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Showing results for tags 'catapults'.

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Found 1 result

  1. I'm trying to help another author out by helping them figure out to get the CWCatapults to work. We need them to fire at a specific time and targets. Tried following the instructions attached to the CWCatapultScript, but not having much luck. I can get the catapults to fire, by activating them in game, and can also get the CWCatapultStrike to fire where I place a CWCatapultStrikeSpawner, but they activate on cell load which is no good. If anyone has used them before or can offer some advice it would be greatly appreciated. Thanks in advance, Aragorn58
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