Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Search the Community

Showing results for tags 'town'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Boards
    • About TESA
    • TESA Community
  • Hosted Boards
    • The Enclave
    • Hosted Projects
  • Gaming Boards
    • The Elder Scrolls
    • Fallout
    • Indie Games
  • RPG Boards
    • Roleplaying

Categories

  • Showcase
    • Skyrim
    • Fallout
    • Oblivion
    • Misc
  • Exclusives
    • Skyrim
    • Fallout
    • Oblivion
    • Morrowind
    • Misc
  • Community Works
    • Skyrim
    • Oblivion
    • Fallout
    • Misc
    • Student Projects

Categories

  • ESV: Skyrim Modding
    • Creation Kit Basics
    • Level Design
    • Character Design
    • Papyrus
    • Quest Design & Dialogue
    • Graphic Artistry
    • 3D Craftworks
  • ESIV: Oblivion Modding
    • Construction Set Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Story & Lore
    • Texturing
    • Modeling
    • Miscellaneous
  • ESIII: Morrowind Modding
    • Tool Set Basics
    • Worldbuilding
    • NPCs
    • Scripting
    • Questbuilding
    • Texturing
    • Modeling
  • Fallout 3 Modding
    • GECK Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Texturing
    • Modeling
  • Gaming Guides
    • Oblivion Gaming
    • Morrowind Gaming
    • Fallout 3 Gaming
  • Miscellaneous Tutorials
  • TES Alliance HowTo Guides

