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Found 4 results

  1. Version 1.1

    53 downloads

    Adds a underground house north of solitude, it is a mix of Dwemer and Solitude architecture. It has all the crafting benches and a small/Meduim Sized garden Location ======== north of solitude near broken oar grotto Install ======= extract the file into the Data folder or add to NMM Uninstall ========= Delete the .esp and .bsa and this readme Incompatibility =============== possibly any mod changing the areas around broken oar grotto Credits ======= Blary for his/hers modders rescources http://skyrim.nexusmods.com/mods/30599 http://skyrim.nexusmods.com/mods/30600 http://skyrim.nexusmods.com/mods/30602 Tools Used ========== 7-Zip - http://www.7-zip.org/ NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope TES5Edit - http://skyrim.nexusmods.com/mods/25859 Creation Kit Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Wrye Bash - http://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/
  2. Arthmoor

    Solitude Gate

    From the album: Arthmoor's Game Screens

    One of Hana's cool Oblivion gates in Solitude.
  3. As of .... well, about 4:00 a.m. today ... I am pleased to announce BETA version 0.5 I am pleased to announce the first official release of the Humblespire player home mod. This is not my first Skyrim mod, but it is my first one being released to the public as my others have been tweaks for personal use. Many thanks to DarkRider for the Creation Kit Basics class that made this mod possible. The house is located on a steep hill overlooking Solitude, a site that quite frankly I found totally by accident while on my way further north to where I originally planned to site my house mod. I happened to turn around, saw the view, and knew this was where I wanted to build. The house is modest in size and exterior styling, but nice on the inside and very full-featured for player convenience. I created it as an alternative to Proudspire (hence the name). I like the look of Proudspire, but it's just so big that it's hard to use in-game from a practical standpoint. The update from 0.2 to 0.5 adds scripted in-game settings to the house, allowing the player to remove or reinstall two animated interior doors, an exterior smelter, and any one (or none) of the Nine Divines altars. Containers are custom-labeled with the word "Storage" used in the names of safe containers and the deliberately-respawning food containers clearly labeled with "(respawns)" suffixes to their names. The update from 0.5 to 1.0 fixes the Well Rested perk on the bed, adds two more labeled containers, and makes the fireplace player-controllable in game. Please see the extensive README for detailed documentation. Thanks not only to DarkRider for the class, but also to other members of the TESA community who answered questions along the way as this mod was being built, and to my lovely wife Vermicula for being willing to "alpha" test the mod with her favorite characters.
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