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Found 6 results

  1. SHADOW OF THE NECROPOLIS NAXXRAMAS IN SKYRIM RECRUITING SCRIPTERS! "I was cast out by my comrades, exiled, forced to wander the frozen wastes. But I was not alone... not entirely. The voice, now my only companion, guided me to my destination. Strange nightmarish creatures awaited me at the entrance..." Link to screenshots: http://imgur.com/a/oTCt4 Link to sample video (OLD VERSION BUT SHOWCASES AUDIO): For a while now I have been working on re-creating the famous World of Warcraft dungeon, Naxxramas, in Skyrim. Renowned for its unique atmosphere, significance in story and difficulty in the old days of vanilla World of Warcraft, Naxxramas was the ultimate challenge a player in Vanilla WoW could face, and even today its reputation has not faded. A floating necropolis, a giant tomb, Naxxramas was repurposed as an undead fortress and headquarters, commanded by the Arch-Lich Kel'Thuzad. If you ever played World of Warcraft you should also know how the dungeon was removed from the game and re-made as an arguably inferior version in Wrath of the Lich King, which today is a complete pushover and is almost forgotten. Goals "I felt my blood run cold, as cold as Icecrown itself. Inside, I bore witness to horrific acts, demonstrations of power. Power that could be mine for the asking. Terrified, I ran, but did not get far..." With this mod I aim to accomplish a few things by adding Naxxramas into Skyrim. First of all, I wish to honour the greatness of the dungeon in its original form, and pay respect to its legacy and the legacy of Blizzard's excellent work on the dungeon. Secondly, I wish to add an extremely challenging dungeon into a game that severely lacks challenging encounters and dungeons, especially considering Legendary leveling and the infamous Necromage/Vampire combo and blacksmithing / alchemy / enchanting. I hope to add a dungeon that will be a challenge to players that have already played the game a lot and have leveled their character to, say, 200 or 300+ and provide a "final level" to the game, a sort of "ultimate challenge" that will test the patience, determination and wits of all those who dare to enter Naxxramas' decrepit halls. Through scripting I hope to also add WoW-accurate encounters and boss-fights, and randomised loot drops, and to make the dungeon relevant to the world by implementing a minor quest and world-encounters, as the Scourge invades Tamriel... So far I have built about 3/4 of the Military Quarter / Death Knight Wing, but am progressing very quickly, and soon I will move on to other sections of the raid. However there are limits to what I alone can do. This is why I have come here, to ask for help in recreating one of the best dungeons from WoW in Skyrim. You can help! "All too soon, my choice was made. Too late did I realise that such power does not come without a price. Now the world will pay a far greater toll, for I have returned! I am Kel'Thuzad... Your curiosity will be the death of you!" What I need help with: Scripting. As much as I would love to script this dungeon myself, doing it would be extremely time consuming and almost impossible as I have no prior experience with scripting, and this, shamefully, is my first mod. Furthermore, scripting, like complex mathematics, goes way over my head and I can't understand it as much as I try. Therefore, I am requesting the help of any scripters that are willing to make this dungeon a reality. If no one helps then I'll just have to struggle on my own and it probably won't get released for years. Modelling / Texturing. Though not absolutely top-priority, this is still an important part of making Naxxramas stand out in the world of Skyrim, since I want the mod to encapsulate what is essentially an alien (undead) invasion where strange creatures from another world arrive in Tamriel with one purpose... extermination. So anyone willing to help in this department is more than welcome. I myself will handle building the dungeon, navmeshing, implementation, writing books for the dungeon, doing some voice acting etc, so I'll still be doing a lot of work - but I can't do everything since this is a rather complex dungeon to say the least. Even if you can't help, please leave a comment and feedback, and keep this thread alive. Share the link with your friends and spread the word: The Scourge is coming to Skyrim!
