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Found 13 results

  1. As of today, October 16, 2019... it's been decided that the best course of action would be to postpone the release date to Halloween 2020, therefore nothing awesome would have to be left out from the finished product, therefore leaving it possible for a smaller team to complete over a less stress-inducing amount of time --- a matter of months as opposed to a matter of weeks, or even days! But... onto the original post... The time has finally come! I've been planning this massively spooky & festive overhaul for over 14 months: and now, all the ducks are in a row --- ready to be put into a mod unlike any other! I've collected more than a few open resources, some pretty-darn awesome (as well as rare) permissions from some modders who love the holiday as much as I; in addition to creating my own pieces/parts. Still, this is just such a big project with still much to be created and done that I doubt I'll be able to complete the project in it's entirety before Oct. 24th! I just can't bring myself to publish a half-finished or dirty mod... so the success of the project is riding on the shoulders of hope. Which --- is pretty crazy seeing that Halloween is all about everything opposite of "hope" Anyone interested in joining in on the fun, I ask to e-mail me (so that I'm notified immediately) @punkinoakley@gmail.com To give [ya'll] an idea of what is "in the plans"... *Scattered statics throughout Skyrim and Solstheim in specific locations (to assure as few mod conflicts as possible) *Retextured NPC(s) --- including a couple vanilla followers and even adding a new retextured mount *(3) specific Mihail Monsters --- which need to be placed in specific locations as agreed upon with him to prevent monster-overkill... I already have the needed assets for the 3 (and 2 "j.i.c." monsters in the event that one of the 1st choices can't work out as well as planned) *A Playable Race .... which I've NEVER found --- at least on Xbox or during recent PC searches --- to be created before.... So... BONUS! lol! *Custom Audio/Music *SOOOOOO much more.... Don't hesitate to contact me at any time... day or night! I'm working on this as much as humanly possible without risking brain functionality due to lack of sleep... So if I don't respond immediately --- I finally laid down for a nap! HA! HAPPY HALLOWEEN YA'LL!!!!
  2. ★THE HUNT ★ "They knew evil of this nature could never be unleashed and so it was buried in the depths of Skyrim's darkest places." To create the best overall scare experience in a spooky cavern as part of The Hunt, TESA's 2015 Halloween Challenge. You can do this using any means at your disposal so long as it is within the rules of the contest. Scripting is not required. Entries must be COMPLETE and submitted to DarkRider by 11:59 EST on October 29th, no later.If you want to participate you must sign up officially (See How to Enter Below)Your entry must contain a single exterior cell with a CAVE type entranceYour entry must include at least one finished interior cell, but no more than five.Only one entry per challenger and that challenger must be a solo author of that entry, no teams.The overall theme must be horror/supernatural genre.You may use modder resources and the official DLCs.You must repath and package any resources to the correct file path for the challenge. (See Additional Information Below)If you use modders resources, you must include a .txt file with your submission containing the credits for those resources.You cannot reveal any specifics about your entry to anyone, no screenshots, vids, or chat.Your cells or .esp cannot contain obvious clues to your identity; we don't want people voting for their friends.Your level cannot be SKSE dependent, or dependent on any other mod.Your entry must be complete and free of major defects (ie broken untested scripts, flashing seams, misaligned kits) unfinished or excessively buggy entries will be disqualified. Send a PM here on TESA or the Official Bethesda forums to DarkRider subject line "ENTER HALLOWEEN CHALLENGE" to join the challenger list. On October 31st, The Hunt will be released for download on TESA and the players will vote in the release threads for the haunted cavern that gives the best overall scare. Any voting ties will be broken by the Senior TESA Staff. Polls will be closed and the winner announced by November 8th. A Special Feature on our Media Outlets!A Unique Forum Medal!A Special Challenge Winner Sig Bar!Grand Prize TBA! Your .esp should be called TheHunt-YourLevelName.espAll cell names and IDs must begin with aaTESAYou may use any interior kits or combination of but your entrance kits should be from the CAVE setExteriors should use the CAVE exterior assetsEvery challenger will receive credit in the final readme.Each Challenger should include a .txt file containing any information about your entry I need to know, including CREDIT information for any resources used. Also, please include solutions to puzzles and a general how-to for your level. File path for meshes must be Meshes\TESA\Halloween05\(category)\(item name)File path for textures must be Textures\TESA\Halloween05\(category)\(item name)Custom Menu icons should be in Menus\Icons\TESA\Halloween05\(category)\(icon file)Custom Sound Objects should be added to Sound\fx\TheHunt\(category)\(sound file)Voice files should be in Sound\Voice\TheHunt.esp\(race)\(gender)\(voice file) COMING SOON
  3. Hearthfire Halloween Shop View File A halloween shop to buy kids toys, goodies and decorations for your home. Hearthfire is required. The shop is north of Falkreath. Submitter badgremlin Submitted 10/14/2015 Category Misc Buildings Usage Permissions
  4. v1.1.0 Version Update: Description: Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero... Features: Important Info: Known Conflicts: Challengers: How To Vote: Polls are now closed, thanks to everyone who played and voted! Levels Revealed: Wickwood Author: TES Alliance Version: 1.2.0 Release Date: 31.October.2012 Updated: 12.November.2012 "A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned." Added missing scripts from Level 2 Gaps in chapel walls repaired. Set in an Abandoned Mountain VillageDetailed Backstory to ExploreNew Enemies!Unique Weapons!A Halloween AtmosphereSeven Uniquely Horrific LevelsTraps and PuzzlesVoiced Dialogue!Big Boss Battle!Fun Rewards!And More... Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care.Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off. None Reported WillieSeathe-mantalilithVouivreArionDsoSLadyflcn WithdrawnFjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete*Abandoned House: lilithWedding House: the_mantaHollow House: LadyflcnMusty House: DsoS *Winner of Overall Best Scare*The Frozen Shade: VouivreSavard's House of Horrors: Arion *Winner of Best Creature Scare* Screenshots: /index.php?/files/file/1367-wickwood-tesas-2012-halloween-challenge/">---DOWNLOAD NOW---
  5. Tamira

