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Showing results for tags 'orcish'.
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24 downloads
Hey there, and welcome to my mod The Berserk-Mace features a modified orcish mace, craftable at any forge. Orcish smithing section. As usual it is craftable, temperable and enchantable. Lore friendly and ballanced. Also as usual, its compatible with absolute every other mod in existence. Since I change the mods I use regularly this was an absolute "must-be" for all I ever made. Have some fun -
Version 1.0
49 downloads
Hey there, and welcome to my mod We have one spear here. Well, several spears. I wanted to have a spear in game that I can use for close combat and for distance. I came up with this solution: one model for all. 4 spears, and a launcher are to be found, under the orcish smithing section at any forge, while the ammo you throw is to be found under the mis section. For now I took weapon stats from the regular orcish weapons, I might tweak values most likely after some playing and using them, especially the range you have. You basically can choose to use the spear as a warhammer ("swing"), as a greatsword ("thrust") or as 1h-sword ("poke") (of course with dualwield), or you can choose the launcher to fire your ammo, which means throwing your spears. Since this is a first attempt, shared mainly for feedback by comment, either here or on DC, I included a variety of tools now for you to chose your way of fighting with a spear, and my personal favorite was having my poke-spear in the right hand on hot button 1 (with a shield), and the launcher on hot button 2. with the poker i would fight in close combat, enemy flees, or another one comes --> hot button 2 --> spear in the face. Play around a little bit, its like in my mod "Fists of Malacath", if you give a launcher and some spears to a follower, you can basically have a spear thrower at your side. Have some fun- 3 comments
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- Orc
- Throwing Spear
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(and 6 more)
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Version 2.5
125 downloads
UPDATE 2.5: now available in 2 versions, one that adds a "stay put"-script to the Wargs (so they stay where you dismount them), the other is the regular setting "not stay put" (so they go home). Only one version possible at a time. This mod includes 2 types of mountable Wargs, one more simple ("Warg") and another more brutal ("Berserker Warg"). Each of the 2 types comes in 3 different fur-textures, the grey is the standard one, and in addition to that red and black are included. The Wargs can be found ... *drumroll* ... inside the orc-strongholds Each of the four strongholds (Largashbur, Dushnik Yal, Mor Khazgur and Narzulbur) has got one regular and one berserker-warg placed inside. Once you can enter the orc-strongholds, you're free to use any of the wargs. They cost no gold, and dont bite (at least not you). Just get close enough, get up, and roam skyrim. They are set up as follows: if you unmount and leave them they will go back to their place in their stronghold, if they die they will respawn after you left the corresponding cell for 10 days. So whatever you do, no damage done. For the case you want the Wargs look all the same, you can easily change that yourself. Here is how: there are 3 texture files (*.dds) in this mods texture folder, those are named "ragnarokhordewarg" (grey version), "ragnarokhordewargrot" (red version) and "ragnarokhordewargschwarz" (black version). You would just have to delete the texture files of the two colors you dont want, copy the one you want 2 times, and give your 2 copies the name of the 2 deleted files. For example: to get only black Wargs you would delete the grey and red textures, copy the file "ragnarokhordewargschwarz.dds" two times, rename one "ragnarokhordwarg.dds" and the other "ragnarokhordewargrot.dds", done. All Wargs are black now. Have some fun ********************************************************************************************************************************************************** Q: Will there be any updates? A: Yep, most likely, depending on the amount of time I invest, I also work on a new collection of orcish weapons and armors. This mod is in an early stage, but of course fully working. Next thing would be cluttering up the Wargs regular places a little with bloody bones, a source of drinking watter, maybe a bowl with some fresh meat. It might also be that I tweak their AI a little more. Maybe improve the weightpainting a little. Or increase their damage / health. Perhaps some retextures. Last, but not least, the main reason why I'm sure its not the last version: I never intended to make only 2 types of Warg. Now that all seems to work as I want, it's time to start thinking about heavy armored Wargs. ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod and putting the Wargs where they belong. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK Permissions: stated under "Usage Rights / Permissions" ********************************************************************************************************************************************************** CHANGELOG: 2.5 --> Couple of tweaks. Most important: Wargs now have a stay-put-script added, so they will stay wherever you dismount. For those that don't like that script, just go for "2.5 not-stay-put". 2.1 --> Fixed ownership. Sorry about that 2.0 --> Lots of tweaks. Placed wargs in orc-strongholds, ai changes, factions, owners, markers, 2 awnings added (Largashbur and Mor Khazgur), and so on. 1.0 --> Initial release -
Version 18.0
234 downloads
