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Found 4 results

  1. Version 1.0.0

    6 downloads

    I know the image is a bit off (depending on Screen Set-Up) but that's the way my son made it...and being a gift to honor my dad, I won't be changing the image. I trust everyone will at least respect how near-n-dear to my heart this mod is and therefore doesn't feel the need to use the image or song without speaking to me personally first... Here's the page Description as well (found on BethNet): For Father's Day, I honor my Dad with this Menu Replacer : Image: Created by my youngest using a Wallpaper Creation Program (will post details soon on the Program) Song: "Jack The Ripper" - a Cover by 'The One Way Streets' in 1967 (and becoming INCREASINGLY popular - even previously covered a few years back by 'The White Stripes'; live during one of their concerts) which remains one of 3 of my father's [band] hit songs from that year. This mod (since it's very near-n-dear to my heart in 2 ways) is an Xbox/TESA Exclusive. But, no need to fret my funky-friends! I'll be releasing a few more "PunkN Style" Menu Replacers soon!
  2. Most likely you'll agree that Morrowind's menus could use sprucing up. So this one is at work on Brighter Menu Buttons, an effort to make those tired old options shine like gold. Have a look-see: This project is possible thanks to Eldarion's tutorial, so credit where it's due. Word is proceeding apace. Several textures have been sharpened, some added to the game, and this one is at work scaling everything up twice its original resolution.
  3. I'd like to use a custom object to open a crafting menu (Alchemy and Enchanting) without the animation. Just click the activator and have the menu appear. Can anyone point me in the right direction? Google was of no help. In Complete Crafting Overhaul if you choose to gain xp from smelting and tanning, the smelter and hide rack no longer show the animations when you activate them. That's what I want to do but with different, meshes. I'd like to create much smaller activators for getting to the crafting menus.
  4. Okay, so I am trying to create a cheat menu for my mod, so I can choose many options by reading a book. Standard stuff. There are more than 10 options, so I need to make more than one menu. The last item in menu 1 is "next", which should bring the menu2, element 0 in menu2 is "previous", which would bring back menu1 and so for. The code looks something like that: Scriptname CheatBookScript extends ObjectReference Message Property Menu1 Auto Message Property Menu2 Auto Event OnRead() Menu1() EndEvent Function Menu1(int aibutton = 0) aibutton=Menu1.show() if aibutton==0 elseif aibutton ==1 ;options 2-8 here... elseif aibutton ==9 Menu2() EndIf EndFunction Function Menu2(int aibutton2 = 0) aibutton2=Menu2.show() if aibutton2==0 menu1() elseif aibutton2 ==1 ;options 2-8 here... elseif aibutton2 ==9 EndIf EndFunction Except, it doesn't work. When I click the "next" button, the game does nothing, staying in menu1. Why?
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