Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Search the Community

Showing results for tags 'cheat'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Boards
    • About TESA
    • TESA Community
  • Hosted Boards
    • The Enclave
    • Hosted Projects
  • Gaming Boards
    • The Elder Scrolls
    • Fallout
    • Indie Games
  • RPG Boards
    • Roleplaying

Categories

  • Showcase
    • Skyrim
    • Fallout
    • Oblivion
    • Misc
  • Exclusives
    • Skyrim
    • Fallout
    • Oblivion
    • Morrowind
    • Misc
  • Community Works
    • Skyrim
    • Oblivion
    • Fallout
    • Misc
    • Student Projects

Categories

  • ESV: Skyrim Modding
    • Creation Kit Basics
    • Level Design
    • Character Design
    • Papyrus
    • Quest Design & Dialogue
    • Graphic Artistry
    • 3D Craftworks
  • ESIV: Oblivion Modding
    • Construction Set Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Story & Lore
    • Texturing
    • Modeling
    • Miscellaneous
  • ESIII: Morrowind Modding
    • Tool Set Basics
    • Worldbuilding
    • NPCs
    • Scripting
    • Questbuilding
    • Texturing
    • Modeling
  • Fallout 3 Modding
    • GECK Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Texturing
    • Modeling
  • Gaming Guides
    • Oblivion Gaming
    • Morrowind Gaming
    • Fallout 3 Gaming
  • Miscellaneous Tutorials
  • TES Alliance HowTo Guides

Product Groups

  • VIP Memberships
  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Steam


XBox Live ID


MSN


Skype


Location


Interests

Found 3 results

  1. Version 2014-Nov-30

    14 downloads

    GQ Research version: 2014-Nov-30 Requires Dawnguard and Dragonborn http://gq-game-mods.blogspot.com/2014/12/skyrim-mod-gq-research.html Adds an Armor item that lets you conduct research in the Magick skills. The resulting Research Papers can then be crafted into various items. The basic options are: Destroy item for [Res]earch - Opens a container. Items put in are checked against research lists. Valid items are destroyed and Research Papers given to the player. The rate is 1 paper per 10gp value rounded down. All other items are left in the container and can be retrieved at any time. Use [Alc]hemy Research for special ingredients - Trade Alchemy Research Papers for XP or to make special 1-effect ingredients. Learn or Scribe Spells - Trade Alchemy Research Papers for XP, learn new spells, or scribe Spell Tomes or Scrolls for spells that are already known. Learning and Scribing require 1 Roll of Paper, 1 Quill, and 1 Inkwell. Manipulate Soul Gems and Staves with [Ench]anting Skill Alchemical Essences "Alchemy Research" also includes an unspecified amount of reagents, which are used in various functions for Alchemy Research. Alchemy Research can be traded for Essences and Catalysts, which are ingredients that have thematic alchemical effects at 3x the magnitude of typical ingredients. Learning Spells This simulates the player researching knowledge of a spell from scratch. Spells of up to Master level can be researched but the effective cost is quite high. To learn a spell, prerequisite spells (if any) must be known. These are typically lesser versions of the spell (e.g., Ironflesh requires knowledge of Stoneflesh and Oakflesh) Craft the Spell Tome with 1 Roll of Paper, 1 Quill, and 1 Inkwell, and a number of Research Papers equal to the base magicka cost of the spell (with some exceptions). Poisoned Rune is learned through Alchemy with the Poisoner perk. Some spells can be further researched into a Lesser Power version, typically with half duration (if applicable). Manipulating Soul Gems (Enchanting Research) Soul Gem Fragments can be converted into Petty Soul Gems by first standardizing them into a single type of Soul Gem Fragment Empty soul gems can be merged into higher-level soul gems. Grand Soul Gems can be converted into Black Soul Gems if you have Malyn Varen's Grimoire. Soul gems can be filled (or re-filled, in the case of player-filled soul gems) to maximum with Conjuration Research and Conjuration spells. Except Petty Soul Gems, player must have expertise in Conjuration. Pre-filled soul gems can be emptied and the magicka contained used for Enchanting experiments and research. The player must have the Soul Squeezer Perk. Otherwise, gems can be used for research using the Destroy item for Research option. Publishing Research Accumulated Research Papers can be compiled into a book for "publication" (i.e., sale). Creating this Research Folio through one of the Research stations gives you XP toward that magic skill. Staffs Staffs can be disenchanted into Empty Staves through Enchanting Research. Transmutation Alchemy Research can be used in ALTERATION Research along with the Transmute spell and (sometimes) specific perks to transmute ordinary items into different types of ingots and weapon/armor crafting parts. [iNSTALLATION] .ESP, .BSA, and .BSL files go into the Data directory. To get the Research item, first find the ID using console command help "[Research]" 4 Use the console to add it to the player: "player.additem <id> 1" Hotkey the item and equip it that way to access the research menu. === NOTES For a Lesser Power to cost magicka, the Charge Time must be 0.0 instead of autocalculated. This is the same setting as the Casting Time under Spellmaking in the MGEF for the spell. Magicka costs for Lesser Powers are not affected by the character's skill. Normally, magicka cost decreases to slightly less than 60% normal at 100 skill. Increasing the magnitude on INGRedients relative to the default value proportionally increases magnitude in a potion. Increasing duration proportionately increases gold piece value.
  2. Version 2014-July-5

