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Found 5 results

  1. Hello, all! It's been a long time coming, but Rathunas just finally went out of beta last week. I have found a minor issue that I want to clean up, though, just to be a good citizen with respect to exterior cells. I have a few cells where I edited in my own area, but either just barely touched the terrain in an adjacent cell, or modified the pathgrid in *my* cell but thereby affected a link to the adjacent cell's otherwise-unmodified pathgrid. What I'd like to do is to back off the edits within my own cell so they are a ways back from the boundary, then use TES4Edit to zap all edits of pathgrid and landscape in the adjacent cell, thereby making it untouched by my mod. If I use TES4Edit to zap the adjacent cell edits first, then this leaves a tear in the landscape (as one would expect). The problem is that I don't have a way to match my cell's edge up to the other cell's edge, because in doing so I would once again touch the other cell just slightly and thereby contaminate it. For pathgrid, I can zap the pathgrid record in the other cell using TES4Edit, but that leaves orphan node links in the pathgrid record for my own cell, and my initial testing (with a copy, not my original ESP) suggests that this leads to a lot of CTDs. I've got to believe someone else has solved this. Any ideas? Is there a tool out there to selectively remove modifications by area? I can deal with a tear *within* my cell, because then I could just smooth it out in the CSE. Ideas, anyone? Thanks!
  2. I'm attempting to generate LOD for a mod that alters a small area of Tamriel. The area is just northwest of Whiterun and only affects three cells, all in the same quad, -8,0. I have tried Oscape, Tes5LodGen, the CK itself and DynDoLod, with no results. Not sure what I'm missing. I have done LODs for custom worlds dozens of times without issues but this has me stumped. When I load up the mod in Oscape, I tick Skyrim.esm and the mods esp (there is no worldspace other than Tamriel in the Mod). I select Tamriel tick Feature map and Surface map then extract. When the preview of the height field comes up, all is good but the area where the changes to the landscape are made is empty (black). I don't know why. All the changes made are really minor. The land is raised slightly and the snow is removed from the mountain in the area and replaced with a vanilla grass texture, that's it. When all is done and the new files are in place, from a distance the snow is still present on the mountain, and there are holes in the landscape where the land has been raised. But as you approach the area and the lod fades and the actual textures appear, all is how it should look. I tried importing the Tamriel worldspace into the mod but all that did was crash the CK (which was kind of expected, I even went as far as trying to rename Tamriel worldspace to match the mod, but again crash). Regenerating the Tamriel LODs in the CK took almost 17 hrs with the same results. The mods author said someone had done something similar for one of their other mods but that person hasn't been on the forums for a while (didn't mention who it was). I would like to be able to help him as I have seen a preview of the mod and it is very well done and running through it quickly has put a lot of time and effort into it. The only problem is the LOD. If anyone has any suggestions or a solution any help would be appreciated.
  3. deathknowz

    Ruin

    From the album: death knowz

  4. Si-Shen

    Looking Home

    From the album: Shen's Screenshots

    Sakura looking toward her home after leaving the Blades on top of the mountian. She is, actually looking right at the house fast travel point, by some wierd chance.

    © Si-Shen

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