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Found 5 results

  1. 71 downloads

    Miscarcand Inn is an inn situated near the Ayleid ruins of Miscarcand, on the Gold Road. -----oOo----- Permissions: No redistribution. This mod must remain exclusive to TES Alliance. You are allowed to make changes to this mod to your convenience as long as you do not redistribute it after modification. -----oOo----- The garden: A place for the player's horse: The cellar: The inn belongs to Ojah and Ajah, two Argonian siblings. It's well frequented and offers a large and luxurious room for the player to rent: The price is quite expensive (40 Septims) but all the food and wine that are stored in the room are also available for the player to take. Ojah also sells food and drinks. Installation: Whatever your choice, loose files or BSA (only one of them must be installed), after downloading the archive, extract its content into the Data directory that you'll find in the main Oblivion folder. If you are using the Steam version of the game, it would be "C:\Steam\steamapps\common\Oblivion\Data". Launch the game and make sure the plugin is enabled, by clicking on "Data Files" and selecting the plugin in the list: Deinstallation: The archive contents: an esp (Elder Scrolls plugin), named lotmMiscarcandInn.esp, a sound directory containing the necessary sound and lip files Ojah will need to say her lines. If you want to remove this mod, if you chose the loose files, remove both the lotmMiscarcandInn.esp and the sound folder. (Make sure you do not destroy other content present in this sound folder that could belong to other mods!), if you chose the BSA, remove both the lotmMiscarcandInn.esp and the lotmMiscarcandInn.bsa files. Thanks: To Bethesda Game Studio for their marvellous games!
  2. Version 2014-June-5

    17 downloads

    requires Hearthfires DLC Changes Salt Pile to Salt, weight 0, value 1. Adds more staple baking and cooking supplies at inns: 100 units randomly distributed between Butter, Chicken Egg, Jug of Milk, Sack of Flour, and Salt. This is distributed to inns by modifying the "VendorGoldInn" levelled list, which normally only always generates 100 gold pieces. Inns with more than one instance of this levelled list will therefore get more supplies. Any container or character that also uses this levelled list will get a pile of supplies.
  3. This one is working on a new project for Skryim- Room Doors. The goal of this project is to prevent confusion as to which room at an inn is "yours". To do this, I'm taking a page out of Morrowind's book- replacing the generically-named doors with modified ones named "Room Door". Help is appreciated- especially the Creation Kit names of each inn and tavern. Doors added to Sleeping Giant in Riverwood and Dead Man's Drink in Falkreath. Added to Braidwood Inn at Kynesgrove and Nightgate inn in the Pale. The Bee and Barb in Riften added; ditto Silverblood inn in Markarth & Moorside in Morthal.
  4. Hey there! Tigersong where with a question. In Morrowind, the inns and taverns have the door to your room clearly labeled as "Room Door". How can I port this wonderful aspect to Oblivion and Skyrim?
  5. Hi, My bard NPC can currently play songs that have been requested by the player. However, I can't seem to get the bard to play songs while idling / sandboxing. I've checked the other bards in the game (i.e. Lisette or Sven) and haven't gotten much wiser. I see the script BardSongsScript appears to have functions to choose what songs the bard should play and to avoid repeating the same song twice. But I can't seem to get it working / trigger it correctly. If you know how to get a bard playing songs while idling, I would love to know how!
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