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Found 32 results

  1. Version 1.1

    7 downloads

    This mod aims to restore a small amount of weapons and Slippers that were left out of a final version of the game. Below is the list. While small, it took a good amount of time to add them in. There were also a lot of keys added. I can't list them all.Herder's Crook - Was added to multiple herders within the game (But not all, and was exclusively kept away from the Ashlanders.)Iron Fork - Was placed in Big Head's shack, can also be found rarely in other places.Wings of the Queen of Bats - Can be found near a dead adventurer in MasseranitAnora's Club - Can be found on a bandit near Pelagiad.Slippers of Doom - Can be bought from a shady Argonian in Vivec.Staff of Llevule - Found in the Andrano Ancestral Tomb.
  2. Version 1.4c SE

    9 downloads

    This version is for Skyrim Special Edition Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  3. Version 1.4a

    580 downloads

    Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil ClubSpiked Club [*]Glass Glass Bow [*]Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword [*]Steel Steel Bow Steel Shortsword Steel Longsword [*]Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell DaedricDaedric Longsword Daedric Katana [*]Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer [*]Glass Glass Longsword [*]Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi [*]Steel Steel Staff Steel Club [*]Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  4. Version 18.0

    169 downloads

    IMPORTANT NOTICE: Good day, fellow gamer From now on this mod will include any weapon of any tier I make based on regular skyrim-in-game-stuff. Basically I will create the biggest and best weapon-collection based on in-game-gear ****************************************************************************************************************************************************************** UPDATE: 18.0 (190 weapons now in total, mixed tiers, 70 orcish, 21 iron, 19 steel, 15 elven, 25 glass, 40 daedric). Hey there and welcome to my mod This mod contains a couple of brutal orcish butcher goodies: 11 Greatswords 11 Swords 9 Battleaxes 9 Waraxes 8 Warhammers 8 Maces 10 Daggers 2 Uniques (Slugger, Chopper) 2 Bows This mod contains also a couple of brutal iron butcher goodies: 4 Greatswords 4 Swords 2 Battleaxes 2 Waraxes 4 Warhammers 4 Maces 1 Daggers This mod contains also a couple of brutal steel butcher goodies: 4 Greatswords 4 Swords 4 Battleaxes 4 Waraxes 3 Daggers This mod contains also a couple of brutal elven butcher goodies: 5 Greatswords 5 Swords 5 Daggers This mod contains also a couple of brutal glass butcher goodies: 4 Greatswords 4 Swords 8 Battleaxes 8 Waraxes 1 Uniques (Falcon) This mod contains also a couple of brutal daedric butcher goodies: 10 Greatswords 10 Swords 5 Warhammers 5 Maces 10 Daggers They are craftable at any forge, temperable and enchantable. Stats for now are those of the regular tiers equivalent weapons. Berserker-editions have +1 damage and +1 critical. No overpowered stuff. Levelled list entries will be made soon when more tiers got filled up. Compatible with any other mod in existence. (All as usual) Have some fun ********************************************************************************************************************************************************** Q: Will there be any updates? A: Yep. Most likely, I highly recommend following the mod to get notified when I updated it ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK Permissions: NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! Mirrors: TESAlliance, DarkCreations. I advise strictly to not use my mods when you get them from another source. If anyone making a new-land-mod wants to use those weapons for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Just ask, I don't bite... at least most of the times. Every permission given will be stated right here in perms on the mods main release page on TESAlliance. **********************************************************************************************************************************************************
  5. The Elder Scrolls V: Guardians Greetings everyone! I am not new to modding, but I am new to the TES Community. I am making a Faction Questline mod for TESV:Skyrim and was pushed by people to start a thread, to attract people, get help and gain recognition. Below are categorized details of my mod, and images to get people interested. Planned and implemented features Custom Weapons and armor Custom textures - Banners, dragon skin ect. Dungeons and placed to explore throughout the storyline Soundtrack 4-6 (or more) hours of gameplay Over 30 Fully voiced NPC Followers New world(s)/realms Custom Interior Meshes New Spells/shouts Lore-friendly Storyline/Description My mod is a faction mod with two sides - The Guardians & The Assassins Guild. My mod is a faction mod with two side - The Guardians & The Assassins Guild. The Guardians are a faction which were originally made to put an end to the AG, destroy and rid them of the world. However, Time