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Found 3 results

  1. I'm getting into that fidgety sort of mood where I want to change random stuff because I feel like it, and because it's there, and it needs to be tinkered with. Trouble is, at this stage, I have absolutely no idea what I'm doing. Okay, I usually have no idea what I'm doing, but at this point it's frustrating me! So far I've found a BA2 unpacker and the v2 beta of NifSkope, which means I can at least peer at the NIFs (maybe I should include links to these if it would be helpful to others: and if I can remember where I got them). But that's about as far as it goes at the moment. It would appear that there are really very substantial changes to the NIF format, to the point where, at a casual glance, there seems to be a wider gulf between FO4 and Skyrim than there is between Skyrim and Morrowind. An awful lot seems to have changed and is done differently: I dare say this is a Good Thing(tm), but for modders who've got a bit lazy and set in their ways, it presents a bit of a challenge. And a headache, remembering the learning curve I went through to edit meshes back in the Oblivion days when I started out. As far as I can tell, even the usual black arts of fiddling about with NIF version numbers and copying across selected blocks from a donor NIF as I did with Ego Draconis seems to be a bit of a non-starter this time round, and of course at this point I would assume that import & export from Blender is likely to be a long way off. Some people have mentioned using 3DS Max or whatever it's called, but it seems that has the problem that it's not only not a freebie, it's Very Expensive Indeed, which puts it out of the reach of casual modders. I'm guessing that some people have figured out something because I've seen mods starting to appear that include meshes people originally designed for Skyrim, but I haven't a clue how they went about it. I've done some searching with Google but have been unable to find their repository of secrets. So does anybody know where to start?
  2. Ok, to start out I have been tracking this request thread for quite a while. I have .obj files to the scepter (long and short versions). Now, I made the mod and the esp has all the weapon stats, world placement, etc. but seem to be having trouble getting the objects exported/textured for Skyrim. I have been trying to UV map the models and it's driving me nuts. I follow tutorials, but it seems like once I fix one issue, three new issues arise. Is it something relating to the materials? Is the obj just not Skyrim compatible I'm so confused, I try to use NiConvert and it freezes as soon as I click convert. The times I am able to export a successful nif, errors such as the one above happen. Could anyone take a look for me? The Loki's Armory request thread has been open since May 5, 2012 with over 6,800 views and 58 replies, I feel the mod would do the community good, I want to contribute so bad and all these problems keep holding me back. I even talked to a modder who had finished spear/helm models but never published because he ran into a few issues. This was at least December 2012. I am using Blender 2.49a(?) and have Nifscripts working and have exported fine before, I have very little experience in 3D modeling though and may be doing it wrong. My question is, will someone take their time out to collaborate with me and release the mod? I will renounce rights to publish the mod to whoever decides to be so kind as to help me (Unless you do not want the burden) and the others who have wanted this for so long! Here are my source files, I'm not sure if they have proper UV maps or not. Another thing I would like to do is take the spear-head from the shorter model I have and put them on the long version, but it didn't work right when I tried it myself (I know, I suck) Thank you to whoever takes time out to help! http://www.4shared.com/rar/XYMuE7ib/LokiScepterBOTHWIP.html
  3. I am was wondering if there are any animators here that might be willing to help animated a finished and textured golem model for a non ES project? The golem is a simple human shaped model and just requires a walk and idle animation.. This is a screenshot from the game project the golem is for use in..
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