Product Groups

  • VIP Memberships
  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Steam


XBox Live ID


MSN


Skype


Location


Interests

Found 3 results

  1. syscrusher

    Rathunas

    Version 20151024-Beta-UPDATE

    329 downloads

    Rathunas is a lovely, and fairly large, town along the extreme western edge of Cyrodiil, well north of Anvil, northwest of Skingrad, and almost due west of Kvatch. It lies just on the boundary of the large area modified by the Unique Landscapes: Brena River Ravine mod, and in fact that mod is a prerequisite for Rathunas. As you can see from the screenshot, Rathunas has as many homes and businesses as some of the walled cities in the vanilla game, but it is an open-layout town with no walls or gates. Rathunas is a mining town, founded by adventurers (now retired) who cleaned the bandits out of Infested Mine and returned it to productivity. It's a peaceful and prosperous community, with charming shops and a nearby priory devoted to Kynareth, plus sheep farms, gardens, a carpentry shop, taverns, and an inn. The quiet of Rathunas is suddenly disturbed one day, and therein lies a quest that will lead the heroic player character to a major, multilevel dungeon on an adventure to restore peace and safety to the town. The story is lore-friendly and detailed, and there are multiple ways to complete many of the quest objectives. To ensure your character is sufficiently powerful, the Rathunas quest line is triggered by the player reaching a certain point in the Oblivion main quest (or by a special NPC dialog option if you are not doing the main quest), but the Rathunas mod does not modify any vanilla quest in any way. Want to see more? Watch the Teaser Trailer and Cinematic Trailer on YouTube, but know this: There is a lot more to the dungeon than what we will show you in the videos! After all these years, our team wants to give you some brand-new surprises in Cyrodiil, so we're not going to spoil that by giving away the best dungeon features in the trailer videos! https://www.youtube.com/watch?v=4tj52qR-rcM https://www.youtube.com/watch?v=j2cHMsYihlU We've worked hard to make the town, and the quest, lore-friendly and immersive. The dungeon is huge, but every single room has a purpose and a back-story, if the player cares to investigate dialog and in-game clues. You can play this as hack-and-slash, because a great deal of the NPC dialogs are optional, but this is really meant for the roleplay enthusiast who wants to think and strategize and interact with NPCs. There is a reason why this dungeon was built, why its denizens are doing what they are doing, and all of this ties into the back-story lore of the vanilla quest that triggers it. The dungeon contains hundreds of custom resources from modders' libraries, plus over one hundred custom tiles and set-pieces of my own creation. There are scripted traps, portals, gateways, puzzles, enchantments, potions, and animated objects, and some of the dungeon levels are full-custom meshes (that is, they are not tiled at all). You won't survive this dungeon by assuming it is just like the vanilla dungeons you've already explored! When you complete the quest line (yes, it's several interlocking quests), you earn the eternal gratitude of the town and a reward commensurate with the scope of the adventure. Four years in development, the Rathunas mod features over 100 voice-acted NPCs with a total of more than 3300 total lines of dialog, performed by 35 voice actors. Rathunas is being cinematically scored by a collaborative team of professional composers (you can hear samples of their work in the video trailers!). The current BETA release has temporary music in the interior spaces of the town, for testing purposes, but as of this release the final music scores are not yet completed. Two levels of the dungeon have a portion of their final music tracks included in this release. PREREQUISITES SUMMARY: (More details are in the README.txt file) Latest official patched version of Oblivion OBSE version 21 or later COBL Unique Landscapes - Brena River Ravine Strongly recommended but not required: Sound Commands Enhanced Music and Controls Wrye Bash is strongly recommended for installing the beta version. We plan to offer OMOD support later, but it is not available in this early release. BETA NOTES: This BETA release is fully playable. We are seeking player feedback on game balance and difficulty level. If you download, please track this file so you will be notified of updates (especially the music, which will be added as tracks are completed by the composers). The README.txt file is extensive and detailed. Before you install, please save yourself a lot of grief by taking a few minutes to read it. :-) This mod has been extensively tested by members of our team, but please do be aware that this is still a BETA release, not production status. It has a number of known bugs and a few incomplete features, and the main purpose of the beta release cycle is to find and fix other bugs. The two documentation files Rathunas-BUGLIST.txt and Rathunas-ISSUES.txt provide a list (unfortunately, with a few minor spoilers) of known problems. "Bugs" are problems that we expect to fix before production release. "Issues" are things we would like to fix, but in some cases they may be game-engine limitations that we are not sure we can overcome. We are still fine-tuning the game balance of battles. If you have constructive feedback on the battle difficulty, please comment (avoid spoilers if you can!). Tell us what general type of character you are playing (magic, stealth, or combat), your character's level, and where you have the difficulty slider for the game set. It is particularly useful if you can compare the difficulty of a Rathunas battle to those of other dungeons your character has explored at his or her current level. Just saying "The battle with ___ is too hard/too easy" doesn't help much, because we need a framework for comparison. If you find a bug that stalls one of the Rathunas quests, don't give up hope! Contact me (Syscrusher) by private message on TES Nexus or TES Alliance. I can provide console workarounds for almost any situation. PERMISSIONS: Please see the "Perms" link above for permissions and credits. Do NOT upload this mod to other sites without permission.
