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Showing results for tags 'horses'.

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Found 5 results

  1. Ok, so, I'm getting ready to add the final version for my mod, CWExtra Soldiers. I just recently got an idea to add in cavalry units, shock troopers I guess you could say. But obviously, cavalry isn't cavalry unless your on a horse. So, that brings me to this.... How do you make NPCs spawn on a horse? Any help would be appreciated. Whoever does help Ill credit for their help on my mod.
  2. I'm here with another question! My house is working beautifully, I've got everything looking how I want and running smoothly. But there seems to be an issue with my outside area, specifically the place where I can stick my horse when I arrive home. Every time I leave it under the shelter (the Markarth stable kit pieces, to be precise), when I come back out of the house the horse is on the roof of the stable. Do I need to navmesh inside the stable so it'll stay in there? I haven't navmeshed anything since I don't have kids or followers and therefore don't need it, but I'll learn how if it'll make my horse stay where I put it.
  3. aussie500

    The stray returns

    From the album: Aussie500

    Braggen had to go all the way back to an unmodded save in my quest to finish the house, which was ages ago when Dawnguard came out. Being a magnet for trouble he had to fight his way into the new house, and the horse vanished. The horse eventually came back down the road, must have run all the way to the mill. Thought Braggen had got him killed yet again. I am going to start fresh, and restore enough of my mods so playing as Braggen is not so exciting. He had retired from all that work, was ready for a nice peaceful life, fighting the occasional dragon or bandit.
  4. Version 1.2

    136 downloads

    6 lightbreed horse models (3 mares and 3 stallions) and 4 Gypsy Vanner types (with and without Alpha on feathering mare and stallion models) All models use vanilla textures For better screenshots of the models using Slof's Textures, please see here http://skyrim.nexusmods.com/mods/38412/? The texture paths on the nifs are the same as vanilla. IE. arabmare.nif is textures/actors/horse/horse01.dds, saddlelight.nif is textures/actors/horse/saddle.dds, etc. The meshes are remakes of the vanilla Bethesda horse. Use it as you wish; just give me credit. The textures aren't very good. Feel free to modify them as you need. The saddles are re-sized to fit the horses. The arab saddles only fit the arab type models. Shadowmere's eyes are mapped different from the vanilla horse. (Uses the darker eye seen on the texture files.) I've only added the glowing eyes to him/her. If you want to add the other controllers too, feel free to do so. Stallion parts are mapped to the upper left corner similar to Slof's textures.
  5. Version 1.0

    104 downloads

    Adds 5 new light breed horses to the Loreius Farm. The horse is a re-sculpture of the vanilla horse mesh and uses a modified saddle and skeleton.nif file. The horses are marked essential and are as fast as the regular horse. Use Swift Steeds move it for faster horse. (1.5x the speed of vanilla) Requirements: Skyrim 1.9.29.0.8 or higher Versions Swift Steeds.esp uses 2048 textures Swift Steeds lo res.esp uses 1024 textures Use one -- the two are not compatible Manual installation 1) Extract the contents of the ZIP folder into your Data folder. 2) Make sure the Swift Steeds.esp is checked in the Launcher. Un-installation 1) Delete the files/folders associated with the mod (Swift Steeds.esp in your data folder and the Swift Steeds folders found under meshes and textures in your Skyrim folder. (Default is path C:\Program Files\Steam\steamapps\common\Skyrim\Data) 2) Make sure Swift Steeds.esp is unchecked in the Launcher. Conflicts Not compatible with any horse armors. Known Issues Riding can look odd when viewed from the side. The skeleton doesn't fit the mesh as well as it could, so I'm hoping moving the bones will help. But until a new nifscript is released for Blender, there's no way to do this. (That I know of anyway.) I've also had issues with the horses dying even though they're marked essential if the esp is placed before Convenient Horses and Convenient horse herding. Just make sure it loads after those two mods or similar mods if you don't want them to die. Permissions All texture and mesh files are modder's resource. You don't need my permission to use them, just credit me for my work. Please do not upload the esp file to other sites. Credits Thanks to Bethesda for creating Skyrim and the Creation Kit. Thanks to InsanitySorrow for the ReadMe Generator the ReadMe is based on. Thanks to the Blender, Paint.net, Nifscope and GIMP developers for providing free software. Thanks to Hanaisse (Tes Alliance) for the 'Creating Armor in Skyrim' tutorial. In loving memory of my horse Flicka.
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