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Found 3 results

  1. Hello, I have created a custom race in the Construction set. Everything is working fine except 2 issues. 1) Im not taking any damage. Like, as if there is no hit box. The weapons just pass right through me. 2). Im walking on water. I cannot dive down into it. I dont know if its because Im missing a collision box or something. How do you even put one back in if its gone?? Or is it something else, like a box I need to check or a script to load in the Construction set somewhere? Thank you everyone, -Jason
  2. So I have created a custom race. I wanted to create some new presets for it. I'm using this tutorial with Mod Organizer v 1.3.11, setting up the NPC according to this. When I Control + F4 to export facegen, I get the prompt and it tells me "Done" ... but no files are actually created. They aren't in my actual Skyrim folder (I have no meshes folder at all there) and they aren't in my overwrite folder, either, where MO would normally put things. Here's what I have tried: 1) Making sure I am NOT navigating to the NPC via "all" 2) Setting the NPC as my custom race before exporting 3) Setting the NPC as a vanilla race before exporting 4) Making sure my Skyrim/Mod Organizer folders are NOT set to read only 5) Saving, changing something about the NPC, exporting facegen 6) Saving, closing out of the CK, reloading, changing something about the NPC, exporting facegen 7) Making a copy of a vanilla preset NPC as a starting point 8) Making a new NPC that's NOT under presets in the CK but checking the "is character preset" box I started by just coping a vanilla preset, then importing the .npc file via Character Gen Parts. I can set it up as a preset OK -- IE, it's selectable in-game -- but it doesn't have the changes I made using RaceMenu's extended sliders/sculpt feature. I know I need to use nifmerge, but I can't do that because I can't get the face gen files to be generated -- so I have nothing to merge with my RaceMenu export. I've been at this for days and I've exhausted all my google-fu. Does ANYone have any idea what the problem might be?
  3. ***Most certainly NOT your standard "dark texture" issue... I've spent a lot of time learning how to properly import and export .nif files from Blender, and dancing around all the little caveats that go with using old, outdated codding, because there is nothing up to date to use. Imported the head I wanted to work with, set up the vertex maps (skin partitions), weighing, bones, etc., exported back out as a .nif, made the proper adjustments in nifskope, and everything's looking fine... until I put it in the creation kit. It shows up in Creation Kit with a darkened texture, and if I check "SLSF1_Facegen_Detail_Map," then Creation Kit crashes when loading the .nif . I've done all the standard checks for fixing darkened textures: Has Vertex Colors = yes (also checked off in the shader properties) BS Num UV Sets = 1 Has Normals = no (I've tried it with "SLSF1_Model_Space_Normals" both on and off) And very large number of variations and combinations in between, including, but not limited to, playing with the alpha values, import/export settings on blender, the emissive color/multiplier tags, setting vertex colors to no, setting uv sets to 4079, etc. I've also tried copying the NiTriShapeData and dismemberment data into and over the same data sets inside the .nif file of a working head, but this (not surprisingly) results in other complications. Although, there are a few more variations on this I could try as well... From what I can gather, this almost certainly relates to the facegen data, or absence thereof, since it's a custom face mesh (everything else works, it will even load in game without issue). The only solutions I've found for facegen data not running correctly involve custom actors, and not custom races (which doesn't have any actors). My knowledge on facegen data is extremely limited. Is this something that's supposed to be baked into the head mesh .nif file? Is there some special extra set of steps, specific to editing/creating head/face meshes, which involves special data sets that are embedded into the mesh? The settings for a mesh in nifskope, and the fact that having it turned on crashes creation kit, certainly seems to imply this... Side note: what would you guys recommend using to post images (screenshots) and download options for the related files?