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Found 4 results

  1. Ragna_Rok

    Warg Mounts

    Version 2.5

    125 downloads

    UPDATE 2.5: now available in 2 versions, one that adds a "stay put"-script to the Wargs (so they stay where you dismount them), the other is the regular setting "not stay put" (so they go home). Only one version possible at a time. This mod includes 2 types of mountable Wargs, one more simple ("Warg") and another more brutal ("Berserker Warg"). Each of the 2 types comes in 3 different fur-textures, the grey is the standard one, and in addition to that red and black are included. The Wargs can be found ... *drumroll* ... inside the orc-strongholds Each of the four strongholds (Largashbur, Dushnik Yal, Mor Khazgur and Narzulbur) has got one regular and one berserker-warg placed inside. Once you can enter the orc-strongholds, you're free to use any of the wargs. They cost no gold, and dont bite (at least not you). Just get close enough, get up, and roam skyrim. They are set up as follows: if you unmount and leave them they will go back to their place in their stronghold, if they die they will respawn after you left the corresponding cell for 10 days. So whatever you do, no damage done. For the case you want the Wargs look all the same, you can easily change that yourself. Here is how: there are 3 texture files (*.dds) in this mods texture folder, those are named "ragnarokhordewarg" (grey version), "ragnarokhordewargrot" (red version) and "ragnarokhordewargschwarz" (black version). You would just have to delete the texture files of the two colors you dont want, copy the one you want 2 times, and give your 2 copies the name of the 2 deleted files. For example: to get only black Wargs you would delete the grey and red textures, copy the file "ragnarokhordewargschwarz.dds" two times, rename one "ragnarokhordwarg.dds" and the other "ragnarokhordewargrot.dds", done. All Wargs are black now. Have some fun ********************************************************************************************************************************************************** Q: Will there be any updates? A: Yep, most likely, depending on the amount of time I invest, I also work on a new collection of orcish weapons and armors. This mod is in an early stage, but of course fully working. Next thing would be cluttering up the Wargs regular places a little with bloody bones, a source of drinking watter, maybe a bowl with some fresh meat. It might also be that I tweak their AI a little more. Maybe improve the weightpainting a little. Or increase their damage / health. Perhaps some retextures. Last, but not least, the main reason why I'm sure its not the last version: I never intended to make only 2 types of Warg. Now that all seems to work as I want, it's time to start thinking about heavy armored Wargs. ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod and putting the Wargs where they belong. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK Permissions: stated under "Usage Rights / Permissions" ********************************************************************************************************************************************************** CHANGELOG: 2.5 --> Couple of tweaks. Most important: Wargs now have a stay-put-script added, so they will stay wherever you dismount. For those that don't like that script, just go for "2.5 not-stay-put". 2.1 --> Fixed ownership. Sorry about that 2.0 --> Lots of tweaks. Placed wargs in orc-strongholds, ai changes, factions, owners, markers, 2 awnings added (Largashbur and Mor Khazgur), and so on. 1.0 --> Initial release
  2. Hello all! I just finished creating my very first immersion mod! It can be used with or without other survival mods. I mainly created this mod for myself, to be used with iNeed and Be A Milk Drinker!, but my hope is that others might find it useful and fun as well. Feedback is very welcome! Download here on the TESAlliance: Download on the Nexus: http://www.nexusmods.com/skyrim/mods/83589/?
  3. Version 1.1

    96 downloads

    ============================= Ducks and Swans Resource V 1.1 ============================= Models and textures were originally made for Oblivion by Kaizit You can find the original resources here: Swan: http://www.nexusmods.com/oblivion/mods/42374/? Ducks: http://www.nexusmods.com/oblivion/mods/42384/? A big thank-you goes to Kaizit for giving me permission to convert the resource files for Skyrim and to publish them as a SKyrim resource. And another big thank-you for adding the new duckling and nest models. Please give Cookies to her: http://tesalliance.org/forums/index.php?/user/59113-kaizit/ ============================= These ducks and swans are not creatures, they are animated statics that move on a given path, like other critters such as bees, butterflies, pond fish and hawks. So of course they show no behaviour like attack, fly, eat, rest or the like. Their only purpose is to add to the atmosphere. ============================= There are male and female duck meshes and one mesh for the swans. Each of them comes with 2 different animation paths (I used the salmon animation paths as a base for these). In the CK you can add them as activators or as flora (indeed flora, like the salmon and the coin purse ...) Simply drop them on the water surface but make sure that you don't place them on mist or fog markers or they will float in the air. ============================= New in Version 1.1: Ducklings Duck family (= female duck with ducklings moving around) Duck's nest Duck's egg Reduced movement speed for all objects ============================= Credits: Kaizit for making the models and textures The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games ================= Permissions: This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit to the authors, including a link to this resource and you do not charge money for it. Do not upload to other sites. =================
  4. I personally was tired of seeing other "arena" mod coming fourth receiving so much positive attention for what I thought was awful. I was told "so what, you think you can do better?" Actually yes, I can... and did. Pulling chains is so primitive. Take a step into the shoes of a real gladiator and engage in completely dynamic fights involving both classic and new match types. +New Quests +Fully voice acted +New player home +As dynamic as possible! (crowds, opponents, everything I could!) So what are you waiting for? Give it a try! See videos and get more information on the mod page: http://skyrim.nexusmods.com/mods/33385
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