I'm getting into that fidgety sort of mood where I want to change random stuff because I feel like it, and because it's there, and it needs to be tinkered with. Trouble is, at this stage, I have absolutely no idea what I'm doing. Okay, I usually have no idea what I'm doing, but at this point it's frustrating me! So far I've found a BA2 unpacker and the v2 beta of NifSkope, which means I can at least peer at the NIFs (maybe I should include links to these if it would be helpful to others: and if I can remember where I got them). But that's about as far as it goes at the moment. It would appear that there are really very substantial changes to the NIF format, to the point where, at a casual glance, there seems to be a wider gulf between FO4 and Skyrim than there is between Skyrim and Morrowind. An awful lot seems to have changed and is done differently: I dare say this is a Good Thing(tm), but for modders who've got a bit lazy and set in their ways, it presents a bit of a challenge. And a headache, remembering the learning curve I went through to edit meshes back in the Oblivion days when I started out. As far as I can tell, even the usual black arts of fiddling about with NIF version numbers and copying across selected blocks from a donor NIF as I did with Ego Draconis seems to be a bit of a non-starter this time round, and of course at this point I would assume that import & export from Blender is likely to be a long way off. Some people have mentioned using 3DS Max or whatever it's called, but it seems that has the problem that it's not only not a freebie, it's Very Expensive Indeed, which puts it out of the reach of casual modders. I'm guessing that some people have figured out something because I've seen mods starting to appear that include meshes people originally designed for Skyrim, but I haven't a clue how they went about it. I've done some searching with Google but have been unable to find their repository of secrets. So does anybody know where to start?