  2. Hello, this thread will describe my WIP mod. For years I have wanted one thing - first in Oblivion and now in Skyrim - a dungeon mod for Naxxramas, the legendary raid from World of Warcraft. It is a dungeon that I have obsessed over for quite some time, admiring the layout of the dungeon, the atmosphere, the music, the style and the theme of the dungeon - a giant crypt that floats in the sky as a citadel for the undead. Yet in all those years I saw only a few World of Warcraft dungeons made, including the excellent Shadowfang Keep and Scarlet Monastery dungeons for Oblivion, and the Molten Core mod for Skyrim. Many people talked of wanting a Naxxramas mod, but no one could be bothered making it themselves, including me. I waited and waited and kept discouraging myself saying "oh it would be too hard to learn CK". Anyway, after a long period of deliberation I decided that I would build Naxxramas myself if no one else would do it. And so, but a few days ago, I started work on the mod, and am currently building the Military Quarter of the raid making very good progress, and will follow this with the Frostwyrm Lair and central hub sections. I will not be basing this dungeon on the WOTLK version but on the original VANILLA version of the raid, including all enemies from that original, pure incarnation of the greatest dungeon ever designed. I have created a little backstory for why the undead scourge has invaded Tamriel, and that will be included in the mod in books scattered around the dungeon. This is a massive undertaking, because Naxxramas is a vast dungeon - a veritable city in fact. I'm not deterred though, and I'll keep going, simply because I am completely obsessed with Naxxramas, the Undead Scourge, undead in general and recreating it in Skyrim. Here's a list of things I'm going to include in the mod: World of Warcraft-accurate dungeon layout, structure, decoration and colouration. Music and ambient sounds from World of Warcraft to create an authentic atmosphere. Books, written by myself and also taken from World of Warcraft, to give the dungeon backstory and depth rather than making a quest line to reduce work (including gems like On Undeath) Voice files from the game to make the bosses feel closer to World of Warcraft. Accurate enemy names and abilities, including, but not limited to, massive health pools and devastating attacks. Incredibly difficult battles against bosses and standard enemies - it is Naxxramas after all - to the point where you will be pulling your hair out in frustration and wanting to rage quit from the game. Unless you cheat, but that doesn't count. Authenticity is my main goal with this mod - my first mod - because in my opinion if it doesn't look, sound and play like the original then there's no point doing it. As such my mod will be of the highest quality and may well take a long time to complete but it will be worth it in the end. I'm not trying to create something new with this mod, only to recreate a dungeon from another game using Skyrim's assets and some assets from World of Warcraft, giving credit of course. I don't want to be too ambitious and end up failing and so I probably won't put a questline in or any new meshes etc. because it's too much work. Of course, I really could do with some help. I can easily handle building the dungeon, navmeshing it, writing books, adding sounds and music and voice files, scripting etc. but I can't do everything. I really need someone that is fairly good at either importing or creating from scratch certain pieces of armour and also models for enemies, because while I could use Skyrim's, it would look stupid. I really need models for the following bosses: GLUTH (May use a Death Hound as a placeholder) LOATHEB (may resort to using a Troll as a placeholder) THADDIUS (Giant placeholder? Frost Giant?) KEL'THUZAD (although I may resort to using a Dragon Priest for him) GROBBULUS (no placeholder really available for this guy...) ...and the following enemies: ABOMINATIONS (might use Ash Spawn as a placeholder) WIGHTS (Draugr placeholder) SLIMES/ SLUDGES (Netch placeholder?) FUNGAL MONSTROSITIES (Troll placeholder probably) ...and the following weapons / pieces of armour: Level 60 Frost Resistance gear (such as Icebane Plate) Tier 3 armour sets. Shields The importance of including these weapon / armour models is paramount - if the loot and enemy appearances don't fit the bill then it will look half-baked. Maybe I'll have to learn how to do it myself if no one helps me, but then it will a) take more time and b) result in a higher chance I give up out of exhaustion. If you are willing to help but don't know what the above items / enemies look like I recommend looking them up. So, if you are good at modding and can help me, please let me know!
  3. Scarletpox

    Naxxramas Book

    From the album: WIP Naxxramas Mod for Skyrim

    An excerpt of a book in my WIP Naxxramas mod.

    © ScarletPox

  4. Scarletpox

    Naxxramas Book

    From the album: WIP Naxxramas Mod for Skyrim

    An excerpt of a book in my WIP Naxxramas mod.

    © ScarletPox

  5. Scarletpox

    Naxxramas Book

    From the album: WIP Naxxramas Mod for Skyrim

    An excerpt of a book in my WIP Naxxramas mod.

    © ScarletPox

  6. Hi there folks. Well the title really says it. Is there any way to export the Azeroth (World of Warcraft) World/Map, for example Kalimdor(or even Durotar) using some kind of program and then later import it into the Creation Kit? I think that the guys behind Skywind did the same thing with the Morrowind World/Map. Now please keep this on topic, I know my passion for WoW and my wish to see the massive landscapes in Skyrim graphics -isn't supported by everyone. So if anyone can help, well, thanks in advance! P.S I'm REALLY not technically gifted in any way.
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