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Found 4 results

  1. Joedpa

    Aldision House

    Version 1.0

    63 downloads

    Aldision House This is a house mod made for the final exam of the Creation Kit Basics in TES Alliance, so don't take it too seriously Aldision comes from a combination of Latin words that go like this: High = Altum Rich = Dives Mansion = Mansione It is a mansion for rich people high in the mountains after all If you decide to use it as your house mod, great. And if not, that's fine Resources used: - Modders Resource Pack by Oaristys and Tony67 (http://www.nexusmods.com/skyrim/mods/16525/?) - Paintings and Frames by Artisanix (http://www.nexusmods.com/skyrim/mods/17423/?)
  2. Hi there I am in need of a bit of assistance. I am currently trying to write a script to allow the player to take direct control of a companion or npc as if it were the players own character and to have the players character operate under AI while this change is in place. This is what my script looks like at the moment The script does work and allows for the control of the character but there is no ability to attack/ use npc inventory/ players character to be operated by AI. Is this task even possible through the Papyrus script or is my idea not possible. Any assistance would be great as I have really hit a wall
  3. I'm making a mod that I want to be addressed to the player and I want it to say the player's name. I know that with Morrowind that was possible with %PCName but is there any way to show the player's name in Oblivion using vanilla or OBSE?
  4. Hello there I would like some help with a mod that I am making, specifically with the actor design. I have made several actor types that are guards and although they can make arrests successfully, in combat they stand in one place and do not chase the player as normal guards would. I have absolutely no idea why this is true. The maps are navmeshed and work just fine with follower npcs but the guards do not move very much in combat, the actors will attack if you get close enough, but if you take several steps away they will just stay in a blocking stance until you move very far away. Does anyone know why this might be? I think it might be a problem with the AI packages but I really have no idea.
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