IMPORTANT NOTICE: Good day, fellow gamer From now on this mod will include any weapon of any tier I make based on regular skyrim-in-game-stuff. Basically I will create the biggest and best weapon-collection based on in-game-gear ****************************************************************************************************************************************************************** UPDATE: 18.0 (190 weapons now in total, mixed tiers, 70 orcish, 21 iron, 19 steel, 15 elven, 25 glass, 40 daedric). Hey there and welcome to my mod This mod contains a couple of brutal orcish butcher goodies: 11 Greatswords 11 Swords 9 Battleaxes 9 Waraxes 8 Warhammers 8 Maces 10 Daggers 2 Uniques (Slugger, Chopper) 2 Bows This mod contains also a couple of brutal iron butcher goodies: 4 Greatswords 4 Swords 2 Battleaxes 2 Waraxes 4 Warhammers 4 Maces 1 Daggers This mod contains also a couple of brutal steel butcher goodies: 4 Greatswords 4 Swords 4 Battleaxes 4 Waraxes 3 Daggers This mod contains also a couple of brutal elven butcher goodies: 5 Greatswords 5 Swords 5 Daggers This mod contains also a couple of brutal glass butcher goodies: 4 Greatswords 4 Swords 8 Battleaxes 8 Waraxes 1 Uniques (Falcon) This mod contains also a couple of brutal daedric butcher goodies: 10 Greatswords 10 Swords 5 Warhammers 5 Maces 10 Daggers They are craftable at any forge, temperable and enchantable. Stats for now are those of the regular tiers equivalent weapons. Berserker-editions have +1 damage and +1 critical. No overpowered stuff. Levelled list entries will be made soon when more tiers got filled up. Compatible with any other mod in existence. (All as usual) Have some fun ********************************************************************************************************************************************************** Q: Will there be any updates? A: Yep. Most likely, I highly recommend following the mod to get notified when I updated it ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK Permissions: NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! Mirrors: TESAlliance, DarkCreations. I advise strictly to not use my mods when you get them from another source. If anyone making a new-land-mod wants to use those weapons for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Just ask, I don't bite... at least most of the times. Every permission given will be stated right here in perms on the mods main release page on TESAlliance. ********************************************************************************************************************************************************** -
Version 10.666
273 downloads
EDIT: I just added the missing optional retextures. Enjoy ********* Hey there, and welcome to my mod "Ragna-Rok's Stuff for real Berserkers" features 60 standalone weapons packed into a single mod. All are craftable, temperable and enchantable, to be found under the orcish smithing section. Lore friendly and balanced, no god stuff here. The weapons are a little heavier and need slightly more / different ingredients than regular orcish gear, but for that deal damage close to the ebony tier. Have some fun How to install: well, I am pretty sure you folks know that... anyhow. Open the rar-file, and simply put the stuff in the rar-file in your skyrim directory, so that the stuff I put in "Data" goes in your "Skyrim / Data" folder. Then go to the launcher, "Data Files", and check "Ragna-Rok Stuff". Custom meshes and textures ensure this mod works with any other mod you might run, so basically... changed your regular orcish textures? Works. Modified any regular orc-stuff in your game? Works. You even went so far to erase all your orc-stuff from your game? How could you! ... still, works. PS: I used to publish this mod on another web-site, well... it belongs simply here. Actually I kinda owe the tesalliance one, because the tutorials here helped me figuring out lots of those billions of problems that drive rookie-modder insane- 1 comment
- 1 review
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- skyrim
- weapon pack
- (and 7 more)
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Version 2.666
114 downloads
Hey there, and welcome to my mod "Ragna-Rok's Warlock Armor" features my second released armor. Helmets, Gauntlets, Cuirass, Boots, Shield, all for male and female characters, customized for regular skyrim bodies. All things are craftable, temperable and enchantable, to be found under the orcish smithing section. Lore friendly and balanced, no god stuff here. The armor pieces are a little heavier and need slightly more / different ingredients than regular orcish gear, but for that have increased protection close to the ebony tier. Have some fun How to install: well, I am pretty sure you folks know that... anyhow. Open the rar-file, and simply put the stuff in the rar-file in your skyrim directory, so that the stuff I put in "Data" goes in your "Skyrim / Data" folder. Then go to the launcher, "Data Files", and check "Ragna-Rok Warlock Armor". Custom meshes and textures ensure this mod works with any other mod you might run, so basically... changed your regular orcish textures? Works. Modified any regular orc-stuff in your game? Works. You even went so far to erase all your orc-stuff from your game? How could you! ... still, works. -
Version 1.0
260 downloads
Hey there, and welcome to my mod I proudly present my latest set of orcish armors: my "Horde Armor". For another mod I'm working on, focusing on orcs, I needed more gear to diversify the looks of planned strongholds. The first result are those armors here, 4 lines with each armor, gauntlets and boots. The sets are interchangeable and offer a variety of looks that blend in with the regular orcish in-game armor. For now there are only male sets. On female chars it looks like regular orcish armor, also when dropped on ground. The female version and the go-files (appearance when dropped) will come at another time. There is also a chance that further armor variations and / or clothes will be added, so stay tuned. This mod was tested on max-muscular weight male chars only, due to lack of spare-time. The armor pieces can be crafted under the orcish section of any forge. All are craftable, temperable and enchantable. Lore friendly and ballanced, as usual. Have some fun ************************************************************************************************ Q: Will there be any updates? A: Yep. Quite some planned. ************************************************************************************************ Credits: Ragna_Rok from TESAlliance for creating this mod. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK Permissions: NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! Mirrors: TESAlliance, DarkCreations (and in case the issue with SniffoTheKhajiit gets sorted out, Nexus). I advise strictly to not use my mods when you get them from another source. Only one exception for now: I allow the Nexus-Member named "SniffoTheKhajiit" to reupload this mod to nexusmods.com. If anyone making a new-land-mod wants to use those weapons for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Every permission given will be stated right here in perms on the mods main release page on TESAlliance. ********************************************************************************************* CHANGELOG: 1.0 -- first release, 4 armors, 4 boots, 4 gauntlets- 1 review
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- Ragna-Rok
- Horde Armor
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