passed, and plans changed, and they evolved into an honorable warriors guild of loyal fighters - but this doesn't mean they still don't have it out for their enemies. The leader Mallorie, leads with an iron fist and will do whatever it takes to keep her daughter, Dorothy, and her people safe. Although this woman has a Kind exterior, this is merely just a guise for her burning hatred for the Assassins Guild, and her passion to destroy them. The Guardians are currently located on Cheriton Valley, a small Island North-West of Dawnstar. They worship Mara, goddess of love and compassion, as they believe she is the key to The Cube of LIght. The Assassins Guild, like the Guardians, were built for one purpose: To retrieve The Cube Of Darkness and plummet the world into their idea of "Utopia". The AG are ruthless, and will do what ever it takes to get their goal. They are not to be messed with as their revenge will be bitter and sour, and will extort, kill, or ruin you and even the ones you love. The leader, Freyana rules along side Trustworthy Gideon whose people respect and love - and the feeling is mutual. The Cube of Darkness can be stopped with The Cube of Light, but who will find what first? -- Major Characters -- Mallorie Vallecius - Mallorie is the leader of The Guardians, and mother to Dorothy. She is firm and and an all round nice woman, whose opinions are respected and never questioned. Mallorie has some trust issues, and therefore is not very warming to strangers. She tries to make sure everyone stays in line and keeps up the peace within the Village. 2 years prior in which these events take place, Mallorie was left by her husband, leaving her and Dorothy all alone. This led to added stress, and trust issues Mallorie would later develop. Mallorie's mother died early, so she couldn't remember her. Her and her sister were raised in Cyrodiil (they are imperials). Mallorie met her love, In Cyrodiil and was married by 24. At 25, Mallorie became pregnant, in the year she lost her father. Mallorie was then told she would travel to Skyrim, following in her father's footsteps and leading the Guardians. All the stress and grief caused Mallorie to lose her child. By 27, Mallorie was pregnant again, and had a daughter named Dorothy. The settled in Cheriton Village and lived there up until She was left by her husband, without a single Goodbye or note. Dorothy Vallecius - Dorothy is the daughter of Mallorie. Before Dorothy's father walked out on her mother, she was taught how to wield a sword and can fight (unlike all other children in Skyrim) and has a very strategic mind and constantly tries to get involved in her mother's Affairs (which angers Dorothy as her mother refers to it as "Adult's work"). Dorothy is cynical, sly but it is all just a cover to mask her insecurity and feelings. Dorothy and the player relate as the player is "the only one that understand's her". Sidvarr - Sidvarr was intentionally made to be One of the original dragon priests after betraying them like everyone else. However, to save himself from this fate, Sidvarr sealed himself in a tomb, In hopes that the next dragonborn would rescue him and take him to The Guardians. Because of this, Sidvarr is extremely good with magic and health (which gives the opportunity for custom spells that can be taught to the player) and knows dragon shouts (which can also be taught to the player). The reason Sidvarr remembers everything is because as a Magic Scholar and an unofficial dragon priest, he was able to teach himself the knowledge, meaning and current events in Skyrim. Sidvarr is kind and good, but when it comes to getting what he wants, this is blinded by his impatience and desire the eats away at him. Mary-Anne Golden-Hilt - Mary-Anne Golden-Hilt, is a feisty Weapons and Armor Saleswoman for The Guardians. The Golden-Hilt's are a fierce line of honorable warriors that have been serving the Guardians for centuries - Smithing is in her blood. Mary-Anne is down to earth, determined and won't let anything get in her way. Her hostility is conditional, if she doesn't know someone very well. She thinks highly of herself - and is intelligent and strategic. Her last recorded family member is her ancestor Gormlaith Golden-Hilt, who fought in the Dragon war against Alduin. After that her family tree is scattered or missing. Freyana Black - Freyana Black is the Leader of the Assassins Guild. She loves her people, and her people love her back, as she continues to thrive in looking after them. She doesn't move until her people are happy and trusts each and every on of them with with her life. Her people's decisions are equally as valid as hers and listens and respects everybody. Mallorie's past and personal life are shrouded in mystery. Being the leader at a young age sometimes gets to her, and has been using Skooma to "treat" her pain. She rules along side a trustworthy Gideon, serving as Second in command. Gideon - Gideon is Freyana's right hand and Second-in-command. He is rude, and witty and likes things done his way; on several occasions, Freyana can be seen trying to calm him down. During the course