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Found 4 results

  1. I have questions --- sooooo many questions --- on the topic of "custom voices" [dialogue] for NPCs & player's character as well. Here's a few just spit out from the tippy-top of my "head": ~ What the HECK is a FUZ? Where can I get said-"FUZ" tools, and a miracle that it'll be easy to figure out/learn to use correctly? ~ What's their line... lines... if I were wanting to re-voice the vanilla dialogue for some of the player-follower interaction lines. ~ If I wanted to take some recorded "WAV" files and alter the pitch/tone of the voice, which (free) tools would be easiest for making such adjustments? PS- I'm without a bit of know-how when it comes to all those sliders 'n knobs I've seen on some tools before! ~ What the fudge am I getting myself into now; Kratos' mods are haunting me apparently. With that last question (which I'm sure nobody will ever have the answer for) gives away the voice I'm hoping to capture and bring to the mod(s) to set our Kratos/Kratas apart from the knock-offs/others that are available. This is also assuming one of the authors from aforementioned "others" doesn't see/hear about this plan 'n beat me to it.... But --- I digress --- I'm sure I've got the CK portion pretty much figured out from the various forums & videos online. It's really everything else up to that point that I'm in the dark about. I'll greatly appreciate whatever info regarding this topic that's available; even if it may come with an asterisk/heads up! Any-n-all related miscellaneous info or unconventional little tips/tricks that may help me with this endeavor are equally appreciated!
  2. Hey, I am using this thread to post my TES audio books. I try to voice act soewhat well, and give the carachters in the books somewhat creative voices. Listen, and enjoy... A Tragedy in black:
  3. Version 1.0

    60 downloads

    http://www.youtube.com/watch?v=ETyBCfH1nE4 ABOUT If I could describe Skyrim's magic sounds in one word, it would be this: thin. How are you supposed to feel like a badass sorcerer when it sounds like you're in the kitchen cooking dinner? This mod overhauls the casting sounds for several of the spell schools. Alteration, Illusion, Restoration and Conjuration have been focused on so far. I feel that the destruction sounds aren't in as dire need of attention, but they may be looked on in the future if I feel I can improve them substantially. All of the new sounds are high fidelity. This really shouldn't be a bullet point, but far too often I find that mods containing custom sounds have sample rates as low as 11khz or even worse, high noise floors, plenty of clipping, very audible aliasing artifacts, etc. These are all clean sounding in 44khz 16-bit stereo! MANUAL INSTALL Extract into Skyrim/Data, overwrite when prompted, enable Immersive Sounds - Magic.esp MANUAL UNINSTALL Disable/remove .esp, then remove the relevant sub-folders within Data/sound/fx/mag/ (if you're unsure, just refer to the .zip you extracted them from) COMPATIBILITY This mod overrides vanilla sound files and alters some Sound Descriptors to enable stereo playback. It is best to assume it will conflict with any mods that add similar changes. These aspects are mostly only changed by sound mods and should pose no problems at all with gameplay mods. If you have some other specific preferences for sounds, it is best to install them after this one, and any .esp should be loaded after Immersive Sounds in the Load Order. FUTURE PLANS This mod is the first part of a planned series, hence "Immersive Sounds". Melee combat, archery, and world interactions (doors, item looting, etc) are on the way. I also plan to update the Magic module with more changes, for example adding unique sounds to the cornerstone Illusion spells such as Fury or Fear (currently using the Firebolt sounds in vanilla). This requires more in-depth editing to spells though which may conflict with popular magic/gameplay mods such as SkyRe, so compatibility solutions must be taken into account. There are no gameplay mod conflicts in the current version!
  4. Really sorry if this is not in the right spot, but their appears to be no tutorial for audio so I can't seek help there. I either need someone to help teach me how to make both normal audio and quest audio OR Someone to handle the audio on a project we are making. Theirs tons of audio involved, we have many many characters, and we hope to have many many voice actors(were gonna start advertising for VA's a bit later on) I myself had tried to just do Audio myself, but literally spent a entire day just trying to make the audio for one character! If you can help I'd really appreciate it! Wanna learn how to make normal audio/dialogue and Quest Dialogue, as well as events and event audio. Thanks again!
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