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Found 4 results

  1. Version 1.2.5

    342 downloads

    The crafting system is one of Skyrim's better features, but for thieves and archers, there's not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct. Ars Metallica aims to fill in some of the basic issues I had with the crafting system by doing the following: For vanilla Skyrim: Allow archers to forge their own arrows out of the various ore materials, wood, leather strips, and feathers. Indirectly making it somewhat useful to chop wood too. Allow thieves to make their own lockpicks out of iron or steel. Provide skill advancement for the use of the smelter to melt down ore. After all, that's as important as knowing how to shape it once refined. Provide skill advancement for the use of the tanning rack to make leather. That's far more important in my mind than the skill advances from using the leather to make stuff. Provide for a small amount of skill advancement from mining the ore itself out of ore veins. Provide the ability to melt down existing pieces of armor and some clutter items into ingots so that you can then use those ingots to make missing pieces of a set if you want. Allow members of factions to forge equipment appropriate to their guild. Thieves can make guild armor. Assassins can make Brotherhood armor. Legionnaires can make Imperial armor, and so on. For Dawnguard: Modifies the dragonbone arrow recipes and the crossbow bolt recipes to conform to the same formulas as vanilla. Disabled Dawnguard's native recipes. For Hearthfire: Provides smithing experience for using the various workbenches used to construct your homes. The drafting table does not count since nothing is actually built using it. For Dragonborn: Modifies the stalhrim and nordic arrow recipes to conform to the same formulas as the vanilla arrows. Adds smelting formulas to recover ore from stalhrim and nordic carved equipment. Adds crafting feathers to the Felsaad Tern. Note that all smelting of metals requires that you know the perk associated with that metal. For example, if you wish to smelt Dwemer scrap, you need to know the Dwemer Smithing perk first. This applies not just to smelting existing goods but also to smelting raw ore. This isn't a bug, it's a feature. My Patreon Page: https://www.patreon.com/arthmoor
  2. Version 2014-July-5

    17 downloads

    Grail Quest Item Utilities version: 2014-July-5 Requires SKSE - http://skse.silverlock.org/ [WEAR / WIPE] Equip an armor item to bring up a menu with the following choices: Toggle Amulet, Toggle Circlet, Toggle Ring - When a wearable item is put into the container, the named item slot flag is toggled. A ring put into the container for the first time would have its ring slot toggled off and can therefore be worn with other rings. Theoretically unlimited numbers of items with no item slots can be worn at the same time. Note that wearing two (or more) items of the same base type and/or with the same enchantment is possible but bugged: One item will not be shown as equipped in inventory, and the enchantments may show incorrectly in the Active Effects menu. Wipe Changes - An item is returned to the player in base form. Any improvements from Smithing or Enchanting are removed as the item is recreated. This also means that "Stolen" flags are removed and charges reset to maximum. Charm A Charm is a wearable item with no equipment slots and therefore can be worn with all other equipment. It will accept enchantments as indicated by its name. This item is meant for enchantments that are tedious to swap in and out, such as Fortify crafting skill enchantments. They have no value and no weight. To get rid of any excess items, just sell them to a merchant. Because of the bug mentioned above, try to use a different item. All 10 items are the same, but because they have a different Base ID, they should show as being equipped properly in Inventory. To get the activating item in-game, 1. Use console command help "[WEAR" 4 to find the base ID 2. Use console command player.additem <ID> 1 to add the item to inventory. Installation: When updating to a newer version, delete the item from inventory and recreate it after the new version is installed. This will force scripts to refresh to any new versions. The scripts directory and .TXT file are for reference only and need not be installed. The other files all go into the Data folder.
  3. I am currently wokring on a mod for school where we are creating a brand new weapon material. We have it so our new weapons show up in-game, you can mine our new material, craft ingots of our new material and succesfully create and temper our weapons at the forge but I cannot seem to figure out how to make the forge display a new material type category. Right now I have all of them show up under the Iron category. Is it possible for the forge to disply a new material category?
