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Found 3 results

  1. So I've successfully secured permissions from a mods original author on Nexus (at request of at least 6 other XB1 users) for the main mod itself plus 3 patches he created for his mod to work with others, like JK's... I'm having trouble understanding the only instructions I've been able to find so far on how to port mods over from Nexus tho. Does anyone know how to do this that could put it a little more plainly? lol Thanks everyone!
  2. Nexus link: http://www.nexusmods.com/skyrim/mods/52613/? Skyrim Interior Lighting and Clutter Overhaul removes the excess and unrealistic lighting and clutter from many of Skyrim's interior locations. I set out to make this mod after spending years annoyed by the lit torches and honed swords found in supposedly ancient and undisturbed ruins. Going through each cell in the Creation Kit, I removed individual lights and clutter objects by hand to create a more realistic and immersive experience. I removed or occasionally added clutter to reflect the situation of the ruins more realistically. Going into a Draugr infested ruin undisturbed for years? All lights and organic clutter have been removed. Bandits living in an old ruins? Bedrolls have been added if none existed to make the ruins look more lived in. Currently I have gone through about half of the Nordic Ruins locations. I plan to finish the Nordic Ruins by the end of the month, but if this gets a positive response I will try to release faster than that. I am releasing early to gauge the response and see if it will be worth continuing this project. My general approach to removing light sources was to remove them unless an NPC that needs light actively inhabited the cell. Clutter was done to match the lighting, with a lot of gear being removed unless the game provided a signal that it had been there recently. I removed about half the potions I came across. This is help with game balance, while still reflecting that not all potions were sealed properly and went bad after years of sitting in ruins. Any organic clutter was removed unless a living person lived in the cell to put in there. Traps were left alone for game balance.
  3. Hello everyone, I have been modding for a while on Skyrim Nexus. I hope to learn more about scripting from your community. Reading the forum entries, I know I am surrounded by a knowledgeable group of people. Thank you for letting me take part. Richard
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