and I followed this tutorial here to do it: Now, the problem is that statics and trees always generate fine, but when I generate my terrain, it just vanishes - POOF! - either it is at the bottom of the world or way at the top all scrambled up and flat. Well, from searching, it turns out I had no idea I had to make my worldspace square. I have absolutely no idea how to do this! This is how my world looks via the heightmap editor in the CK: Image here: Any ideas?
  4. Hello again. You may know me already. I am the little annoying one haha thats posting all day . Two problems came with me today or not 2 problems, more 2 questions and one of them includes a (I think) great idea. Soooo I hope someone is able to help me. Or will maybe work on my idea. 1) How do I darken a worldspace? If you look my last posted pics. You'll see a new worldspace I am working on. But the problem is that I would like to make it darker, simply change the lightning like it is in the interior cells. But also use the sky. I dunno if thats possible with worldspaces. 2) The real Necromancer Sadly I am not talented enough or capable atm to do such a scripting work. The idea would be more or less 2 spells which will in my opinion would greatly enhance the life of a Necromancer and would be definalty lore friendly. First spell would be a spell, which after you killed your target (like Soultrap) stores the body in a different dimension (just port it to a cell). Afterwards a variable or boolean goes to true or 1 so you can only store one body. Second spell would be more cooler. You would bring back the body with it but with cool effects like a coffin which is rising out of the ground and vanishing slightly and leaving the body behind. So you can resurrect him. During this summoning process a time stop bubble is casted, which will prevent the summoner from getting attacked. Afterwards he still has to resurrect the target with a spell The idea behind is that you as necromance can summon your bodies everytime you need them and don't have to look after dead bodies during a battle. Just like a saftey plan. Would definatly be cool to see such a spell combination. If anyone would like to get more detailed with that idea, feel free to ask me ^^ .
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