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Found 12 results

  1. I'm using the Controllable version of this skeleton in my mod for max compatibility with other mods and because it has a ton of places to mount things on the character. https://www.nexusmods.com/oblivion/mods/37596?tab=posts If you open the 'For Modders' folder's Skeleton .nif from this mod in Nifskope, there's a Bip01 R Hp1 NiNode (Block #1101). I'd like to mount a mesh here for a custom item classified as a clothing piece in my game. My world model is just the static version of my model, if you drop it, it floats. Not exactly sure why. I've attached my static model nifskope data (static.png) and my clothing(biped model) nifskope data. BSXFlags is 2 on both of them. In my esp it's marked as a "Tail" under Biped Object in CS. I'm not sure what this should be set to since my Srn is set to a custom node for a modded skeleton. I'd prefer to keep this in nifskope as much as possible, because while the learning curve is steep, it's a walk in the park to add custom content in the game once you get it down. When I equip the item in the game, regardless of what I have equipped, it doesn't show up. Thanks for your time if you decide to chime in. STATIC MESH BIPED MESH
  2. Index: Part 1: Understanding Skin Partitions - NifSkope Part 2: Understanding Skin Partitions - Blender Part 3: Preparing an Existing Nif for Blender Part 4: Modifying an Existing Nif in Blender Part 5: Clean up the Nif in NifSkope Part 6: Adding Armor to the Creation Kit Part 7: Creating NEW Armor in Blender Addendum: Skin Partitions / Body Parts / Biped Objects Reference Sheet In my bid to understand why none of my modified armors worked in game, I've delved deep into the steaming underbelly of Nifskope to dissect every miniscule part of how the Skyrim body works. I've discovered some very interesting facts that I hope will help any others who decide to try their hand at new armors/clothing for Skyrim. Thus is born this series of tutorials that describe the process of creating/modifying armor and/or clothing for Skyrim in detail with plenty of pictures. Each tutorial is written in a 'classroom' way for you to follow along in the tools yourself. Don't be afraid, get in there and try it. Make a cup of tea, grab some cookies and take your time, there's a lot of information here. Each part is also available in a Word document version for those who prefer to have a printed copy. Download here (soon). Tools required: * Blender 2.49b (not tested on higher versions, but do not use 2.6x versions - the Nifscripts aren't up to the task yet) * NifScripts 2.5.9 * PYFFI 2.1.11 * NifSkope 1.1.0 Knowledge required: These are advanced tutorials that assume the reader knows and understands NifSkope and their way around in Blender. They also assume basic knowledge of the Creation Kit. Disclaimer: Please be patient. While most of the tutorials are written in rough draft, adding them to this forum and uploading the pictures takes time.
  3. Version 1.0

    1,878 downloads

    ================= Description: ================= This is a small modder's resource that contains some new washing clutter and some static clothes lines. ==Clutter:== Scrubbing Board (With and Without the clothes ringer) Scrubbing Brush Scrubbing Tub There are a few variations included too, these total 13 variations. ==Static:== 3 Types of Standing Clothes Lines 2 Types of Hanging Clothes Lines 2 Types of Wall Clothes Lines Each clothing line comes with a few variations with different fabrics hanging from them, there is a total of 42 clothes lines. ================= Installation ================= Extract the contents of the ZIP folder into your Data folder Make use of them in your project ================= Un-Installation: ================= Not sure why you wanna do this, but ok .. Take them out of your ESP Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Skyrim. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Creation Kit ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission.
  4. demonange

    skinny

    From the album: max things

    skinny puppy tee. will be released sometime within the flan's clothing package.

    © m. kaufman

  5. From the album: Custom Asset Blues

    Made with Blender, Photoshop. Based on the "Hannya" mask from Japanese Noh theatre. Modelling and texturing this one was surprisingly quick. I'm going to try getting this in-game using Hana's armour tutorial once I reinstall Skyrim (definitely after Dragonborn, probably before then).
  6. From the album: Custom Asset Blues

    1676 triangles in total. By comparison, the vanilla dragon priest masks have only ~400 triangles. Looking at the mesh for the dragon priest masks' mesh, it's astonishing just how much information is stored in the textures. I think I may try to redo the topology and optimise the polycount.
  7. demonange

    chromeblack

    From the album: max things

    Shaman race {relz}

    © m. kaufman

  8. demonange

    powwowwbox

    From the album: max things

    forest demon race. so feral.

    © m. kaufman

  9. demonange

    a proposition

    From the album: max things

    babs and damien on halloween

    © m. kaufman

  10. demonange

    fishing

    From the album: max things

    Babs and Damien halloween

    © m. kaufman

  11. demonange

    summer Is through

    From the album: max things

    Max and Flan new hair

    © m. kaufman

  12. From the album: max things

    taken with instagram ;D

    © m. kaufman

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