  4. ACE - Athyra's Comprehensive Enhancements Nexus: http://skyrim.nexusmods.com/mods/10037 ACE is a collection of mods which can be run independently of each other. ACE aspires to brings more depth and balance Skyrim while maintaining its original feel. It does so by adding depth to the skill trees and adding new functionality. Below is a list of each module with an explanation of how it alters Skyrim. I hope you enjoy ACE! ( In its entirety or in parts :] ) -Athyra - - - ACE Index 1. ACE - Archery What!? Only ONE type of ranged weapon in Skyrim?! Not anymore! Now two different types of bows! 2. ACE - Armor Heavy and Light are too similar in vanilla. Now there is a much bigger difference between their playing styles. 3. ACE - Enchanting No more need to self-nerf! The seriously overpowered Enchanting skill tree is reworked. Loopholes plugged! 4. ACE - Melee Sword&Dagger, Axe, and Mace perks are split up and each given a distinct playing style. 5. ACE - Smithing Legendary really is legendary! No more super-items or armor-cap-reaching light armor! 6. ACE - Speech Gold is important again and shopkeepers know it too! 7. ACE - Realistic Fighting Attack from the back, the side, while running, go for Sure Footing. These factors and more all matter now! 8. ACE - Synergy Bonuses Synergy Bonuses automatically adds a multitude of bonus effects based on current perks, skills, items, race, etc. 9. BYOG (Balance Your Own Game) A large set of options that tweak various parts of game balance. 10. Patches for other Weapon Mods Patches for many popular mods are added which make them play nicely with ACE 11. Install & Uninstall Definitely read this before uninstalling! (Please see the Readme for more info) - - - 1. ACE - Archery In Skyrim, there is only one type of ranged weapon, not really acceptable for an RPG. But with ACE Archery: * Bows, Arrows, and Archery Perks are split into 2 types, Long and Light. * Long Bows: heavy, high damage, pierce through armor - Good for Sniping! * Light Bows: light, more criticals, fire very quickly - Good for Sneaking! * The two types result in two very different playing styles, adding a lot of depth and fun to Archery! Please see the Readme file for a full list of all changes in this module! - - - 2. ACE - Armor In Skyrim, there really isn't much difference between heavy and light armor, they nearly mirror each other. But with ACE Armor: * The armor types are very different! And training light armor helps while unarmored * Heavy armor feels heavy and loud, but most importantly feels so protective * Light armor feels agile, a little risky, and much more versatile * The stronger distinction results in two very different playing styles, adding a lot of depth and fun to how you defend yourself! Please see the Readme file for a full list of all changes in this module! - - - 3. ACE - Enchanting In Skyrim, Enchanting is both bugged and dangerously unbalancing, ruining the fun. But with ACE Enchanting: * The bugs are gone and balance is restored! * You can start dual enchanting much earlier but not at full power. * Unarmored clothes and 2-handed weapons get stronger enchantments. * These options add more strategy to enchanting at lower levels and make robes/clothes attractive to mages and assassins! Please see the Readme file for a full list of all changes in this module! - - - 4. ACE - Melee In Skyrim, 1-handed and 2-handed perk trees nearly mirror each other, not many real choices involved. But with ACE Melee: * 1H and 2H weapons are nothing alike, 1H is full of strategy, while 2H and dual-wielding are viciously fun! * Stances have been introduced based on what you have equipped (for instance the Duelist stance is 1H + empty off-hand) * 2H weapons cater to power attacks and raw damage, 1H weapons cater to strategy, speed, and criticals * These new stances, stronger roles, and variety of weapons create a multitude of combinations of playing styles! Please see the Readme file for a full list of all changes in this module! - - - 5. ACE - Smithing In Skyrim, legendary is hardly legendary if an average smith can do it, and the Smithing tree is so boring. But with ACE Smithing: * Legendary is a real goal, without the help of magic items or synergy bonuses (see below) you wont see it until Smithing 100. * The perks have practical combat applications, making them attractive to almost all player types. * Combat applications include doing more damage to armors you know how to craft and taking less damage from