    Pumpkin Shock

    From the album: Tamiras Skyrim Album

    Now that Master Scripter Willie has added his scripts, the real horrors are revealed in #2
  6. Version 1.2.0

    731 downloads

    Wickwood Author: TES Alliance Version: 1.2.0 Release Date: 31.October.2012 Updated: 12.November.2012 "A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned." ★NEW★ v1.1.0 Version Update: Gaps in Chapel walls repaired Description: Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero... Features: Set in an Abandoned Mountain Village Detailed Backstory to Explore New Enemies! Unique Weapons! A Halloween Atmosphere Seven Uniquely Horrific Levels Traps and Puzzles Voiced Dialogue! Big Boss Battle! Fun Rewards! And More... Important Info: Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care. Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels. Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed. Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off. Known Conflicts: None Reported Challengers: WillieSea the-manta lilith Vouivre Arion DsoS Ladyflcn How To Vote: Polls are now closed, thanks to everyone who played and voted! Levels Revealed: Withdrawn Fjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete* Abandoned House: lilith Wedding House: the_manta Hollow House: Ladyflcn Musty House: DsoS *Winner of Overall Best Scare* The Frozen Shade: Vouivre Savard's House of Horrors: Arion *Winner of Best Creature Scare* Screenshots:
  7. Si-Shen

    Fear the Orange

    From the album: Shen's Screenshots

    This is actually older then now, I took this when the Challenge was first released... I was up later then I thought that night LOL

