I created a sandbox package to unlock a door when going to breakfast.
I created a sandbox package to lock a door when going to sleep.
I tested the sleep package and it works. The door unlocked when I use
the command 'unlock' in the game. 5 minutes later the sleep package
is activated and the NPC will go inside his house and lock his door.
So why is it, that I reversed the process by duplicating a successful package;
switched locations and it won't work for UNLOCKING?
The NPC will walk outside and sandbox at the time I tell him to. This is how
I know the AI package has activated. He is supposed to unlock the door when
he comes outside. I have tried many 'location' types; editor location, package,
ref location; etc.
Does it matter, that I tell him to transition and THEN unlock?