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  1. Version 1.2.5

    342 downloads

    The crafting system is one of Skyrim's better features, but for thieves and archers, there's not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct. Ars Metallica aims to fill in some of the basic issues I had with the crafting system by doing the following: For vanilla Skyrim: Allow archers to forge their own arrows out of the various ore materials, wood, leather strips, and feathers. Indirectly making it somewhat useful to chop wood too. Allow thieves to make their own lockpicks out of iron or steel. Provide skill advancement for the use of the smelter to melt down ore. After all, that's as important as knowing how to shape it once refined. Provide skill advancement for the use of the tanning rack to make leather. That's far more important in my mind than the skill advances from using the leather to make stuff. Provide for a small amount of skill advancement from mining the ore itself out of ore veins. Provide the ability to melt down existing pieces of armor and some clutter items into ingots so that you can then use those ingots to make missing pieces of a set if you want. Allow members of factions to forge equipment appropriate to their guild. Thieves can make guild armor. Assassins can make Brotherhood armor. Legionnaires can make Imperial armor, and so on. For Dawnguard: Modifies the dragonbone arrow recipes and the crossbow bolt recipes to conform to the same formulas as vanilla. Disabled Dawnguard's native recipes. For Hearthfire: Provides smithing experience for using the various workbenches used to construct your homes. The drafting table does not count since nothing is actually built using it. For Dragonborn: Modifies the stalhrim and nordic arrow recipes to conform to the same formulas as the vanilla arrows. Adds smelting formulas to recover ore from stalhrim and nordic carved equipment. Adds crafting feathers to the Felsaad Tern. Note that all smelting of metals requires that you know the perk associated with that metal. For example, if you wish to smelt Dwemer scrap, you need to know the Dwemer Smithing perk first. This applies not just to smelting existing goods but also to smelting raw ore. This isn't a bug, it's a feature. My Patreon Page: https://www.patreon.com/arthmoor
  2. Hello, I was wondering if anyone has the mod called "John's Leveled List Overhaul." It adds many new armors and weapons to the game and it sounded very cool but I can't seem to find it anywhere online. If anyone has the mod stored on their drive and would be willing to share it with me I'd be very grateful! Thank you for considering.
  3. Version 1.4c SE

    36 downloads

    This version is for Skyrim Special Edition Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  4. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  5. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  6. Version 1.4a

    673 downloads

    Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil ClubSpiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell DaedricDaedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  7. Version 18.0

    234 downloads

    IMPORTANT NOTICE: Good day, fellow gamer From now on this mod will include any weapon of any tier I make based on regular skyrim-in-game-stuff. Basically I will create the biggest and best weapon-collection based on in-game-gear ****************************************************************************************************************************************************************** UPDATE: 18.0 (190 weapons now in total, mixed tiers, 70 orcish, 21 iron, 19 steel, 15 elven, 25 glass, 40 daedric). Hey there and welcome to my mod This mod contains a couple of brutal orcish butcher goodies: 11 Greatswords 11 Swords 9 Battleaxes 9 Waraxes 8 Warhammers 8 Maces 10 Daggers 2 Uniques (Slugger, Chopper) 2 Bows This mod contains also a couple of brutal iron butcher goodies: 4 Greatswords 4 Swords 2 Battleaxes 2 Waraxes 4 Warhammers 4 Maces 1 Daggers This mod contains also a couple of brutal steel butcher goodies: 4 Greatswords 4 Swords 4 Battleaxes 4 Waraxes 3 Daggers This mod contains also a couple of brutal elven butcher goodies: 5 Greatswords 5 Swords 5 Daggers This mod contains also a couple of brutal glass butcher goodies: 4 Greatswords 4 Swords 8 Battleaxes 8 Waraxes 1 Uniques (Falcon) This mod contains also a couple of brutal daedric butcher goodies: 10 Greatswords 10 Swords 5 Warhammers 5 Maces 10 Daggers They are craftable at any forge, temperable and enchantable. Stats for now are those of the regular tiers equivalent weapons. Berserker-editions have +1 damage and +1 critical. No overpowered stuff. Levelled list entries will be made soon when more tiers got filled up. Compatible with any other mod in existence. (All as usual) Have some fun ********************************************************************************************************************************************************** Q: Will there be any updates? A: Yep. Most likely, I highly recommend following the mod to get notified when I updated it ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK Permissions: NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! Mirrors: TESAlliance, DarkCreations. I advise strictly to not use my mods when you get them from another source. If anyone making a new-land-mod wants to use those weapons for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Just ask, I don't bite... at least most of the times. Every permission given will be stated right here in perms on the mods main release page on TESAlliance. **********************************************************************************************************************************************************
  8. Version 7.0

