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Showing results for tags 'magic effect'.

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Found 2 results

  1. I'm hoping for some help with a scripting issue. I have a bunch of different armors that all have the same script attached to them -- ArmorEquipScript. That script has a bunch of properties that are used to customize the armor. These armors all have the same enchantment assigned to them, with a scripted magic effect -- ArmorToggleEffectScript. What I would like to do is have ArmorToggleEffectScript access ArmorEquipScript's properties for the armor it is associated with. That way I can customize the behaviour of ArmorToggleEffectScript based on the properties that have been assigned to the armor. Does anyone know how to do this? Is it even possible in Papyrus? If I could even just access the keywords attached to the armor, that would be good enough. But I'm just not sure how to access the specific armor that is supplying the effect.
  2. I'm trying to create a magic effect that fires multiple projectiles at varied times (projectile 1 fires, then 0.1 sec later projectile 2 fires and so on and so forth on a loop). The multiple projectiles will each be positioned differently on the axis to create the whole "multiple" effect" I figured I could make use of the "oneffect start" and "oneffect end" to make use of multiple projectile properties but I don't think there are any functions that fires the projectiles at the target (aimed) Is there any way to do this?
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