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Showing results for tags 'Dragon'.
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Version 3.0
351 downloads
A small mod that makes citizens in a village or city run indoors during a dragon or vampire attack. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons and vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards (or bloodthirsty undead). NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead. This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine. Guards, members of The Companions, Vigilants of Stendarr, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse. Spawned dragons are detected via animation events, which should allow for completely reliable detection even if the dragon never lands on something. Hand placed dragons are detected when their combat state changes* as well as when they land on any available perch objects in the area. Vampires will be detected when the events that spawn them begin running. * [Only after they land on the ground] My Patreon Page: https://www.patreon.com/arthmoor -
Dragon Claw Stands View File A simple mod to provide display stands for your dragon claws. People like to display their collectibles in their homes. I am no different, but I've always wanted a way to do the same with the dragon claw keys used on the Nord ruin puzzle doors one they're of no use anymore. It always seemed silly to just toss them in a chest and forget about them since they're among the more unique things about the game. So the idea came up to make a display stand for the claws, but not just any display stand. One that was somewhat unique and fitting with their style and purpose. Thanks to some help from the folks at AFK Mods, this is now a reality Each vanilla player home, as well as the 3 Hearthfire homes, and Severin Manor in Raven Rock, now have display stands in various numbers. Simply have one or more of the claws in your inventory and activate the stand. If you have only one, it will be automatically displayed. If you have more than one, it will ask you which one you want to display, in much the same way the Paragon Gem platform in Falmer Valley does with Paragon Gems. If you should want it back for some reason, simply activate the stand a second time and it will be returned to your inventory. Under the hood, the mod takes the claw from your inventory, puts it into a hidden chest, and then places a clone of it in the visible world. When the claw is removed from the stand, the original copy in the chest is placed into your inventory and the clone is deleted to ensure there is no save bloating from creating multiple claws repeatedly. This is done in case the claw is marked in a quest alias somewhere so that the alias is not disrupted. Not all houses can display every claw due to limited space. Severin Manor is the only one with enough space to hold all 10 in the same cell. The Hearthfire houses split them up between the Main Hall and the basement, and all of the vanilla houses can only hold some. For example, Breezehome only has room for 4, while Proudspire Manor can hold up to 7. The placement of the stands are also tied to certain room upgrades, except for Severin Manor where they all get enabled once the player owns the property. As an added bonus, if other mods add more dragon claws, they can be added to the formlist used to track the vanilla game claws. All they would need is a script to access the formlist and add their base object to that list. The only condition is you would need to be sure the mod added claw is the only one in your inventory when you want to place it. This is due to limitations on how the menu works when asking for a claw. Submitter Arthmoor Submitted 10/08/2015 Category Houses Usage Rights/Permissions
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60 downloads
Hey there, and welcome to my mod This mod features once more 2 new weapons, one sword and one greatsword, based on the Dragon Knight Swords (which are based on the dragon priest dagger), but more spiky than the Dragon Knight Swords I have uploaded here in another mod. They are found under the steel section at the skyforge. All are craftable, temperable and enchantable. Lore friendly and ballanced. Have some fun -
Version 1.0
76 downloads
Hey there, and welcome to my mod This mod features 2 new weapons, one sword and one greatsword, based on the dragon priest dagger, but more fleshed out than the Dragon Priest Swords I have uploaded here in another mod. They are found under the steel section at the skyforge. All are craftable, temperable and enchantable. Lore friendly and ballanced. Have some fun-
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- Ragna-Rok
- Greatsword
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(and 3 more)
Tagged with:
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From the album: Sephirothic tree`s Album
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- Dragon
- Paarthurnax
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(and 1 more)
Tagged with:
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From the album: death knowz
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From the album: RonRay33-etc
Riding on Odahviing to Skuldafn -
From the album: RonRay33-etc
Trapped Odahviing in Dragonreach