    49 downloads

    Hey there, and welcome to my mod Ragna-Roks Elven Weapons features 27 new custom weapons, to be crafted at any forge. Found under the elven section. All are craftable, temperable and enchantable. Lore friendly and ballanced. Could be that some are not on the screenshots, I uploaded dozens of mods in the last days here, so in case I missed one --> cut me some slack please Basically we have the regular elven weapons as thalmor retex versions, plus 4 completely new custom battleaxes, 2 waraxes, 2 swords, 2 greatswords, which all are available as regular elven weapons and also as thalmor retexes. All 27 weapons are standalone versions, no replacers, as usual.. Have some fun
  9. 58 downloads

    Hey there, and welcome to my mod Ragna-Roks Iron Weapons (aka Ragna-Roks Iron Stuff) features 9 modified iron weapons, to be crafted at any forge. Found under the iron section. All are craftable, temperable and enchantable. Lore friendly and ballanced. I made those to diversify skyrims iron section a little more, which is quite useful for either having more diversity in the regular game (if you add them to your levelled lists (done in 5 minutes)) or to have more models and options to chose from for new-land-mods. The weapons are standalone versions, no replacers, as usual. Have some fun
  10. Version 10.666

    273 downloads

    EDIT: I just added the missing optional retextures. Enjoy ********* Hey there, and welcome to my mod "Ragna-Rok's Stuff for real Berserkers" features 60 standalone weapons packed into a single mod. All are craftable, temperable and enchantable, to be found under the orcish smithing section. Lore friendly and balanced, no god stuff here. The weapons are a little heavier and need slightly more / different ingredients than regular orcish gear, but for that deal damage close to the ebony tier. Have some fun How to install: well, I am pretty sure you folks know that... anyhow. Open the rar-file, and simply put the stuff in the rar-file in your skyrim directory, so that the stuff I put in "Data" goes in your "Skyrim / Data" folder. Then go to the launcher, "Data Files", and check "Ragna-Rok Stuff". Custom meshes and textures ensure this mod works with any other mod you might run, so basically... changed your regular orcish textures? Works. Modified any regular orc-stuff in your game? Works. You even went so far to erase all your orc-stuff from your game? How could you! ... still, works. PS: I used to publish this mod on another web-site, well... it belongs simply here. Actually I kinda owe the tesalliance one, because the tutorials here helped me figuring out lots of those billions of problems that drive rookie-modder insane
  11. 40 downloads

    hey folks no screenshots here. if you cant take a joke, then better skip this awesome weapon-collection consisting of 3 weapons that were my personal answer to the bikini-chain-mail-skimpy-armor-wave that hit the webz hard a year back. as usual, craftable, enchantable, temperable, available at any forge. which section? --> youll notice when you see have fun
  12. Version 1.8

    542 downloads

    One of the biggest complaints and requests I see on the TES forums is the lack of a unique appearance for the many unique weapons in the game. This isn't much of a problem for the smaller less important weapons, but it is for the more important ones we receive as quest rewards or those that are tied to lore. Unique Uniques is an on going project that aims to fix this and give the unique weapons a unique appearance. The new designs for the weapons are based on established lore for either the weapon itself or the character wielding it, my own ideas have been mixed in too. All the assets are new High Quality replacers featuring unique designs. The following list contains all the Unique replacers currently available in Unique Uniques. Aegisbane Angi's Bow Bloodthorn Bolar's Oathblade Dragonbane Kahvozein's Fang Pale Blade Red Eagle's Bane/Fury The Longhammer Valdr's Lucky Dagger Windshear Shield of Solitude Alternates are optional alternate textures for the uniques. These Alternates give the uniques a slightly different appearance, like matching the colouring of a set of armour for example. The Alternates are optional files and are included in the main download. Alternate Oathblade - Blades This optional alternate for Bolar's Oathblade changes the colour scheme of the Oathblade to better match the Blade's Armour. Alternate Dragonbane - Golden This optional alternate for Dragonbane changes the colour scheme so the black ebony like metal is now a nice golden metal. Fit for Royalty! Alternate Angi's Bow - Scoped This is an optional replacer for Angi's Bow that adds a new scope to the bow. Extract the contents of the ZIP folder into your Data folder Make sure the Unique Uniques.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Unique Uniques.esp is checked in the Launcher
  13. Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club Glass Glass Bow Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword Steel Steel Bow Steel Shortsword Steel Longsword Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Longsword Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer Glass Glass Longsword Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi Steel Steel Staff Steel Club Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  14. Version 1.9

