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Showing results for tags 'katana'.
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From the album: Bacony Goodness
*cue cavalry music*-
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From the album: Bacony Goodness
Just posing from the back of Shadowmere.-
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From the album: Bacony Goodness
Bye, bye Mr. Dragon. But as for the dismount, McKayla is not impressed-
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From the album: Bacony Goodness
Some people like bull riding. Thanatos, he prefers dragons. They're more of a challenge-
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From the album: Bacony Goodness
Some people like bull riding. Thanatos, he prefers dragons. They're more of a challenge-
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From the album: Bacony Goodness
Testing out the new dragon themed blade on... a dragon.-
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From the album: Bacony Goodness
Showing off the sheath.-
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From the album: Bacony Goodness
Figured Skyhaven Temple would be a fitting place to put a sword with a dragon theme. I've decided to put all the unique weapons I create in locations around Skyrim. All of the generic ones (and armor sets) are going to be craftable. It'll be easier when I upgrade this WIP from a weapons/armor pack to a full-scale mod with a quest line (which I'm planning for the distant future).-
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From the album: Bacony Goodness
So 3ds Max has been acting up a tad ... and didn't seem to want to render this even half decently it seems to like to pick out the seams in my textures and make them extremely noticeable when it comes time to render, even when they're actually hardly noticeable at all :/ I'm gonna import this in-game tomorrow to prove it, but for now, you get the crummy preview render! Wooo!- 1 comment
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From the album: Bacony Goodness
Made some more progress on the sword... these textures have been a pain, as I've been trying new stuff with them. I've never done poly-painting before in ZBrush until now, and I also baked some of the MatCap materials onto the texture. The matcaps I used are called traptervine and deep bronze (I edited deep bronze to more of a gold color) and can both be downloaded from the Pixologic Material library. I'm thinking of making the gold a little darker, maybe more aged looking. Any opinions on how to fix this up before I start modeling the sheath? -
From the album: Bacony Goodness
Progress on my current sword project... about halfway done with the textures.- 1 comment
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From the album: Bacony Goodness
Added a (really) basic sheath, and moved the heron on the blade in towards the center more. I couldn't move it all the way because it would have overlapped the blood groove, but I think it looks a little better the way it is. I'll probably get working more on the sheath at a later date as I'm not all too satisfied with it, but it'll do for now cause I'm dying to move on from this project- 3 comments
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From the album: Bacony Goodness
Got the sword in game... doesn't look half bad! Time to cut up some Thalmor- 1 comment
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From the album: Bacony Goodness
Nice big pretty kill scene to top it all off. Thanatos loves killing Thalmor.-
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From the album: Bacony Goodness
This Thalmor didn't know what hit him.-
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From the album: Bacony Goodness
Still going-
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From the album: Bacony Goodness
Having fun just cutting away-
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From the album: Bacony Goodness
Taking a big swing. Noticed a couple of problems here: 1. He's holding the sword too high, gotta move it up a bit so he holds below the tsuba, right now it's clipping. 2. The inside of the hilt is transparent, I can see the environment through it... anyone know how I'd fix that?-
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From the album: Bacony Goodness
Finally at the finishing stages of this damn thing. First project ever, first model ever (that wasn't made straight out of a tutorial) and probably the hardest I've ever worked on a design piece. I'm kind of happy with how it turned out. Probably going to move the heron more towards the center of the blade and try to get rid of that black line on the hilt (think it's something to do with smoothing groups), but yeah, pretty much done. Let me know what you think!- 4 comments
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Heron Mark Blade Rework (High Poly and Untextured)
BaconFlips posted a gallery image in Member Gallery
From the album: Bacony Goodness
Here's the high-poly rework of the sword I posted earlier. I changed the hilt a whole lot, plus I added the heron in there on the hilt (it may be a little hard to see at the moment, but it's there if you can make it out). Hopefully I'll have it fully textured tomorrow for you guys to look at, and then shortly after that, in-game. This sword is the first step for the Wheel of Time mod I'm planning on making in the future. -
From the album: Bacony Goodness
Well, this is my first attempt at texturing this sword (at texturing anything really). I'm happy with the blade, but not so much with anything else, especially the gold on the crossguard and tsuba. Oh, and I also need to add the "heron mark" on the blade that the sword is named for . But that will come after I re-try unwrapping and texturing this. This was more of just a trial attempt to allow me to get the hang of it. -
From the album: Bacony Goodness
This is the second (and most likely final) render before I have a go at texturing this... I feel like the hilt could use a better looking grip, but it's smooth in the reference and I could always fix it up a bit in the texture. Although this render is not much different than the first, I added a little border to the bottom of the cross guard along with a flower design. -
From the album: Bacony Goodness
My first, textureless render of my first ever 3D model aside from ones made via tutorials. The model is supposed to be a heron-marked blade like the ones used in the series of novels "The Wheel of Time." Pretty happy with how it turned out at the moment, though there are some things that could always be better done. Next up comes some finishing touches, and then a texture... hopefully my first attempt at texturing doesn't turn into a mess -
Version 1.2
453 downloads
================= Requirements: ================= Skyrim 1.5.24.0 ================= Description: ================= This is a unique mesh and texture replacer for the Dragonbane Katana. It annoyed me that yet another "unique" weapon looked like all the others and really had nothing visually unique about it, I'm also a fan of katana's so decided it would be a good idea to create a new look for the Dragonblade Katana. ================= Installation ================= 1. Extract the contents of the ZIP folder into your Data folder 2. Make sure the Insanity's Dragonbane.esp is checked in the Launcher ================= Un-Installation: ================= 1. Delete the files/folders associated with the mod 2. Uncheck the Insanity's Dragonbane.esp is checked in the Launcher ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Skyrim. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Marmoset Toolbag - For the Render ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.- 1 review
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