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Found 4 results

  1. Hello! I would like to ask for help. I'd like to use in my mod http://tesalliance.org/forums/index.php?/topic/5801-relz-unremarkable-cave-11/ quality weapon model for the final reward and some interesting armor for the final boss. I tried to create some myself but wasn's good enough - I need to learn a lot to do this properly. I wonder if some modder with art talent allow me to use his works in my mod? I won't of course claim it as my own And I would be most grateful! I guess I can try to directly contact modders but I think it wont hurt to ask here first Basically I need a single hand weapon (it is a scripted weapon, it deals magic damage, drains player's magicka instead of standard soul energy, gives damaging aura when unsheathed and replenishes player's magicka on blocks) and an armor that can be assosiated with dragons - for the final fight (scripted three phase encounter).
  2. This sword (with a stone that looks like the pommel of mehrunes' razor, only grand soul gem color) as a model and texture for both 1st and 3rd person, with something telling me how to get it to look like that ingame. At the moment when I load a new mesh onto an object in the world it works fine, but when I try to make a weapon, it just appears as a daedric sword, and I can only change the model for 3rd person too.
  3. Hello, I'm looking for someone skilled in working with textures and .NIF files to help me out with my Skyrim mod - http://skyrim.nexusmods.com/mods/16017 What I would need is a retexture of the Katariah ship model (ShipLargeKatariah02 in the game files) and the Katariah load door (ShipKatariahDoorLoad), and also an alternate version of the ship model with the sails unfurled. Currently, my mod adds a ship as a player home, using the same model as the Katariah. I'd like it to be much more distinguishable visually, to give the mod a more unique flavor. The current texturing of the ship has mostly lighter colors, and looks a little too regal and ostentatious for the feel I'm going for. I'd like the ship to be retextured in much darker colors, to give it a more imposing and foreboding look. - For the wood parts of the ship, I'm thinking of the color/texture of the Black Pearl from "Pirates of the Caribbean". This same texture also needs to be applied to the wooden frame surrounding the metal door on the Load Door model, so that it matches the rest of the ship. - The gold trim around most of the ship should be changed to a colder steel color, more closely matching the metal door on the ShipKatariahDoor models, except maybe a little less shiny, and with obvious wear and tear. This also goes for the statues at both the bow and stern of the ship. - The sails need to be colored black. On the alternate model with the sails out, they should have a few small, errant holes to give the impression of age - The name "Katariah" emblazoned on the back of the ship should be removed - The windows on the ship should be colored a darker blue It's also important that these be stand-alone models, and not simply replacers for the existing ones, so as not to interfere with the actual Katariah during the Dark Brotherhood quest line. Please respond, either to this post or in PM, if you're interested in working on this Thanks!
  4. I am was wondering if there are any animators here that might be willing to help animated a finished and textured golem model for a non ES project? The golem is a simple human shaped model and just requires a walk and idle animation.. This is a screenshot from the game project the golem is for use in..
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