    867 downloads

    Weapon Improvement Project ================= Requirements: ================= Oblivion 1.2.0416 ================= Description: ================= This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs. Replaced so far: Iron Dagger Iron Battle Axe Iron Bow Iron Mace Iron Claymore Iron Longsword Iron Shortsword Steel Shortsword Steel Longsword Club Ebony Dagger Blade of Woe Mehrune's Razor Goldbrand Sword of the Crusader Mace of the Crusader ================= W.I.P Plugin (Optional) ================= Included is an optional plugin file that gives a unique appearance to rusty weapons and any fine weapons that done have alternatives (Iron Bow for example) ================= Installation ================= Extract the contents of the ZIP folder into your Data folder (Optional) Activate the Weapon Improvement Project.esp ================= Un-Installation: ================= (Optional) Delete the Weapon Improvement Project.esp Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Oblivion. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Marmoset Toolbag ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.
  15. Hello fellow TES gamers! Has anyone ever thought about creating a mod or overhaul for adding double wielding in Oblivion? I can't count how many times I have wished I could wield two daggers, or a short sword and an axe. I think it would be way cool with some sort of animation attached to it (possibly). I love it in Skyrim and have done it in ESO; but can't in TES4. I suppose it would take quite a large mod to pull it off. I'm interested in learning to mod, and might be willing to put time and effort into a project of this sort; although I would definitely need a mentor to do something like this. Any ideas, or thoughts? Idoldissr
  16. Hey everyone Just wanted to start a new topic on the not so ordinary things which I have been working on such as Comic Book and Movie Related Content. I am going to start a Customizable IronMan as my next mod on this site. If you would like me to bring some of my other work here just leave the request on this topic page. I have Terminator, Star Wars, Highlander, Superman, Krull, Underworld, Ninja Gaiden, Asgardian Race (Thor), and Blade (the day walker) so far that is. I will also be streaming live occasionally from http://www.twitch.tv/kalthekryptonian on anything from making new mods to tutorials and tips for new modders. Also if anyone needs to reach me message me here or Steam.
  17. From the album: Insane Creations

