I posted this in the general questions, meant to post it here:
Error Warnings:
Set Form ID bashing entry in Form ID map? Form basher type Land_ID?
Next thing I know the land where my house used to sit is everywhere - covering everything - and my house is completely gone, even from the Cell Items list.
If I close out and reload up the mod - when the mod first loads up the house is there if you exit an interior cell via a door to reach it; but it is floating in the void as if it were in an interor cell.
If you go to that exterior cell any way except via a door from the interior (example: if you click on it in the cell view window) - the house is gone; the house static is not even in the list of items for that cell, it is gone.
This is the second time this has happened in this particular cell; both times when I was working on the exterior NavMesh. The first time was when I first started making this mod, long before I merged the two ESP's (so I know this issue isn't merge related; but may possibly be cell related or navmesh related).
Anyone know what is causing that or how to fix it? It loaded a bunch of land onto my mod that wasn't there before (seen in both the mod details before opening the mod up in the CK; and in the TESVEdit).
Oh, and doing a regular mod cleaning via TES5Edit did NOT fix the issue; the CK kept crashing with that esp, I had to throw it out and start over.
HELP !!!!!! Please?