Search the Community: Showing results for tags 'collision'.



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Found 6 results

  1. Does anyone know how to set the (unknown for me) value so the things don't float on the surface. The clutter otherwise acting fine, only when putting it on some place it stay on air. I tried to copy values from vanilla assets, sometimes work fine, and sometimes don't work.
  2. Silly question: I have a scene in which I need to place some NPC corpses in an outdoor cell. I place them in the CS, holding them a bit above the ground and then running Havok simulation to rag doll them onto the terrain. When visiting them in the game, they are sometimes in the correct location, and sometimes partially sticking into the ground, and other times entirely underground and out of sight. Is there any way to prevent this? Thanks for any suggestions!
  3. So I'm trying to create an invisible wall that the player can't shoot arrows or spells through. I figured this would be a simple task, but apparently the CollisionBox01 static collides with everything but missiles. I assume Bethesda intentionally set it up that way. So my question is, what's a decent workaround (that doesn't require opening a modeling program)? I'm also curious as to what exactly, under the hood, is causing the collision box to ignore missiles. EDIT: Solved, found that a wall piece that's only visible from one side does the job, as long as the player can only ever see it from one direction.
  4. NifUtils-Suite Anything and everything NifUtils related goes here, have fun! Latest Beta - Release Topic Feedback & Issues Topic Wiki Tutorial - Currently being updated
  5. So since InsanitySorrow made a tutorial on exporting custom meshes with collision, I decided I'd try and finish a project from a while ago which I had to abandon due to there being no tools to create collision with. I have run into two major problems. The first is that the CK crashes when attempting to render my custom .nif, and the second is that the collision is not working correctly. Everything appears correct and orderly in Nifskope. However, when I try to assign the mesh to an object in the Creation Kit, the following notification appears: And then the CK freezes and crashes. To test for the source of the problem, I used the new mesh as a replacer for an existing vanilla object. It renders beautifully in-game. So it would seem that only the CK has a problem with my .nif file. This is a big problem as it will require tedious work-arounds for me to create any non-replacer object. The second problem is that the object appears to have the collision of a bowl. It tends to roll upright and the upper half clips through everything: It's probably worth noting the "template" which ChunkMerge used to create the collision was the glazedbowl01 mesh. Any help or advice on these two problems would be greatly appreciated. I feel guilty for all the screenshots I put up of projects that are never finished to good enough standards to release.
  6. I've been trying to add collision markers to one of my areas, but I'm having problems. When I click "Create a Collision Cube" and click in the render window, nothing happens. I've tried right clicking, left clicking, clicks+dragging to draw a box, but nothing shows up. Same thing for the Collision Plane and Sphere (the C buttons in the toolbar). Markers are turned on, that's the first thing I checked. I've tried closing the CK, using a new cell, etc. I can copy and paste collision boxes from other cells into my cell, but I can't seem to create new ones. I can see collision cubes in the area though, so it's not a markers issue. I can copy and paste collision cubes into my cell from other cells when needed, and that's how I've been working around it, but I'm really curious about why the button doesn't work. I have no trouble placing a trigger or a current cube either... just collision cubes. So it's weird. Any ideas?