    Oblivion - W.I.P #1

    © ©InsanitySorrow 2013

  18. Well at the moment I'm working on a weapon set based around the bear claws in Skyrim, I'm not great at texturing and I would really like somebody to really improve my skills and my weapons significantly. Please only use this file for helping me out, thanks. File: http://www.filedropper.com/bearweapons
  19. SCARCITY - Less Loot Mod - From the Maker of Character Creation Overhaul and Random Alternate Start Author: Syclonix Current Version: 1.0.0 Download at Skyrim Nexus If you enjoy this mod please Endorse it! DESCRIPTION: It's no secret that Skyrim's economy is broken--Worse yet, the more weapon/armor/creature mods you add to your game the more disproportionate Skyrim's economy becomes. Scarcity fixes this problem by reducing the amount of loot in-game and making finding rare items rewarding once again. There are less weapons and armors lying around, potions and gems are scarce, and enchanted items and magic staves are now genuine treasures. Moreover, it reduces loot so you don't have to keep making trips to the same cleared dungeon again and again just to haul everything back. Overall, Scarcity makes loot 4x less likely to find inside containers, dead creatures, and dead NPCs, and affects everything from arrows to lockpicks to scrolls. It will not touch quest-related items or items equipped by NPCs (as opposed to unequipped loot) so that fights will still be tough. It also does not touch gold (use kuertee's Gold adjustment mod for that). Best of all Scarcity is fully compatible and will integrate well with all other mods, even those altering levelled lists (see "Compatibility" section). In the future versions I will make the rarity of loot adjustable either by separate esps or MCM menu and also add Dawnguard and Dragonborn support. COMPATIBILITY: Scarcity is fully compatible with all other mods that add items to the game or alter existing levelled lists. All you need to do is include it in your Bashed Patch (see "Installation"). Scarcity will apply to all mod-added items that utilize Skyrim's vanilla levelled loot lists. Scarcity will not touch mod-added items that are outside of loot lists; for example Scarcity will not affect NPCs equipped weapons and armor, only the additional weapons and armor they might drop upon death. RECOMMENDED MODS:Gold adjustment by kuertee - The inspiration for this mod! Scarcity affects all item types but you can use kuertee's mod to further tweak occurrences of certain items as well as gold.Trade and Barter by kryptopyr - Essential mod for balancing Skyrim's economy and adjusting it to your liking. I use fBarterMin 3.5, fBarterMax 7.5, and -40% Buying Price Adjustment to make it worthwhile to only sell items above a 10:1 Value/Weight ratio, while keeping buying prices close to vanilla, and making Speech skill more valuable.Reduced Gold Rewards for Quests by mjharper - Can work alongside kuertee's mod if you don't want gold from quests removed dynamically because of the immersion-breaking "Gold Removed" messages.Morrowloot by Trainwiz - Highly recommended. Removes high level armor/weapons/items from levelled lists and places them physically in the world where they make sense. Unfortunately, it also removes crafting recipes for high level armors, but you can edit the mod yourself to add them back in or use the Morrowloot - Nwah Edition below.Morrowloot - Nwah Edition by Kotep - Same as above with the ability to craft high level armors, but not up to date.Morrowloot - Unofficial Dawnguard Patch by Scyantific - Removes Daedric weapons/armor from Dawnguard Dragons in Dawngaurd.Skyrim Scaling Stopper by David Brasher - Highly Recommended. Enemies and loot don't level with you, instead you have a chance to encounter all levels of enemies/loot. More difficult. More rewarding. Use a Bashed Patch to make it work with Morrowloot.INSTALLATION:Download using Nexus Mod Manager or download manually and copy all files in the 'Data' folder to Skyrim's 'Data' folder then enable the 'Scarcity - Less Loot Mod.esp' file.(OPTIONAL) If you use Wrye Bash, include this mod when creating your Bashed Patch, but DO NOT use any Bashed Tags. LOAD THE MOD RIGHT BEFORE THE BASHED PATCH.(OPTIONAL) If you are also using TES5Edit DO NOT include this mod in your Merged Patch.If you do not use a Bashed Patch I suggest loading this mod close to the top of your load order, before mods that add items to the game otherwise you may not see those items show up. Note, however, that without the Bashed Patch you may not get all the changes from both mods. UNINSTALLATION: Disable the mod manually or uninstall using Nexus Mod Manager. Any containers you have already encountered will respawn their contents regularly after the default cell reset period (usually 10 game days). UPDATE HISTORY: Version 1.0.0 - Released January 2nd, 2014Initial Release CREDITS & PERMISSIONS:The source code for this mod is included for personal use. Please do not publicly modify or redistribute this mod without my permission.Thank you Bethesda for making my all time favorite games and providing us with the tools to mod them.Credit goes to kuertee's Gold adjustment, and theNiceOne's Enhanced Economy mod for Oblivion for inspiring the ideas behind this mod. "This is real love—not that we loved God, but that he loved us and sent his Son as a sacrifice to take away our sins." -1 John 4:10
  20. 75 downloads

    A sword in the style of some Sumatran weapons. A crude, rusted weapon. Perfect for vagabonds with a more exotic flair. Intended for use in your own mods, but it is game-ready and can be crafted at any forge, bearing identical properties to Skyforge Steel. To install, simply extract in your Skyrim install directory.
  21. From the album: Custom Asset Blues

    So is there any Indonesian culture or folklore in the Elder Scrolls? I'm not a hundred percent on the real-world equivalents represented by Akavir and Yokuda. I've always loved the shapes of Indonesian swords, and even the cruder ones tend to have a kind of utilitarian grace. This one was came out fairly quickly. The pattern burnt into the wooden handle was a lot of fun to make; It's a shame it's obscured by the cracks in the wood. In these images it's only clear thanks to a fairly strong area lamp used as a key light. I may texture a better quality version with an ivory handle and no rust just to show it off. As ever, criticism on my texturing and modelling is welcome and encouraged.
  22. From the album: Custom Asset Blues

    512 triangles, plus 80 for the blood-stain mesh.
  23. From the album: Custom Asset Blues

    Dagger based on the exquisite artworks of David Broadwell. Import was finally successful; materials, specular and normal maps seem to be working correctly, as well as blood mesh. Now all that's left is to finish the textures to a satisfactory quality. Then perhaps I'll finally be able to release one of these projects.
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