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Found 15 results

  1. Arthmoor

    Dolmen Ruins

    Version 1.0.1

    21 downloads

    In 2E 582, Molag Bal launched an all out invasion against Nirn. His aim was to merge Nirn with Coldharbor in a cataclysmic event that came to be known as the Planemeld. This was accomplished through the use of numerous Dark Anchors, or Dolmens, scattered around Tamriel (and presumably elsewhere too) that were to physically drag Nirn into Coldharbor. It was only through the heroic actions of one known as The Vestige that Molag Bal's plans were thwarted and all of Nirn saved from a gruesome end as soulless slaves. Though history does not record these events, the ruins themselves have survived. Adventurers have to this day reported many are guarded by daedra, others by the undead, and some by unnatural abominations of the wilds. This mod aims to bring a bit of ESO lore to Skyrim by adding 12 inactive Dolmens around Skyrim, all in relatively remote areas. This is primarily just for show but several have enemies to fight as well so you can use them to acquire some of the harder to find Daedric ingredients. Explore Skyrim, and you should run into them soon enough. Don't be lazy, go out and look!
  2. Version 1.4c SE

    36 downloads

    This version is for Skyrim Special Edition Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  3. Hi All, I’m a long-time TES fan (but only a lurker here), and currently a PhD student at Bond University in Australia. I’m really amazed by how much TES fans do around the series, in terms of modding, compiling data in wikis, producing fan films and more. More broadly, my research is actually about what cultural heritage organisations can learn from commercial RPGs in order to produce great culture-oriented RPGs themselves. A part of that argument is looking at Skyrim and showing just how much world-building detail is involved in its world, but then I’m also arguing that it’s crucial to collaborate with fans – to give them the necessary means to produce mods and other works around a given game, in order to push it even further. To show this, I want to document who the TES fans are, and how they work. I’m limiting myself to two particular groups –the lore-oriented folks at the UESP and the modders (yes, yes, I know some people do both ), especially (but not exclusively) those who publish mods on Nexus Mods. Myself being a modder (not TES, though – Wing Commander) and game developer in past lives, I have a pretty good idea about how much work is involved in fan projects of any kind, and how much effort fans put into learning all the skills needed for these projects. Not to mention the time devoted to better understanding the lore of the TES universe! My anonymous survey asks you to help document this by answering a bunch of questions about your experience as a TES fan, particularly in regards to Skyrim. If you have fifteen minutes to spare, please, pretty please answer my survey, and let others know about it, too! The more responses I get, the more interesting the results will be. And to thank everyone for their efforts, I will later on write a report from the survey for the UESP, so that as the TES community, we all know a little bit more about what makes us tick. tl;dr – got 15-30 minutes to spare? Please answer an anonymous survey about what you as a TES fan do with the games, particularly in regards to modding (at Nexus) and lore-related activities (at the UESP). If you agree to take part in this survey, please click the link here. The survey page is mobile-friendly, so you can also do it on your phone - and actually, while it might take up to 30 minutes, most people get it done in under 15, so it's not so bad . Needless to say, should you change your mind, you can close the survey any time you like. Oh, and feel free to contact me at jmajewsk (at) bond.edu.au (or just post here) with any other questions or comments about the survey. Thanks in advance to everyone who decides to give it a go! Jakub Majewski P.S. Apologies in advance if you've already read about this at Nexus, Bethesda, or at another forum - I've already posted about this in a number of places, but I'm just trying to make sure I reach as many people as possible .
  4. Version 1.4a