    17 downloads

    Grail Quest Item Utilities version: 2014-July-5 Requires SKSE - http://skse.silverlock.org/ [WEAR / WIPE] Equip an armor item to bring up a menu with the following choices: Toggle Amulet, Toggle Circlet, Toggle Ring - When a wearable item is put into the container, the named item slot flag is toggled. A ring put into the container for the first time would have its ring slot toggled off and can therefore be worn with other rings. Theoretically unlimited numbers of items with no item slots can be worn at the same time. Note that wearing two (or more) items of the same base type and/or with the same enchantment is possible but bugged: One item will not be shown as equipped in inventory, and the enchantments may show incorrectly in the Active Effects menu. Wipe Changes - An item is returned to the player in base form. Any improvements from Smithing or Enchanting are removed as the item is recreated. This also means that "Stolen" flags are removed and charges reset to maximum. Charm A Charm is a wearable item with no equipment slots and therefore can be worn with all other equipment. It will accept enchantments as indicated by its name. This item is meant for enchantments that are tedious to swap in and out, such as Fortify crafting skill enchantments. They have no value and no weight. To get rid of any excess items, just sell them to a merchant. Because of the bug mentioned above, try to use a different item. All 10 items are the same, but because they have a different Base ID, they should show as being equipped properly in Inventory. To get the activating item in-game, 1. Use console command help "[WEAR" 4 to find the base ID 2. Use console command player.additem <ID> 1 to add the item to inventory. Installation: When updating to a newer version, delete the item from inventory and recreate it after the new version is installed. This will force scripts to refresh to any new versions. The scripts directory and .TXT file are for reference only and need not be installed. The other files all go into the Data folder.
  3. Version 2014-June-6

    12 downloads

    Equip an Armor item called "[sTORAGE]" to access remote containers for storage. The item automatically unequips. The "INGR" container automatically identifies all effects of any ingredients put in. If you do not want that functionality, store ingredients in a different container. The "SELL" option begins barter with a merchant with 30000 gold and who will buy stolen items. The armor item has no mesh/texture, so do not drop it. Otherwise you will be unable to pick it up and you will not only have cluttered your game world but you will need to get yourself another through the console. To get the item, use the console: 1. First, search for the ID with this command: help "[sTORAGE]" 4 2. Use console command player.additem <ID> 1 to add the item. When changing to a different version, remove all items from all containers first and save the game. Then delete all files from previous versions before copying in new ones.
×
×
  • Create New...