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Found 2 results

  1. Hey, I'm working on my first Quest Mod, and here's what I want it to do. I want an Actor who starts dead in the game, and then after an item is added to the DeadActor's inventory, I want the Deadactor to disable, and then an AliveActor to Enable. Essential, it should appear as tho the Actor as been Resurrected... Any Help with this script would be Awesome and Well Appreciated!!!! Thanks!
  2. Please forgive me, because I am new to scripting. I have a quest that needs to start when the Note to Thomas is found on his body in Bleak Falls Barrow. The quest is basically complete except, I don't want the npc antagonists and containers to appear until after the quest start. I know they need to be disabled and then enabled on the start of the quest but when I try all I end up with is a mess. Any pointers would be greatly appreciated.
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