    © Si-Shen

  8. TES Alliance Presents... --------------------------------------------- Wickwood is the fourth Official TESA modding challenge inspired by this upcoming Halloween, which will be here before we know it! This one is quite special since it's our first foray into the foreboding wilds of Skyrim, where nightmares lurk just beyond the veil of fog and snow. With Skyrim modding still in its infancy and our tools a bit limited for merging and cleaning we're going to do something a bit different this year. For this challenge, I will create a core.esp called Wickwood.esp which places a gothic chapel on the rise above the village of Wickwood, with a single sealed door. Players will need to explore the seemingly abandoned village below for the keys to the chapel...if they survive long enough that is. Keys in hand, the chapel can be unlocked along with the mystery of just what happened in Wickwood. Each challenger will submit a unique and terrifyingly haunted house to be included in the village. On October 31st, the project will be released exclusively here on TESA for the players who will then vote for the haunted house that gave them the biggest scare. The one voted scariest will be named the winner! We've had a fantastic turn out in the past, I hope we'll see the same level of excitement and enthusiasm this year and another major spookfest is on the way courtesy of our great community at large as a result! To create the best overall scare experience in a haunted house as part of Wickwood, TESA's 2012 Halloween Challenge. You can do this using any means at your disposal so long as it is within the rules of the contest. Scripting is not required. Entries must be COMPLETE and submitted to DarkRider by 11:59 EST on October 28th, no later. If you want to participate you must sign up officially (See How to Enter Below) Your entry must contain an exterior cell and at least one finished interior cell, but no more than five. Only one entry per challenger and that challenger must be a solo author of that entry, no teams. The overall theme must be horror/supernatural genre. You may use modder resources but nothing from the official DLCs. You must repath and package any resources to the correct file path for the challenge. (See Additional Information Below) If you use modders resources, you must include a .txt file with your submission containing the credits for those resources. You cannot reveal any specifics about your entry to anyone, no screenshots, vids, or chat. Your cells or .esp cannot contain obvious clues to your identity; we don't want people voting for their friends. Your level cannot be SKSE dependent, or dependent on any other mod. Your entry must be complete and free of major defects (ie broken untested scripts, flashing seams, misaligned kits) unfinished or excessively buggy entries will be disqualified. *Registration for this year's challenge is now closed* On October 31st, Wickwood will be released for download on TESA and the players will vote in the release threads for the haunted abode that gives the best overall scare. Any voting ties will be broken by the Senior TESA Staff. Polls will be closed and the winner announced by November 8th. A Special Feature on the Homepage! A Unique Forum Medal! A Special Challenge Winner Sig Bar! Your .esp should be called Wickwood-YourLevelName.esp All cell names and IDs must begin with aaTESA You may use any interior kits or combination of but your entrance kits should be from the farmhouse set Exteriors should use the farmhouse statics The chapel is the final destination as part of the core .esp so please, no chapels. Every challenger will receive credit in the final readme. Each Challenger should include a .txt file containing any information about your entry I need to know, including CREDIT information for any resources used. Also, please include solutions to puzzles and a general how-to for your level. File path for meshes must be Meshes\TESA\Halloween04\(category)\(item name) File path for textures must be Textures\TESA\Halloween04\(category)\(item name) Custom Menu icons should be in Menus\Icons\TESA\Halloween04\(category)\(icon file) Custom Sound Objects should be added to Sound\fx\Wickwood\(category)\(sound file) Voice files should be in Sound\Voice\Wickwood.esp\(race)\(gender)\(voice file) WillieSea the-manta Wolvenna Vouivre Arion DsoS CerebralDreams Before you begin the exterior, you will need the coordinates of your assigned cell! Watch for this assignment in the next couple days via PM. Also, your mod must contain a single key to the chapel door available within your level for player collection. You can add the key in a chest or as a reward for defeating the boss of your level. Your key IDs will also be assigned in that group PM.
  9. Tamira

    Full Pumpkin

    From the album: Tamiras Skyrim Album

    On Halloween, Masser turns into a huge Pumpkin

    © @Tamira

  10. Hellos people of the TES-Alliance forum; anywho~ would anybody like to contribute some Halloween related models, music, haunted houses, quest ideas, voice acting, or the like for my Halloween Overhaul? Thoughts so far: Full Halloween makeover of every major city, and some other places. Halloween styled music and environment. (Have permissions for 16 music tracks so far) Trick or treating repeatable quest for special Halloween items. Customs once I learn how to do armor. Haunted Houses side quests. Special Halloween NPCs Some Halloween themed quests. A scavenger hunt type of items. Halloween Based Questline Hedgemaze Quest Graveyard Quest Giant Chessboard Dungeon Things I could really use: Candy models Costume models Halloween prop models (bobbing for apples bucket, hang up ghosts, other Halloween props) Cool scripts. And battle music. Progress: 0.09% I'd say. Whiterun somewhat decorated, and a lot of music added.
  11. Tamira

    Halloween Pumpkins

    From the album: Tamiras Skyrim Album

    Some more last-minute jack-o-lanterns
  12. From the album: Tamiras Skyrim Album

    Halloweeners: Anyone interested in a spooky tree and (rather ugly) little owl? I could send it per PM if somebody wants it (or contribute it to the resource kit ?).
  13. Tamira

    Halloween Pumpkins

    From the album: Tamiras Skyrim Album

    Halloween pumpkins. One with glow, the other without glow.
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