of the mod, Gideon's character will unfold even more as the plots continue. Gideon is not a true Assassin, as he doesn't believe in killing, but doesn't eliminate it as a possible solution. He thinks very high of himself and looks down on everyone, most likley due to his authority and egotistic-like driven nature. Cindy - Cindy is a member of the Assassin's Guild. Cindy was forced into the AG and Gideon and Freyana (her superiors) treat her poorly with little to no respect at all. They refer to her as a "wreck, useless, weak" etc. Cindy doesn't have any other friends within the guild and is mostly scared of the people there. For example, when the player talks to Cindy she will end with " I... I have to go... I shouldn't be talking to you". She is Gideon's assistant who treats her like nonsense and most likely thinks the worst of her. Although Cindy is a good down-to-earth person, she isn't happy where she is, as everyone refuses to see the good in her. Cindy's father was part of the AG, but unfortunately her mother found out, and the AG ordered her father to kill Cindy's mother. After doing so her father went into hiding and Cindy was forced in, by her father before he went into hiding and the AG. Guardians Faction Lore: Vallecius Men have been leading The Guardians on Cheriton Village for centuries. Established in the second Era, The Guardians have been known for their constant attacking against the Assassins Guild and their "burning fire in which they drive the swords through their enemies hearts". Due to Mallorie's father having two daughters before he passed away - Mallorie the eldest, for the first time in over 1000 years, a woman leads The group of warriors. Eventually, The Guardians moved on from the idea of getting The Cube Of Darkness. As generations came and went, The Guardians are now known to provide protection, offer services, help people, and more. However, The Assassins Guild still exist, and the Cube of Darkness isn't far from their priority list... Assassins Guild Faction Lore: Thornor Vallecius married a beautiful maiden called Joldima. Thornor was an extremely wealthy man who lived in Vallecius Manor; a twelve bedroom estate by himself. After meeting the love of his life, two years later she bore him two sons. When Thornor decided to stay with his mother; following her injuries - he come home to find his two children dead on the floor and his wife laughing. Her eyes, posture and everything had changed. When Thornor, grief-stricken asked his wife, bewildered, she laughed uncontrollably and started using magic and sorcery - a skill Joldima never possessed. As Thornor bled in front of her, He crawled to the basement and discovered a cube glowing red that lit of a painful light when going close. After removing the cube from the pedestal, the house engulfed in flames, and they were transported to a small Island off the coast of Dawnstar. Joldima was screeching and weeping about what she had done to her children. She said the only way to undo the evil she did, she had to get the Cube Of Darkness. Thornor heavily disagreed, and Joldima left him. Years later, after Thornor had moved on with another son and wife; Joldima was driven mad by the Deadra, after being inflicted with the Cube and continued to self Distruct. Molag Bal, Azura and Clavicus Vile used their worshippers as pawns, and handed them over to Joldima. Upon meeting her, they all instantly became possessed, and starting killing innocent townsfolk, hunting humans and doing other crazy unbelievable havoc on Tamriel. To make themselves more known, Clavicus Vile granted Joldima Immortality, and bestowed upon her the name of Black - which she and her followers continued to use. However, when a member of the Guardians found their hideout (Thornor had been building up an alliance of his own to stop his wife and her deathwish way of living her life) they stole The Cube . As punishment, The Deadra seized the Cube and stripped away the Asassins Immortality. The Cube of Darkness have never been found since. Joldima swore on everything she held dearest, that she would kill the people who caused her undoing - and thus A war and the Assassins Guild were born. Current Members Of the Team: yllib - (Jhon Thomas) - Custom Meshes and textures maker OrganicView - Music Composer McKenzie Rose - Voice Actress (Cindy & Dorothy) Elijah Lucian - Voice Actor (Gideon) Oscar Furey - Voice Actor (Sidvarr & Miscellaneous Male Voices) Cassandra Wlasyslava - Voice Actress (Female Miscellaneous Voices) Mike Hall - Voice Actor (Male Elf & Other Male Miscellaneous Voices) Screenshots: AG Cave - http://drive.google.com/open?id=0B_cUccOzIckzVG0xeUpPZjh3YTA Assassins Guild - https://drive.google.com/open?id=0B_cUccOzIckzdW9uYVVzRi1Fb1U Cheriton Manor - http://drive.google.com/folderview?id=0B_cUccOzIckzaTIxU0pFcnZaWUk&usp=sharing Cheriton Village - http://drive.google.com/folderview?id=0B_cUccOzIckzRXVuQ1d3enRyejQ&usp=sharing Thank you so much and I hope you have a good time browsing through my mod. I am still looking for team members, so I will be on here actively. Feel free to comment & post or PM me!
  6. Version

