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Found 4 results

  1. I imported an obj and exported it to a nif through blender, got it textured. Everything looked good, then I tried it out in the CK. The nif is a new creature i found the model off a blender site i got a fitting race made it a armor set, etc, and it shows up in the little preview window just fine, as i show in the pics, but when I dragged the enemy into the Render Window, he is invisible. he's there and everything but just cant be seen. Not sure why, can anyone take a look at it for me? If someone would like, this is all the files < : SmilingTitan1.nif a5mi4-ieig1.dds a5mi41-ieig1.dds
  2. 22,707 downloads

    This project is a community collaboration of free-to-use resources for your modding needs. Find out all about the TESA Skyrim Resource Kit Project here. Browse through the list of resources. All the files are here for convenience.
  3. Hello everyone, I've spent the last days looking for good tree resources for Skyrim, but I couldn't find any. There were some really nice models in the Skyrim: Flora Overhaul, but the textures were very lowres and didn't fit in quite well. Would anyone here be interested in creating Flora models, maybe even based on the original Skyrim trees which simply didn't have any foliage? About our team/project: SureAI is currently working on a very large-scale project called "Enderal: The Shards of Order". We've released three total conversions for the Elder Scrolls-series in total, amongst them Artkwend, Myr Aranath and "Nehrim - At Fate's Edge". Even though we're mainly German-speaking, we're always looking for talented contributors, not only for trees, also for all kinds of armor (as long as it is lore-friendly and not oversexualized), weapons and architecture (everything from little shacks to epic buildings) - We're generally all about artistic freedom, as long as people aren't lazy and just want to work for Enderal for the prestige. (I hope this doesn't sound too harsh, we've just had some very bad experiences during the 9 years of our existence). In other words, your models would definitely be put to good use! I thought, maybe this sounds interesting for some people here. I'm really impressed by the work some TES-Alliance members publish here! For anyone who interested in learning more about our project or our team, you can just visit: www.sureai.de www.nehrim.de www.enderal.de All the best!
  4. Contents: Changing Texture Paths Export UV Map Template Basic UV Map Edits Basic Nifskope Alchemy Introduction: Nifskope can be a confusing tool to use, especially to newcomers, but even the more experienced modders have trouble working out how to do certain tasks in Nifskope. These short workshops will cover some of the more common and basic Nifskope operations. For those that are unsure what Nifskope is I'll cover that bit now. Nifskope is a 3rd Party utility developed and maintained by the Niftools team. Nifskope allows us to edit the models used in the Elder scrolls and Fallout games, which are NIF files. Smarty Says: The workshops here unless stated were written using Nifskope 1.1.0 RC7.
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