weapons you know how to craft. * The Smithing tree uses less perks than vanilla Skyrim using a new auto-perk system! Please see the Readme file for a full list of all changes in this module! - - - 6. ACE - Speech In Skyrim, money is a joke, it loses all meaning after about 3 hours of playing, and the Speech tree is so unattractive. But with ACE Speech: * The Speech tree can also be used to give combat buffs to followers. * Fewer perks are required to achieve a similar bartering potential. * Even with the Follower Buff perks, the tree has fewer perks than vanilla Skyrim, making it attractive! Please see the Readme file for a full list of all changes in this module! - - - 7. ACE - Realistic Fighting In Skyrim, there are surprisingly few factors that affect combat, obliterating any real combat strategy. But with ACE Realistic Fighting: * A multitude of factors contribute to how much damage, stagger, and critical chance are dealt * Factors such as: Sleeping, Prone (Crouched/Sneaking), Flat-Footed (Weapon Sheathed / Staggered), Casting, Power Attacking, In-Combat (Weapon Drawn), Standing Still, Sure-Footed, Walking, Running, Sprinting, Damage from: side/back/front, and more * The idea is that when it's intuitively more deadly to strike an enemy, it will actually be more deadly! Please see the Readme file for a full list of all changes in this module! - - - 8. ACE - Synergy Bonuses In Skyrim, there is next to no reward for diversifying your skills and perks, or for knowing complementary skills. But with ACE Synergy Bonuses: * A multitude of skills and perks give small bonuses to other related skills and perks. * There are many small benefits which represent a player's cross-skill and other knowledge. * An example is having 80+ in a weapon skill and 80+ in the smithing skill gives a tempering bonus when upgrading that weapon type. * These are changes which cater to intuition, an Archery Smith would be able to make bows better than a Two-Handed Warrior Smith. Please see the Readme file for a full list of all changes in this module! - - - 9. ACE - BYOG In Skyrim Modding, there is a high possibility of unbalancing your game when combining several mods. But with ACE BYOG: * Dozens of factors such as specific weapon or armor type's damage or armor can be tweaked and fine tuned. * Skills, attributes, equipment, leveling speed, and a lot more can all be adjusted through an in-game Control Panel. * One example would be if two mods you install reduce your movement speed, or tempering ability, with BYOG you can set them as you like. * Another example would be if you find a mod you love but the numbers it uses don't feel right, with BYOG you can make them feel right! Please see the Nexus BYOG page for a full list of all changes in this module! - - - 10. ACE Patches for other Weapon Mods Patches for popular mods are added which make them play nicely with ACE In these patches the bows have been adjusted to behave like light/long bows and to match with arrows. Look for these files in the "Optional Files" section. The patches replace the other popular mod's esp file. Install the other mod first. (links provided below) Load order is not important with the patched mod and any of the ACE mods. Please don't forget to take the time to endorse their great work while you are there! (These are just ordered chronologically by when I received permission from them, no other special meaning.) * Aertyr's Artifact Balance Overhaul mod. * - - Auriel's Bow now behaves like a light bow and matches with light arrows, Nightingale bow also. - - * AeonVita's Dragonbone Weapons mod. * - - The regular Dragonbone bow/arrow is light. The Nordic Dragonbone bow/arrow is long - - * Waalx and ShinGouki's The Chronicles of Steel -Skyrim- Realswords mod. * - - The bows now behave like light bows, and their ammo also. The progressive power increase is matched. - - * Several bow mods by Artisanix * - - His 5 bows are available in the zip file, pick and choose which variation you like - - - - Narquelion is a light bow - - - - The Bow Of Shadows and the Bow Of Gunnar are available as either light or long - - - - Faal Sizaan and Twister are available as long bows - - * theycallmecheese's Dragon Bone Weapons mod. * - - Two versions in the zip file, light bow & arrow, and long bow & arrow - - * howiego08's Better Bows mod. * - - Mammoth Recurve Bow, Valenwood War Bow, and Colovian Composite Bow are long - - - - Elven Hawk Bow, Orsimer Chieftan Bow, and Ornate Khajiit Bow are