  2. What is Saviik City? Saviik City is a content mod that adds a new city to the existing world of Skyrim. Saviik City is a mod with depth and new lore built upon existing Skyrim lore. Saviik City provides the player with a new city to live out of, with their own living quarters within the Fortress. Dungeons below the city provide new exploration, while a full-fledged city both above and below ground provide the player with new stories, merchants, items, and quests. Current State Saviik City is still under development and months from being finished. Progress is coming along smoothly and only a few interiors are left before quest work begins. If you would like to participate in it's development by providing feedback and reporting bugs and other issues, please message me to get the latest version of the mod. I have hidden the mod's nexus page until it is much closer to being finished. Looking For: Texture Artists capable of doing both 1024 and 2048 textures. Textures that need done include recoloring roof and wall textures as well as making shop signs. Modelers who are capable of making mostly small changes to existing models, such as removing the dragon heads from Whiterun buildings or adding some missing side pieces to an overhang. Message me here on the forums if you would like to know more information about the exact jobs that need finished. Please note that this is not a team project, I simply cannot do these above textures/models/animation fixes myself. All contributors will be credited for their work. Lore Saviik City translates to Savior City, a reference to Dremvhalok as well as the Dragonborn. Dragons and the mortal races alike see the two as saviors, fighting for peace in a war-torn region. The vast majority of Saviik City's lore must be learned ingame through dialogue and books. Here is some basic material to get you started. The Fortress The Fortress has a couple levels above ground, but most of the Fortress is underground. The first few levels underground are the main living quarters of the Fortress and contain an inn as well as many shops. Fresh air is pumped throughout the Fortress with the use of Henrik's dwemer piping, which pumps in fresh air, pumps out bad air, and keeps temperatures within the Fortress comfortable. The Mines It is unknown why the miners left, but all signs suggest that it was a hasty departure. Those who have gone down into the deeper mine tunnels have never returned, and many rumors float around about the reason. Many of the mine tunnels have collapsed, become blocked, or caused other tunnels to collapse. This has caused a dangerous maze of tunnels, corridors, and mines. The Location Saviik City's Fortress is built upon an important site. This site has been a battleground countless times throughout history. While the site's history is not well documented and sketchy at best, it is known that many forts had been built there before Saviik City. The forts became damaged in battles and rebuilt by the victor. Tunnels continued to extend underground as some became blocked by collapses and others abandoned. For a short time, the area underneath the Fortress was a large mine system. The oldest known resident of the site was an unknown dragonpriest from ages past, when dragons roamed. Only the deepest tunnels show any remains of the dragonpriest's presence. The Sabre Cats The sabre cats of Saviik City are a big talking point in other parts of Skyrim, and many believe them to be rumors. Crin Garent is the only breeder of domesticated sabre cats in all of Skyrim, and his cats form a portion of the city guard. Factions Saviik City has many factions, not all of them working towards the same goals. Secretive groups are also working out of the city, though whether their goals are in line with the city's idea of world peace is anyone's guess. Specialty Hunters Guild The Specialty Hunters Guild is a group of former mercenaries, soldiers, and even bandits, who have gathered together to hunt down dangerous and evil beasts in Skyrim. Werewolves, vampires, trolls, and hagravens are common targets of the guild. Even the occasional dragon has met it's demise at the hand of the SHG. The Firehand Whether or not this group actually exists is still a debate within Saviik City and magical circles around Skyrim. The rumor is that Kyrik Firehand's assistants and associates form a secret group of mages with their own agenda. Dovah Kendov Elite group of guards trained by Dremvahlok, the Dovah Zeymahs, and many different masters of combat, war, and battle brought to Saviik City by the Dragonborn and Dremvahlok to train them. New recruits (which are rare and far between) are trained by the oldest members. They are taught to master basic combat with all weapons, though they only truly master the one-handed sword. Their other hand is used for casting the magic they've been trained, primarily consisting of wards, shields, and buffs. Dovah Zeymah Dragon Priests of the Dovah Temple of Saviik City, not to be confused with the ancient Dragon Priests. Dremvahlok has closely trained each one of them and all Dremdovahs consider them brothers of dragons. Sometimes, the Dragon Fire will pop, and an ember will fall to the ground. When this happens, a Dovah Zeymah will collect the ember and study the burns and cracks as a form of divination for near future events. The Feim No information available. FAQ The above ground screenshots and video show a relatively small town, not much more than a large village. Why is it called a city? A large portion, if not the majority, of Saviik City's citizens live underground in the Fortress. Will Saviik City have voice acting? At some point. It is not currently a high priority. If enough people demand it, and don't like reading dialogue without voice, then I will readjust my priorities. What kind of content will Saviik City add? Saviik City will contain questlines, new factions, a new guild, a new player home, and an entire functional city for the player to live. Small content is not being ignored either, as you will find plenty of new books about Saviik City's lore, new items in the city's stores, and much more. Is Saviik City clean? Saviik City is manually cleaned for dirty edits as well as automatically cleaned for Identical to Master records. Due to the nature of the mod, there are deleted references, and these are supposed to be there. What about optimization? Optimization is important in Saviik City as it has a much higher object count than anywhere in vanilla Skyrim. The exterior is optimized with occlusion planes, and large interiors are optimized with roombounds and portals. How compatible will it be? Compatibility with other mods is very important to me, as I usually have around one hundred or more mods on my own playthroughs. Saviik City will be compatible with almost any mod, except those that edit the exterior cells where Saviik City is located. Some mods that use keywords, such as Wet and Cold, will be compatible with all new and modified cells. Other mods that add items to NPCs such as cloaks and bandoliers will eventually have compatibility patches to add the items to NPCs added in the mod. You can find more screenshots of Saviik City at various stages of development on my deviantART. Screenshots
  3. After four years of development, we are pleased to announce the first public beta of Rathunas, a town and quest mod for Oblivion. Rathunas features over 100 NPCs, with 3300+ lines of dialog voiced by over 30 actors. Details, and a link to a 3 minute teaser trailer, are on the Rathunas download page.
×
×
  • Create New...