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Found 5 results

  1. Greetings, TES Alliance Community! I am the mod author behind some Oblivion epic quest and dungeon delving mods such as The Forgotten Dungeon, Archfiend, Voyage: Deserts of Oblivion and The Secrets of Angalayond Cey. I am currently in search of a voice actor who can narrate some monologue lines for the trailer for my next biggest modding project for Oblivion. Those looking to audition for the voice acting position must be eligible for the following Please read and review ALL of the following sections carefully for the voice acting position. Requirements: -Must be 18 years or older -Must be able to record audio files in Mono -Must save the files in either .mp3 or .wav format -Must be able to record with no background or extra vocal interference (Pop filter recommended) -This is an unpaid position. Story and Background My next project will be a horror mystery mod centered around an estate that is located up the road from Bruma in the Jerall Mountains. Long ago in Cyrodiil, a wealthy family purchased the land around Dragonclaw Rock and built their estate. For unknown reasons, the family slowly descended into a dark stupor. One day, investigators would search the estate because of a missing persons report and find nothing but blood staining the halls of the estate. All of the servants, groundskeepers and members of the wealthy family mysteriously disappeared without a trace. This event would become known as the Disappearances at Dragonclaw Rock. This is where you come in. You are going to play the part of the narrator of the trailer. The narrator is a person who was either directly or indirectly involved in the Disappearances at Dragonclaw Rock. The Character The character that will be narrating the trailer will be someone who is reminiscing and recounting the events that unfold during "The Jerall Mountain Disappearances". The character can be a male or a female. Their identity changes depending on the voice actor. Personality/description: The character will be reminiscing past and present events with a demeanor of fearful hesitation and reflective introspection. Think of the character as someone who is writing a journal and recounting past or even present events. The Audition If you decide to audition then record yourself saying the following lines and email the recordings to me at demonlord7654@gmail.com and I may or may not provide feedback. "A shroud looms over County Bruma. The residents of Stalrous Manor have vanished and the forests are eerily quiet." and "The Jerall Mountains have been barren since the disappearances. The animals are nowhere to be seen and the goblins have begun to flee their caves." and "I sometimes hear screams coming from deep in the woods and see figures running through the trees in the distance. I feel as though I am being watched." Deadline for the audition: AUDITIONS ARE CLOSED! You can contact me via email address: demonlord7654@gmail.com Or through Nexus Forums Looking forward to seeing your submissions! Thank you and best of luck! -DemonLord
  2. Silent Voice Generator View File CURRENTLY UPLOADING FILES Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Creation Kit and generate silent voice and lip-synch files based on user-defined parameters. Features Support for all Gamebryo / Creation Engine based games in The Elder Scrolls and Fallout series from The Elder Scrolls IV: Oblivion and Fallout 3 onwards Bulk processing of multiple dialogue text documents Generate silent audio files for dialogue with a length of up to 30 seconds Moving lip-synch files (.LIP) to match audio file length Optional game directory auto-detection for quick audio file installation Toggleable safety mechanic to prevent existing audio files from being overwritten Supports all valid audio codecs for dialogue in each respective game Output text logs in the same delimited format as the source documents containing all dialogue lines that had audio files generated Stats Mode: Run through the file generation process without creating any actual files on the disk. Useful for counting the number of files that would normally be generated and for finding dialogue lines missing an audio file regardless of the hardcoded "File Found" entry in the exported text documents. Required Java 8 Alternative Solutions If left uncompressed, using silent audio files for nonvoiced dialogue can rapidly consume disk space, especially for large mods with thousands of lines. For the end-user, there are alternative, runtime solutions that do away with the need for these silent audio files. The Elder Scrolls IV: Oblivion + Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice The Elder Scrolls V: Skyrim + Skyrim Script Extender (SKSE) Fuz Ro D-oh - Silent Voice Mirrors Silent Voice Generator is the same utility across all of TES Alliance and only needs to be downloaded once for its multi-game support. The Elder Scrolls The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim Fallout Fallout 3 Fallout: New Vegas Fallout 4 Submitter Enter_77 Submitted 04/09/2017 Category Utilities Usage Permissions  
  3. The question is in the title: does Bethesda allow us to edit existing dialogue sound files and release the edited files with our mods? Thank you for your answers.
  4. I am willing to do free voice acting for any mod, no matter how big or small. The only thing I ask is that in your mod description you mention me and you put a link to my YouTube channel. If you wish to contact me you can either email me at arcmester@gmail.com or you can add me on Skype at ArcMester for those bigger projects. Thank you, and I hope I can help you guys in your future Fallout 4 endeavours.
  5. Game: TES V Skyrim Plugin name: The Shadow of Meresis Version:1.1 Release date: 03.06.13 Category: Quests and Adventures Author: Hebrock Translator: Ratrace, Benekinass, Hebrock With support of: Corwin 1971, LionsLinden Language: English File size: 68,7 MB (packed) This mod adds an extensive quest, leading you to various places all over Skyrim. In addition to new locations and dungeons you'll meet new NPCs with more than 200 fully voiced lines of dialogue spoken by three actors. The playing time is about two to three hours. You'll find a corpse on the Carth river shore. The person died without any apparent signs of physical trauma. Around the person's neck you'll recognize a shiny, black amulet. You grab it without hesitation. Waking up you find yourself drenched in sweat in the "Four Shields Tavern" in Dragonbridge. A young Vigilant of Stendarr is watching over you. Upon closing your eyes, you can hear it in the distance again: Pained voices and dark shadows haunting you in feverish delerium... The quest starts at the Solitude Sawmill (south of Katla's Farm) where you will find a corpse on a little sandbank in the middle of the river. This is the English translation of the German Mod "Der Schatten von Meresis". Large Image Large Image Large Image Large Image Large Image Large Image The quest starts at the Solitude Sawmill (south of Katla's Farm) where you will find a corpse on a little sandbank in the middle of the river. (See Screenshot) Skyrim Version 1.9.3.2.0.8 (Patch 1.9) You don't need any DLC None so far Download If you are interested, you are allowed to host this mod on TES Alliance Credits go to: The voice actors that agreed to play the following parts: sheogorath19 as Bartuk Edouard as Herlus sheogorath19 als Zarador DragonNOR als Pelagius III. DragonNOR als Molag Bal The beta testers for their commitment finding my implemented errors Myrddin Mystique Salidira Luzidas alien_seth Rumeko Special thanks to: TES-Alliance for the Voice Actors Project. All people who helped improving this mod by giving extensive feedback. Bethesda Game Studios for the TES games and the Creation Kit The sound effects used come from Freesound.org (http://www.freesound.org) and are under licence of Attribution 3.0 (http://creativecommons.org/licenses/by/3.0/), Sampling Plus 1.0 (http://creativecommons.org/licenses/sampling+/1.0/) or Attribution-NonCommercial 3.0 Unported (http://creativecommons.org/licenses/by-nc/3.0/).\\ All resource creators for their work and permission to use it - they are listed above under "Resources". Pal Zoltan Illes for allowing me to use the music piece \textit{The Forest of Honor and Venom}. Artist profile available on Jamendo.com: (http://www.jamendo.com/de/artist/344764/pal-zoltan-illes) All authors and admins of the Tamriel Almanach (http://almanach.scharesoft.de/index.php/Hauptseite) whose work enabled me to embed plot and locations of the quest into the lore of Skyrim and whose articles have been a source of constant inspiration with regard to various aspects of the mod.
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