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Found 1 result

  1. Version .03

    323 downloads

    BEFORE YOU DOWNLOAD AND USE: This mesh requires the Dawnguard DLC to work correctly. If you don't have the DLC, the animations will not display properly therefore the DLC is required and there's no getting around this! This mesh was inspired from Blary's Alchemist's Hidden Valley. Or rather a mesh he had. I thought it was neat how he had his cauldron able to do crafting, but it was missing something. Animation. So I started looking through the Kit for animated substances and liquids, found what I was looking for, and this was the result! I also didn't want to use two different meshes (One for the model and the other for the Marker Model). Not only would that mean more meshes to download, but it's also not very simple in terms of hooking everything up. I like my resources being simple, easy to use, and something that uses the least amount of hair pulling possible. Installation: Extract the files to your data folder. Merge folders if necessary. There are two ways of making a workstation. I'll show you how to do alchemy. 1) Duplicate the CraftingCookingPotLG under furniture. 2) Rename it to something else with a Unique ID. 3) Change Model to the cauldron. 4) Under Keywords, remove CraftingCookpot. 5) Under Keywords again, right click and add the WICraftingAlchemy Keyword. 6) Make sure that the Workbench Data has Bench Type Alchemy as well as Uses Skill. 7) Hit okay, place, and test. It should work being as that's how I got it to work. A simpler way would be to duplicate CraftingAlchemyWorkbench, make a unique ID and name, and just swap out the mesh with mine though I haven't tested this way yet. Should work the same though. At least in theory. Uninstallation: If you're using any of my other resources and want to keep them and NOT the cauldron, then go into the following directory in your data folder: Meshes\Pheo3309 and delete the cauldron folder. If you want to delete all of my resources, then just delete the Pheo3309 folder. Faqs: Q) Just one color? A) For right now, yes. Others will be available in the future. Q) I have clipping issues! Fix it! A) Send me a screencap of where it's clipping. This has only been tested with male characters. If it's clipping on the floor, that's a Creation Kit issue. Q) I can run through the cauldron! Fix this! A) It is beyond NifSkope's ability to fix this. I've tried. Every way I could think of and even had some of the best NifSkope Meshing modders I know look at it. They all came to the same result. See Known Issues for creating a collision sphere. Q) Can I use this for anything other than Alchemy? A) Of course! Q) I can't see the animations! What gives? A) You don't have Dawnguard. Q) Will you make a cauldron with other textures? A) Perhaps, but they wouldn't be animated. Q) Will you make this without Dawnguard? A) Since there's no animations like this in the vanilla version of Skyrim, no. Unless I'm missing it. If by chance I am, do shoot me a PM and I will work on it ONLY if it's from the vanilla version of Skyrim. Just tell me the place or questline, and I'm sure I can find it, dissect it, and apply it ONLY if it's Vanilla. Known Issues: BrettM has been kind enough for fixing the collision with the cauldron! Future Updates: More colors if there's a demand for them! Maybe other different types of 'cauldron' like pots. Better collision for the animation and for the kettle. Special Thanks: Blary for creating the idea first. Without his inspiration, I'd have never have a drive for this. IsharaMeridan for telling me how to create new crafting stations. Before I had this as a static mesh and I'd place an invisible pot in it. Even though this worked, I felt that if I had it as all one mesh, that it'd be something that people could use as an aesthetically pleasing way to do alchemy or any other kind of crafting. BrettM for optimizing collision and creating a glowing version for us!
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