Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Search the Community

Showing results for tags 'puzzle door'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Boards
    • About TESA
    • TESA Community
  • Hosted Boards
    • The Enclave
    • Hosted Projects
  • Gaming Boards
    • The Elder Scrolls
    • Fallout
    • Indie Games
  • RPG Boards
    • Roleplaying

Categories

  • Showcase
    • Skyrim
    • Fallout
    • Oblivion
    • Misc
  • Exclusives
    • Skyrim
    • Fallout
    • Oblivion
    • Morrowind
    • Misc
  • Community Works
    • Skyrim
    • Oblivion
    • Fallout
    • Misc
    • Student Projects

Categories

  • ESV: Skyrim Modding
    • Creation Kit Basics
    • Level Design
    • Character Design
    • Papyrus
    • Quest Design & Dialogue
    • Graphic Artistry
    • 3D Craftworks
  • ESIV: Oblivion Modding
    • Construction Set Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Story & Lore
    • Texturing
    • Modeling
    • Miscellaneous
  • ESIII: Morrowind Modding
    • Tool Set Basics
    • Worldbuilding
    • NPCs
    • Scripting
    • Questbuilding
    • Texturing
    • Modeling
  • Fallout 3 Modding
    • GECK Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Texturing
    • Modeling
  • Gaming Guides
    • Oblivion Gaming
    • Morrowind Gaming
    • Fallout 3 Gaming
  • Miscellaneous Tutorials
  • TES Alliance HowTo Guides

Product Groups

  • VIP Memberships
  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Steam


XBox Live ID


MSN


Skype


Location


Interests

Found 1 result

  1. I'm trying to use the puzzle door from the temple of Auriel in the Dawnguard DLC (the one you use the pitcher to open) in a custom home of mine, without requiring any items to open and close it. The idea is that you would just activate the pedestal that goes with the door (lay your hand on it, for immersion purposes) and it would either open or close the door depending on it's current state. I've duplicated the door and pedestal activators, removed the scripts already attached to them and then tried copy-pasting the actual script used in the DLC minus the parts that mention having and using the pitcher but absolutely nothing happens when I activate the pedestal in-game. Below I'll post the script I'm using, and if anyone can help make this project of mine come together, I'll be eternally grateful. **Edit: I have finally succeeded in getting things working the way I want. The script below has been updated with the one I'm using to make it all work, I'll be leaving it here in case anyone else has need of it. At the end of the day it's just the vanilla script with a few lines deleted and a single value changed, but it might be useful to someone. Scriptname SecretSnowElfDoorScript extends ObjectReference {Script used to open/close the secret door by activating a controller.} import game import utility import debug miscObject property pitcher auto objectReference property myDust auto bool bInserted = false objectReference myLink ;************************************ auto State waiting Event OnActivate(ObjectReference akActionRef) if(akActionRef == game.GetPlayer()) gotoState("busy") myLink = getLinkedRef() if(!bInserted) if(game.getPlayer().getItemCount(pitcher) >= 0) bInserted = true myDust.activate(self) ShakeCamera(self, 0.3, 2) ShakeController(0.7, 0.7, 2) myLink.playAnimationAndWait("Open", "done") endif else bInserted = false myDust.activate(self) ShakeCamera(self, 0.3, 2) ShakeController(0.7, 0.7, 2) myLink.playAnimationAndWait("Close", "done") endif gotoState("waiting") endif endEvent endState ;************************************ State busy Event onActivate(ObjectReference akActionRef) ;busy animating endEvent endState ;************************************
×
×
  • Create New...