    37 downloads

    Hey there, and welcome to my mod Ragna-Roks Iron Weapons (aka Ragna-Roks Iron Stuff) features 9 modified iron weapons, to be crafted at any forge. Found under the iron section. All are craftable, temperable and enchantable. Lore friendly and ballanced. I made those to diversify skyrims iron section a little more, which is quite useful for either having more diversity in the regular game (if you add them to your levelled lists (done in 5 minutes)) or to have more models and options to chose from for new-land-mods. The weapons are standalone versions, no replacers, as usual. Have some fun
  7. Version

    25 downloads

    hey folks no screenshots here. if you cant take a joke, then better skip this awesome weapon-collection consisting of 3 weapons that were my personal answer to the bikini-chain-mail-skimpy-armor-wave that hit the webz hard a year back. as usual, craftable, enchantable, temperable, available at any forge. which section? --> youll notice when you see have fun
  8. Lore Weapon Expansion (L.W.E) is a project that aims to expand the available weapons found in-game via loot and the crafting menu. All of the included weapons are lore based, meaning they are either based on designs found in previous games (with visual upgrades) or based on descriptions/places/characters mentioned in the series lore. The new weapons are distributed via leveled lists so you'll come across them during your adventures, some are also craft-able and can be found in the crafting menu once you have the required perks and all weapons can be upgraded too. The Silver weapons also come with the additional silver effect, so the undead will receive more damage. Lore Based Weapons: Cyrodiil Club Spiked Club Glass Glass Bow Iron Iron Battleaxe Iron Bow Iron Dagger Iron Mace Iron Longsword Iron Claymore Iron Shortsword Steel Steel Bow Steel Shortsword Steel Longsword Silver Silver Dagger Silver Shortsword Shivering Isles Golden Saints Longsword Vvardenfell Daedric Daedric Longsword Daedric Longsword Dwemer Dwemer Battleaxe Dwemer Claymore Dwemer Dagger Dwemer Mace Dwemer Sword Dwemer Shortsword Dwemer War Axe Dwemer Warhammer Glass Glass Longsword Iron Iron Longsword Iron Club Iron Warhammer Iron Mace Iron Tanto Iron Wakizashi Steel Steel Staff Steel Club Nordic Nordic Dagger All Add-Ons are standalone plugins and do not require Lore Weapon Expansion, though it is highly recommended. Goldbrand - A Legendary Katana created by Boethia, it is rumored to be residing in Skyrim. Daedric Crescent - It is rumored that Mehrunes Dagon reclaimed the last known Daedric Crescent when the Nerevarine left Vvardenfell and has it locked away somewhere in Skyrim. Relics of the Crusader - It is rumored that the Champion of Cyrodiil left them as an offering to the Divine well travelling through Skyrim. Blade of Woe - A Unique Mesh and Texture replacer for the Blade of Woe, bringing back it's previous visual appearance from TES4: Oblivion. Extract the contents of the ZIP folder into your Data folder Make sure the Lore Weapon Expansion.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Lore Weapon Expansion.esp is checked in the Launcher
  9. Hello fellow TES gamers! Has anyone ever thought about creating a mod or overhaul for adding double wielding in Oblivion? I can't count how many times I have wished I could wield two daggers, or a short sword and an axe. I think it would be way cool with some sort of animation attached to it (possibly). I love it in Skyrim and have done it in ESO; but can't in TES4. I suppose it would take quite a large mod to pull it off. I'm interested in learning to mod, and might be willing to put time and effort into a project of this sort; although I would definitely need a mentor to do something like this. Any ideas, or thoughts? Idoldissr
  10. Hey everyone Just wanted to start a new topic on the not so ordinary things which I have been working on such as Comic Book and Movie Related Content. I am going to start a Customizable IronMan as my next mod on this site. If you would like me to bring some of my other work here just leave the request on this topic page. I have Terminator, Star Wars, Highlander, Superman, Krull, Underworld, Ninja Gaiden, Asgardian Race (Thor), and Blade (the day walker) so far that is. I will also be streaming live occasionally from http://www.twitch.tv/kalthekryptonian on anything from making new mods to tutorials and tips for new modders. Also if anyone needs to reach me message me here or Steam.
  11. From the album Insane Creations

