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  1. If there is one thing I can't stand in games, it's things not making any sense at all. And since this is a Skyrim forum, guess which game I have a problem with? tl;dr Skyrim dungeons are bland and boring. It erks me. Now imagine this for a second; Your a Dwemer lord, planning his city. Do you; A) Make a city that Includes "houses" and shops, smithing areas and potion labs B) Make a fortress that is straightforward, and includes general areas to make items, store items and house troops C) Randomly dig into the ground with no plan or real propose Ok, you can stop pretending now. So which did you pick? Are you making a city? Are you on the border and housing troops? Or are you insane? To me, all of Skyrim's dungeons are the last option. They make no sense. Excluding all cave based dungeons (which I have other issues with), dungeons usually follow this format 1.Enter and go straight 2.Go from room to room, never any diverging paths 3.Kill all enemies and then boss 4.Collect loot and possible a th'um 5.Hit "secret" button/chain/lever to open "secret" door leading back to start/near start 6.Exit Almost EVERY dungeon follows that pattern. Think again to the Dwemer ruins. Where did they all sleep? Where did they make weapons? Armour? Potions? Where did they research/make all of there steam equipment? All of their minions? All of the ruins just follow a simple linear path. Sure there are some rooms off to the side, but think about it, what was IN these rooms? NOTHING. All of them were just a lockpick sink (D&D players think gold sink) and a holding area for a semi-important item. When I first picked up Skyrim, I made a sneaking character. Wanted to try and steal some items instead of killing everyone. It's not possible due to one thing only. The quest structure is there. The skills are there. The ability is there. but the LEVEL DESIGN prevents it. Level design is everything. i remember in Oblivion there were often two paths to get to the end, or at least a side tunnel to sneak passed enemies. Now some dungeons where designed to make you fight, but that's the point. They were DESIGNED. In Skyrim you can't sneak past enemies. They are placed at the end of a tunnel. Now granted, with all sneak perks, Muffle, Invisibility, and going REAL slow, you could sneak past. But really? Is that fun? Remember that quest in Oblivion where you had to deal with the mercenary leader? He was sick and needed a potion every night. You could either sneak in and switch the potion. OR you could run in and bash everyone over the head. Either way it was fun. There was enough stuff to hid behind that you could sneak. And straightforward enough to just run through. But there were SIDE rooms. Rooms with a point to NPCS but not to the story. It made it interesting, fun. Skyrim is missing this in my opinion. It is up to us, the modders, the fans, lovers of all things TES to fix this. One day, I plan on changing all the main quest dungeons. So more people can enjoy better dungeons. tl;dr Skyrim dungeons are bland and boring. It erks me.
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