    673 downloads

    Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil ClubSpiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell DaedricDaedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  5. Create your own lore! I had to read Snorre again (only excerpts) to find some reasons to -whys, -wheres and -whens around our saga - the story of mankind:-) The most interesting aspect is the similarity between cultures. -We have developed in different directions. We seem to have a common affection to a tree - different species but a tree. We believed in the same inhabitants, caretakers, in or around the tree, only symbolized with different creatures. If one living creature didn't suffice a new one was created to match the beliefs. I urge you to do the same - or our phantasy stops here - stuck in someone's lore. This is not a hate message to offend anyone's lore but to clarify the richness around a new lore, a new consciousness, a new tribe, a new world, a new car....
  6. Hey, I am using this thread to post my TES audio books. I try to voice act soewhat well, and give the carachters in the books somewhat creative voices. Listen, and enjoy... A Tragedy in black:
  7. Alright, so after discussing it a bit with the few other people on my team we've decided to actually announce the project we have been working on! The City of Thieves: The City of Thieves is a large immersive and interactive City we are adding to Skyrim. You can walk to it like any other city but its size is around that of Blackreach OR 3-4 of the other cities combined. Its split into many sections and provides plenty for the player to do. The City of Thieves is a free port city with no real government and thus the ebb and flow of the city is based around business. It is "ruled" by several large crime organizations and trade associations that live in relative peace with one another for the sake of profit. More about the City -Lots of Lore ~Probably one of the worst things in skyrim for roleplayers is the lack of lore and we have correct this through the use of: *Legends within the city and of some of which you will get to see take place before your very eyes! *Unique history of the city which is as colorful a tale as any *Lots of books of both fiction and non-fiction(for skyrim) *Lots of real political and economic theories thrown in, if you watch closely enough you will feel educated by the time this is all done! -Interactive, creative, and interesting characters *Realistic and charming characters who will pull on your heart strings with their stories and humanity *Lots of cool scenes and dialogue as well as wacky moments *Fully developed story arcs no rushed stories like with the Companions You'll feel really involved before the stories are done *Many different voices, you will notice very little repetition of voices and certainly none in the main characters! *A great variety of personalities and view points that will leave you WANTING to meet new people *Companions with actual personalities that you can bring to the rest of Skyrim! -Tons of new places to explore *The city is underground allowing us to really go all out on what we want to add with a large variety of dungeons. *New types of dungeons *New enemies as well as much more challenging enemies(don't worry we have companions ready if you're not strong enough) *lots of easter eggs hidden throughout to encourage you to explore! -Many meaningful sidequests *No more Fetch-and-Go quests *No Quest Markers but lots of hints and directions(possibly not sure if we want to do this or not) *Interesting quests that really leave you thinking and make you feel like you're making an impact *Lots of comedy as well as seriousness -Several different main-storylines that you can choose to follow *Their are several factions within the city and you can only be in one at any time! *Each of these has a very interesting and interactive storyline that lets YOU choose how things will go *Very large and immersive stories you'll be thinking that this is really happening! *Each story has a large impact on the city and we hope it will have one on you as well! -Choices, choices and MORE choices! *Many moral choices to really make you think! *The storyline will change based on your choices; your friends playthrough might be ENTIRELY different then yours! *How you outfit yourself can also impact the story and how it goes! *Possible romance options(still deciding this one) *No more immortal characters, if you choose to go on a killing rampage you inherit the consequences! -Challening bosses *No more easy kill bosses, you will be challenged to your fullest in these fights(unless you cheat) *Fight alone or fight with the friends you make along the way either way you will find the fights to be much different based upon your play-style-choices *Long and multi-staged boss fights that will be able to maintain your interest the entire way through -Lots of laughs *The seriousness of the main story is interrupted by fun side-quests as well as laughable and sweet moments with other characters. What you can contribute! -Side Quests: We have a lot of side quests ideas but we want more! No fetch-and-go Quests. Interactive as well as interesting quests! -Feedback: I don't know about the others but I really want you to enjoy our Mod as much as possible without butchering our original idea. So tell us what you think and what you want! -Voice Actors(closed at the moment): Right now we don't need voice actors(we will advertise in that forum when we are) we want to get as much of the actual city done as possible before we start adding in all the character dialogue. -A formal name for the city: The City is called the City of Thieves its a title as well as an insult, but their needs to be a formal name for the City. I'll be posting updates of how the project is going soon, but I need to leave at the moment so God bless guys!
  8. Version 1.8

    542 downloads

    One of the biggest complaints and requests I see on the TES forums is the lack of a unique appearance for the many unique weapons in the game. This isn't much of a problem for the smaller less important weapons, but it is for the more important ones we receive as quest rewards or those that are tied to lore. Unique Uniques is an on going project that aims to fix this and give the unique weapons a unique appearance. The new designs for the weapons are based on established lore for either the weapon itself or the character wielding it, my own ideas have been mixed in too. All the assets are new High Quality replacers featuring unique designs. The following list contains all the Unique replacers currently available in Unique Uniques. Aegisbane Angi's Bow Bloodthorn Bolar's Oathblade Dragonbane Kahvozein's Fang Pale Blade Red Eagle's Bane/Fury The Longhammer Valdr's Lucky Dagger Windshear Shield of Solitude Alternates are optional alternate textures for the uniques. These Alternates give the uniques a slightly different appearance, like matching the colouring of a set of armour for example. The Alternates are optional files and are included in the main download. Alternate Oathblade - Blades This optional alternate for Bolar's Oathblade changes the colour scheme of the Oathblade to better match the Blade's Armour. Alternate Dragonbane - Golden This optional alternate for Dragonbane changes the colour scheme so the black ebony like metal is now a nice golden metal. Fit for Royalty! Alternate Angi's Bow - Scoped This is an optional replacer for Angi's Bow that adds a new scope to the bow. Extract the contents of the ZIP folder into your Data folder Make sure the Unique Uniques.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Unique Uniques.esp is checked in the Launcher
  9. Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club Glass Glass Bow Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword Steel Steel Bow Steel Shortsword Steel Longsword Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Longsword Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer Glass Glass Longsword Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi Steel Steel Staff Steel Club Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  10. Hey all, I have a question about The Black Hand in general lore, and I can't seem to find the answer anywhere I look. Beyond this point the post is going to contain spoilers about the Dark Brotherhood across a few different games, so you've been warned. As we know the Black Hand is composed of 5 members (10 if you count the Silencers to the Listener and the Four Speakers). A client prays to the Night Mother using the Black Sacrament, and the Night Mother relays the message to the Listener, and the Listener appoints a Speaker to meet with the contact. The Speaker then chooses an operative of the Dark Brotherhood to fulfill the contract. Still with me? Good. However, the Speaker has other duties such as recruiting potential assassins and running the various Sanctuaries (both of these things were stated in Oblivion). Now, my question is this: If the Black Hand is only 5 members, how are the speakers to go all over Tamriel recruiting people, running sanctuaries, and meeting with contacts? That seems like a lot of work for a few people. I know that in the games they state over and over that there is just one Black Hand. However, would it make more sense that there would be one Black Hand/province? Otherwise each speaker is going to have to hoof it across all of Tamriel (or only two provinces each if they are organized better, but that still is a lot of area to cover). What do you think?
  11. From the album: Insane Scenics

    © © InsanitySorrow 2012

  12. From the album: Insane Scenics

    © © InsanitySorrow 2012

  13. From the album: Insane Scenics

    © © InsanitySorrow 2012

  14. From the album: Insane Scenics

    © © InsanitySorrow 2012

  15. From the album: Insane Scenics

    © © InsanitySorrow 2012

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