    Oblivion - W.I.P #1

    © ©InsanitySorrow 2013

  12. Version 7.0

    34 downloads

    Hey there, and welcome to my mod Ragna-Roks Elven Weapons features 27 new custom weapons, to be crafted at any forge. Found under the elven section. All are craftable, temperable and enchantable. Lore friendly and ballanced. Could be that some are not on the screenshots, I uploaded dozens of mods in the last days here, so in case I missed one --> cut me some slack please Basically we have the regular elven weapons as thalmor retex versions, plus 4 completely new custom battleaxes, 2 waraxes, 2 swords, 2 greatswords, which all are available as regular elven weapons and also as thalmor retexes. All 27 weapons are standalone versions, no replacers, as usual.. Have some fun
  13. Well at the moment I'm working on a weapon set based around the bear claws in Skyrim, I'm not great at texturing and I would really like somebody to really improve my skills and my weapons significantly. Please only use this file for helping me out, thanks. File: http://www.filedropper.com/bearweapons
  14. Version 1.4

    55 downloads

    Name: Statue Weapons and Armor Resource Version: 1.4 Date: 1/17/2014 Category: Weapons and Armor Author: ElderScrollsFan001 Source: TESNexus.com HomePage: TESNexus.com ================= Requirements: ================= Oblivion 1.2.416 ================= Description: ================= I've been practicing editing mesh files as a result I've been able to extract some of the weapons and armor from some of the statues in game. If anyone would like to make better custom textures for these items feel free to. My person skills on making textures are not quite up to par yet. ================= Details: ================= I've been practicing editing mesh file as a result i been able to extract some of the weapons and armor from some of the statues in game. I not very good at a make custom textures so I use the fine steel longsword texture and fine steel claymore combine with texture from Undead knight and medieval weapons by Lazarus. if anyone would like to make custom textures for the weapon and shield please feel free. This is Resource file with no esp so you'll have to use the constuction set to plug them in game. 1.1 add sword mesh from the Statue of Morihaus in the arena district. 1.3 fix and issue with colision that caused the weapons to roll stanly on the ground 1.4 adds a shield made from the mesh of the chorrol staute and adds in the texture for the BoethiahBattleAxe ================= Installation: ================= =============== Manual Install =============== 1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. 2. Start Oblivion Launcher, click Data Files, and enable the Statue Weapons and Armor Resource.esp file(s). =============== OBMM Install =============== Installing the Mod 1. Extract the archive to any other folder. 2. Copy the extracted archive to [install Path]OblivionOBMMMods 3. Start Oblivion Mod Manager 4. Click the Create button 5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button. 6. Click the Create OMOD button, wait until it finishes, then click the Ok button Activating the Mod 1. Start Oblivion Mod Manager 2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue =============== BAIN Install =============== 1. Copy the entire archive into your Oblivion ModsBash Installers folder. 2. In Wrye Bash Installers tab, highlight the new archive. 3. Check any sub-folders, ESP/ESM's as required. 4. Right click the archive name and Install. 5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first). ================= Un-Installation: ================= =============== Manual Un-Install =============== 1. Start Oblivion Launcher, click Data Files, and enable the Statue Weapons and Armor Resource.esp file(s). 2. Delete the files/folders associated with the mod. =============== OBMM Un-Install =============== 1. Start Oblivion Mod Manager 2. Double click the mod to deactivate it, once finished the icon will turn green =============== BAIN Un-Install =============== 1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod. 2. In Wrye Bash Installers tab, right click on the archive name and Uninstall. 3. Rebuild Bashed patch. ================= Incompatibility: ================= None that I know of ================= Known Issues: ================= None that I know of. ================= Credits: ================= Thanks to InsanitySorrow for his ReadMe Generator this file is based on. Thanks to Bethesda for creating Oblivion. Undead knight and medieval weapons by Lazarus ================= Tools Used: ================= Insanity's ReadMe Generator GIMP Blender Nifskope ================= Licensing/Legal: ================= You can do whatever you want with this, all I ask is that you give full credit for any work used. I would also appreciate you letting me know where the work was used.
