Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Search the Community

Showing results for tags 'skills'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Boards
    • About TESA
    • TESA Community
  • Hosted Boards
    • The Enclave
    • Hosted Projects
  • Gaming Boards
    • The Elder Scrolls
    • Fallout
    • Indie Games
  • RPG Boards
    • Roleplaying

Categories

  • Showcase
    • Skyrim
    • Fallout
    • Oblivion
    • Misc
  • Exclusives
    • Skyrim
    • Fallout
    • Oblivion
    • Morrowind
    • Misc
  • Community Works
    • Skyrim
    • Oblivion
    • Fallout
    • Misc
    • Student Projects

Categories

  • ESV: Skyrim Modding
    • Creation Kit Basics
    • Level Design
    • Character Design
    • Papyrus
    • Quest Design & Dialogue
    • Graphic Artistry
    • 3D Craftworks
  • ESIV: Oblivion Modding
    • Construction Set Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Story & Lore
    • Texturing
    • Modeling
    • Miscellaneous
  • ESIII: Morrowind Modding
    • Tool Set Basics
    • Worldbuilding
    • NPCs
    • Scripting
    • Questbuilding
    • Texturing
    • Modeling
  • Fallout 3 Modding
    • GECK Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Texturing
    • Modeling
  • Gaming Guides
    • Oblivion Gaming
    • Morrowind Gaming
    • Fallout 3 Gaming
  • Miscellaneous Tutorials
  • TES Alliance HowTo Guides

Product Groups

  • VIP Memberships
  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Steam


XBox Live ID


MSN


Skype


Location


Interests

Found 3 results

  1. Hello fellow TES gamers! Has anyone ever thought about creating a mod or overhaul for adding double wielding in Oblivion? I can't count how many times I have wished I could wield two daggers, or a short sword and an axe. I think it would be way cool with some sort of animation attached to it (possibly). I love it in Skyrim and have done it in ESO; but can't in TES4. I suppose it would take quite a large mod to pull it off. I'm interested in learning to mod, and might be willing to put time and effort into a project of this sort; although I would definitely need a mentor to do something like this. Any ideas, or thoughts? Idoldissr
  2. This one greets you and puts forth a question. I'm wondering whether the success rate of skills in Oblivion can be modified or it it's hard-coded. If possible, I would like to experiment and see where to strike a balance between Morrowind's skill system and Oblivion's.
  3. CHARACTER CREATION OVERHAUL Races - Classes - Skills - Specializations - Attributes Current Version: 1.0 Author: Syclonix Download at Skyrim Nexus Screenshot #1 Screenshot #2 Screenshot #3 Screenshot #4 Screenshot #5 If you enjoy this mod please Endorse/Vote for it on Skyrim Nexus. DESCRIPTION: Character Creation Overhaul finally brings back classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 16,380 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod: DIVERSE RACES AND GENDERS: Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics. TRADITIONAL CLASS SYSTEM: All 21 classes from Oblivion make a comeback in Skyrim--from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes See the CCO Classes chart for full details. DYNAMIC SKILL PROGRESSION (OPTIONAL): Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game. COMPATIBILITY: This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills. (CCO does not work with custom races at the moment. This feature will be added in the next version.) INSTALLATION: Download using Nexus Mod Manager or download manually and copy all files in the 'Data' folder Skyrim's 'Data' folder then enable the .esp file and play. The load order for this mod does not matter. UNINSTALLATION: Delete all the files that came with this mod from your 'Data' folder. Note that the next time you launch your game your character will still have the same attributes and skill levels setup by CCO, but you will no longer have dynamic skill progression and your carry weight will be reset to its previous value plus any standard leveling bonuses. If you would like to reset your character's attributes and skill levels prior to using CCO please use the 'SetActorValue' (for skills) and 'SetBaseActorValue' (for attributes) console commands or load a save game prior to installing CCO. KNOWN ISSUES: CCO does not work with custom races at the moment. This feature will be added in the next version. Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod. If you have a mod that changes starting skills for races (i.e. Oblivionized Races), CCO's race descriptions may not be accurate. Also note that dynamic skill progression rates will be applied based on vanilla Skyrim races' starting skills, not based on your mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a bonus to your skill progression rate since Imperials do not normally get a starting skill bonus in vanilla Skyrim. For existing characters using CCO, the 'CHOOSE YOUR RACE' screen will incorrectly display the race's starting carry weight instead of the modified carry weight for your character. This is just a superficial bug that will be fixed in the next version. CREDITS AND PERMISSIONS: The source code for this mod is included for personal use. Please do not publically modify or redistribute this mod without my permission. Credit goes to Bethesda, Kearsage's Classic Classes and Birthsigns, and icechamber's Natural Talents for inspiring the ideas behind this mod. Thanks to the Unofficial Elder SCrolls Pages for the data on races and classes. "For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
×
×
  • Create New...