light - - * DoODABoOM's Scout Armor mod. * - - Two versions in the zip file, light bow and long bow - - * jojjo's Dread Knight Weapon Set mod. * - - Two versions in the zip file, light bow and long bow - - * newermind43's Newermind Bow Collection mod. * - - Alduin Dragon Bow, Chaurus Bow, Mammoth Bow, and Composite Modern Bow are long - - - - Dwarven Modern Bow, Human Bone Bow, Dragon Bone Bow, and Spriggan Bow are light - - * Nicoroshi's Nicoroshi Creations & individual mods. * - - Contains Nicoroshi Creations (Bow of the Drow - light & Doomshard Bow - long) - - > All the following bow and arrow mods can also be found individually in the zip file < - - The 1.0 version of the Doomshard Bow is light, the bigger 1.1 version is long - - - - The Bow of the Drow has 2 versions, light and long - - - - In the Nicos Craftable Arrows mod, 2 of the arrows are long, and 2 are light - - * Darkangel13 and Jaredschons' Adv Dwarven all Bows Standalone Craftable mod. * - - Two versions in the zip file, light bow and long bow - - * DVAted and the Sabre Gear team's Sabre Cat Gear Mod Pack mod. * - - Saber Bow is a light bow, Saber Long Bow is a long bow - - - - Duplicated the included arrow and made a long and light version - - * 3jiou's Deadly Dragons Armory and Dark Elves Armory mods. * - - Two versions of each bow in the zip files, a light bow and a long bow of each - - * leasm's Empowered Magic mod. * - - Makes his bound bows behave like the ACE bound bows - - - - The Bound Long Bow spell book is still necessary to cast the bound long bow - - * Sader325's Mystic Elven Armor - HD mod. * - - Makes his Mystic bow and Mystic arrow both become light - - - - Fixes the original mod's bug where standard elven arrows displayed as Mystic above the Stamina Bar - - * masterofshadows's Weapons of the Third Era MoS edition mod. * - - Made the Oriental bow and arrow both light - - note that this Patch is not a replacer, it just adds an esp file, delete the esp to remove the patch * cageu's Elven Weaponry mod. * - - Long: Elven Bow Ebony, Elven Bow Ivory, Elven War Bow Elm, Elven Arrow Ebony - - - - Light: Elven Bow Elmwood, Elven Bow Redwood, Elven Arrow Elmwood, Elven Arrow Tree - - * Isilmeriel's Isilmeriel LOTR Weapons mod. * - - Two versions in the zip file, light bow and long bow - - "Crafting 300 - Armoury of Tamriel" by ByblosHex - request granted, I am considering the best way to patch this huge and awesome mod! Thank you each one of you wonderful mod authors for your great mods and for giving permission to upload patches! - - - 11. Install & Uninstall Notes Install Use the NMM, BAIN or manually unzip the contents to the /Data folder. If you install manually, copy over the ESP/BSA files you want. If you see a message like this the next time you load your game, then it installed successfully! When upgrading from previous versions, I recommend using uninstall commands just to be safe. When uninstalling a module, use the uninstall command first to prevent dirty saves. The uninstall commands for each mod can be seen in the ReadMe file. - - - Other Suggestions: Suggestions and criticisms are welcome. I will try to include the best ideas and consider the best revisions! If anyone runs across anything they'd like to see tweaked or changed about the mod, I'd be more than glad to consider it for future versions! Regarding my response time to bugs and updates and comment section replies; I live in Japan and work 6 days a week with long/odd hours. Modding is pretty much my hobby now with a little play-time now and then. In other words, I'm probably sleeping while most of you are awake and can't focus on major changes most days. Please be understanding of this. > > > Please click here to see and discuss future plans for ACE < < < I'd love to get your opinions and feedback on upcoming changes! - - - Some of the best parts of this mod (and my other mods) came from great feedback and suggestions! Here are some of the people that have had great ideas and whose contributions make all these mods better! (in no particular order) nathanj, QTQuazar, zeromus88, Masthor, stuff444, Mithoron. theoriosan, CalenEllefson, agunsthemagi, topeira, indomidable, HappyFool, argan, U1849KA, AndyPandyW, heavengracez, cheechaedo1, Vinifera7, zenogais, Meo244, bivar, skuld01, and others I'm sure I missed Thank you! Your help, suggestions, feedback, support to myself and other people, all of it, it's all very appreciated!
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