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Found 5 results

  1. Version 1.0

    1,195 downloads

    This mod adds some new roads to the game along with some new bridges to connect them together when the roads cross the Niben or Lake Rumare. It is intended to make travel just a bit easier to manage, especially when accessing the Imperial City island. You no longer have to go clear around to the Weye bridge just to keep dry. Two lesser roads are added to the Imperial Reserve and Great Forest to make travel between Chorrol, Anvil, and Skingrad easier to manage. This is a combination mod composed of New Roads & Bridges, originally written by Ukrr, and West Roads, originally written by mariedanj. With modifications and additions by myself. Specifically, the following is added: A road from the south end of Imperial Isle, along the east outer wall of the Arcane University that connects across the lake with the Red Ring Road, not too far east of Pell's Gate. An extension of the Blue Road to the west that terminates in front of the Imperial Prison. An extension of the Silver Road to the south that terminates outside the prison along the Blue Road extension. A road which originates just west of Cropsford and runs southwest past Cullote to the Niben, where a large bridge spans the river. On the other side, the road continues south to the Green Road a bit north of Bravil. The short stubby road to Faregyl is extended all the way west to the Gold Road just east of Skingrad. This road is called Half Way. An inn is situated halfway between the two endpoints along this road. Appropriately called Half Way Inn. Yeah. I know. It's a bit forced, just roll with it A trail that extends from the road intersection outside of Kvatch on the Gold Road down to the east wall of Anvil at Fort Strand. A short extension of road over a new bridge from the east side of the small island north of Leyawiin's Oblivion gate, past the Amelion family tomb, and meeting the Yellow Road right outside of Blankenmarch. A trail from the Silver Road into the hills connecting Bleaker's Way with the rest of civilization. A short road linking Border Watch with the Green Road. A road that joins the Gold Road, about halfway between Anvil and Kvatch. This road crosses the high country in the Imperial Reserve, joining the Black Road west of Chorrol. This road was originally part of West Roads. A road which joins the Gold Road north of Skingrad crossing the Great Forest. It connects to the Black Road east of Chorrol. This is the other road which was originally part of West Roads. I have added to this with a trail that breaks off to Hackdirt, and another which breaks off and leads to Brindle Home. Replacement of the bridge just north of Fort Redman with a drawbridge to allow sailing traffic to pass. Several new road markers have been placed along the roads to help guide the way.
  2. Version 1.4c SE

    36 downloads

    This version is for Skyrim Special Edition Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  3. Version 1.4a

    673 downloads

    Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil ClubSpiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell DaedricDaedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  4. Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club Glass Glass Bow Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword Steel Steel Bow Steel Shortsword Steel Longsword Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Longsword Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer Glass Glass Longsword Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi Steel Steel Staff Steel Club Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  5. Version 1.0

    87 downloads

    ============================= Ducks and Swans for Cyrodiil V 1.0 ============================= This mod adds ducks and swans at lakes and ponds in Cyrodiil. Models and textures were made by Kaizit (username Stesha on the Nexus) You can find the original resources here: Swan: http://www.nexusmods.com/oblivion/mods/42374/? Ducks: http://www.nexusmods.com/oblivion/mods/42384/? A big thank-you goes to Kaizit/Stesha for giving me permission to use and modify her files for this mod. Please give Kudos to her: http://www.nexusmods.com/oblivion/users/733625/? ============================= These ducks and swans are not creatures, they are animated statics that move on a given path, like the butterflies. So of course they show no behaviour like attack, fly, eat or the like. The only purpose is to add to the atmosphere. You can catch and loot the ducks and swans, they will respawn after the usual respawn time, provided you don't visit that area again in the meantime. The ducks yield duck breast as an ingredient. The swans yield swan feathers as an ingredient.Duck moms with ducklings (= duck families) are protected by Kynareth, you cannot catch them. Each family has in addition a separate duckling swimming around. You can catch the separate ducklings but you will get no loot from them. Who wants to kill a cute little duckling anyway? The other ducks hide somewhere in the grass at nighttime, don't look for them, you won't find them. There is a duck's nest on solid ground near each duck family where you can collect a duck's egg during daytime. At nighttime you will find the duck mom with her ducklings sleeping on the nest. You will not find the ducks and swans at every wet corner in Cyrodiil. I placed them where I thought it makes sense, like shallow water and ponds, and of course not in sea water or brackish water. Sounds: I added quack sounds to the female (and mom) ducks (it is said that the female ducks in RL are more talkative). Giving sounds to all ducks might have resulted in too much noise. The swans are silent (they are also called mute swans in RL for a reason). But all of them - swans, ducks and ducklings - will utter a shout when you catch them. ============================= Compatibility: Of course there are lots of cells touched by this mod, but as this concerns mainly water surfaces, this should not be a big issue. I strongly recommend to put this mod at the beginning of your load order and to load all your other mods after "ducks and swans". ============================= Credits: Kaizit (=Stesha) for making the models and textures Beolo for the help with the script and his friendship The Niftools team for giving us Nifskope. Bethesda for the TES games ============================= Permissions: You may not modify and/or re-upload this mod anywhere. THIS IS NOT A MODDERS RESOURCE ! If you want to use the models and textures, please download the resource files: Swan: http://www.nexusmods.com/oblivion/mods/42374/? Ducks: http://www.nexusmods.com/oblivion/mods/42384/? and give credit to the author. =================
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