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Found 1 result

  1. Hi there. I am kinda new to modding Skyrim, but am able to get simple quests done, and read the creation kit tutorial on how to do simple actions. 1. Question: So, I am making a mod where if I complete it, it adds the player to a faction. Now, I know the code is: Game.GetPlayer().AddToFaction(NameHereFaction) I have placed it at the last quest stage which ends with: CompleteQuest() So the whole last stage looks like this (Stage 41 is the last): Now, everything works just fine when I test it, the journal is taken from my character, the letter is also added to my inventory and the quest completes. However, if I attempt to add the addtofaction code after the line of the additem, it gives me an error that compiling failed. I have written the faction name correctly, I am 100% sure. Have I missed something? Am I supposed to add the faction as an alias? But I have looked at other quests as reference and each just used this simple line to put characters into a faction. Why doesnt it work with mine then? o.O Well, it IS a custom faction, but one cannot do it wrong... too easy to set it up... Or should it be placed in a completely different stage? I really dont know what the problem is. 2. Question: I want another quest to start after this finishes, but no matter what code I use, it wont compile it, so perhaps I am using the wrong codes. Can someone tell me how to do this as well? 3. Question: At one point at an existing place, I want an archer and a soldier to practice, like the guards at Solitude. The dummies and targets are already at place by default in Skyrim. But it just wouldnt work... I tried the Thieves guild way by placing markers and linked them to it, but nope... Nothing. So, how could I make them practice? Thank you.
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