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Found 11 results

  1. From the album: Vyper's Screenshots

    Here are some more items I'm thinking about including in my Ayleid Ruins Expanded project. I know, I know: During Oblivion's main quest, Martin says the only Great Welkynd Stone left is in Miscarcand. Let's just say Martin doesn't know as much about that as he thinks. And if I do include these, getting to them will make Miscarcand look easy.
  2. From the album: Vyper's Screenshots

    Something tells me getting to the switch in the middle might pose some difficulty.
  3. From the album: Vyper's Screenshots

    Oh boy. First floating welkynd stones, now welkynd spheres that give off mystical flames? I really need to cut down on the ale...
  4. From the album: Vyper's Screenshots

    This is part of my Ayleid Ruins Expansion project. You'll come across this in Sercen.
  5. From the album: Vyper's Screenshots

    Well, that's unusual. Since when do giant crystals float? I need to cut down on the ale. Starting to see things...
  6. From the album: Vyper's Screenshots

    Another little something I'm working on. In addition to being light sources, these stones are set up like the vanilla spell-casting stones found in Ayleid ruins. Some are just set up to glow, but others shoot spells at you. The current setup is: Red: Shoot leveled Fire spells. Blue: Shoot leveled Frost spells. White: Shoot leveled Shock spells. Green: Shoot leveled Fire, Frost, or Shock spells at random. You never know which one they're going to fire at you.
  7. From the album: Vyper's Screenshots

    This is an example of a trap I'm working on. It shoots 2 fireballs at once every 1/16 of a second, for a total 32 shots per second. Getting through that room is not going to be easy.
  8. I just released Nagaia Molag, a relatively simple quest that leads the player through a medium-sized Ayleid Ruin. The mod was designed to be extremely lore friendly (to the point of making some very obscure TES historical references and littering the place with translatable Ayleid text), and to fit seemlessly into Cyrodiil. Description: The call has gone out for experienced mercenaries looking to make some coin. An untouched ayleid ruin has just been uncovered at the mouth of the Brenna River, and the expedition set to explore it is in dire need of sellswords to defend workers and scholars from the unknown dangers of this long buried tomb. But while the expedition toils away, another force is at work in the long-lost depths of the Fire King's tomb. TESA: http://tesalliance.org/forums/index.php?/files/file/1716-nagaia-molag/ Nexus: http://www.nexusmods.com/oblivion/mods/44936/?
  9. Version 1.0

    84 downloads

    Nagaia Molag The call has gone out for experienced mercenaries looking to make some coin. An untouched ayleid ruin has just been uncovered at the mouth of the Brenna River, and the expedition set to explore it is in dire need of sellswords to defend workers and scholars from the unknown dangers of this long buried tomb. But while the expedition toils away, another force is at work in the long-lost depths of the Fire King's tomb. -- Installation Guide -- Simply unzip the package and drop the .esp into the Data folder, in your Oblivion directory (usually under C:/Program Files). -- Playing the Mod -- To begin, find the "Sellswords Wanted" bill that has been distributed to numerous inns and Fighter's Guild Chapter Houses in Skingrad and Anvil. If you just want to skip to the dungeon, it can be found overlooking the mouth of the Brenna River (check your map). -- Compatibility -- Should be compatible with just about anything. The exception is any mod that changes any of the cells listed below: AnvilFightersGuild AnvilTheFlowingBowl AnvilTheCountsArms SkingradFightersGuild SkingradWestWealdInn In the event that there is a mod conflict involving any of these interior cells, just load this mod before the one with the conflict--the changes I made to these cells are very minor, so this mod won't suffer much if some of those changes are overwritten. I also edited the exterior cells with these coordinates: -51,4 -51,5 -52,4 These changes aren't so easily overwritten, so load this mod after any that change one or more of these cells. ---------------------------- If you have any problems with the mod or installation, or if you discover any bugs, feel free to email the author at: ericjaysponaugle@gmail.com
  10. From the album: Vyper's Screenshots

    A nice little decoration for a mage's home. It's one of Stroti's excellent meshes, but modified with some of Meo's wonderful textures. I love this community; its members make the coolest stuff!
  11. From the album: Vyper's Screenshots

    Another beauty made possible by community-created resources. This time i used: Modified meshes from Stroti's Ayleid Clutter Modified textures from Meo's Ayleid Clutter Modified texture & mesh from Metallicow's Book Resource Modified mesh from Wizard's Tower DLC (so I can't release this one. Sorry.)
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