  15. SCARCITY - Less Loot Mod - From the Maker of Character Creation Overhaul and Random Alternate Start Author: Syclonix Current Version: 1.0.0 Download at Skyrim Nexus If you enjoy this mod please Endorse it! DESCRIPTION: It's no secret that Skyrim's economy is broken--Worse yet, the more weapon/armor/creature mods you add to your game the more disproportionate Skyrim's economy becomes. Scarcity fixes this problem by reducing the amount of loot in-game and making finding rare items rewarding once again. There are less weapons and armors lying around, potions and gems are scarce, and enchanted items and magic staves are now genuine treasures. Moreover, it reduces loot so you don't have to keep making trips to the same cleared dungeon again and again just to haul everything back. Overall, Scarcity makes loot 4x less likely to find inside containers, dead creatures, and dead NPCs, and affects everything from arrows to lockpicks to scrolls. It will not touch quest-related items or items equipped by NPCs (as opposed to unequipped loot) so that fights will still be tough. It also does not touch gold (use kuertee's Gold adjustment mod for that). Best of all Scarcity is fully compatible and will integrate well with all other mods, even those altering levelled lists (see "Compatibility" section). In the future versions I will make the rarity of loot adjustable either by separate esps or MCM menu and also add Dawnguard and Dragonborn support. COMPATIBILITY: Scarcity is fully compatible with all other mods that add items to the game or alter existing levelled lists. All you need to do is include it in your Bashed Patch (see "Installation"). Scarcity will apply to all mod-added items that utilize Skyrim's vanilla levelled loot lists. Scarcity will not touch mod-added items that are outside of loot lists; for example Scarcity will not affect NPCs equipped weapons and armor, only the additional weapons and armor they might drop upon death. RECOMMENDED MODS:Gold adjustment by kuertee - The inspiration for this mod! Scarcity affects all item types but you can use kuertee's mod to further tweak occurrences of certain items as well as gold.Trade and Barter by kryptopyr - Essential mod for balancing Skyrim's economy and adjusting it to your liking. I use fBarterMin 3.5, fBarterMax 7.5, and -40% Buying Price Adjustment to make it worthwhile to only sell items above a 10:1 Value/Weight ratio, while keeping buying prices close to vanilla, and making Speech skill more valuable.Reduced Gold Rewards for Quests by mjharper - Can work alongside kuertee's mod if you don't want gold from quests removed dynamically because of the immersion-breaking "Gold Removed" messages.Morrowloot by Trainwiz - Highly recommended. Removes high level armor/weapons/items from levelled lists and places them physically in the world where they make sense. Unfortunately, it also removes crafting recipes for high level armors, but you can edit the mod yourself to add them back in or use the Morrowloot - Nwah Edition below.Morrowloot - Nwah Edition by Kotep - Same as above with the ability to craft high level armors, but not up to date.Morrowloot - Unofficial Dawnguard Patch by Scyantific - Removes Daedric weapons/armor from Dawnguard Dragons in Dawngaurd.Skyrim Scaling Stopper by David Brasher - Highly Recommended. Enemies and loot don't level with you, instead you have a chance to encounter all levels of enemies/loot. More difficult. More rewarding. Use a Bashed Patch to make it work with Morrowloot.INSTALLATION:Download using Nexus Mod Manager or download manually and copy all files in the 'Data' folder to Skyrim's 'Data' folder then enable the 'Scarcity - Less Loot Mod.esp' file.(OPTIONAL) If you use Wrye Bash, include this mod when creating your Bashed Patch, but DO NOT use any Bashed Tags. LOAD THE MOD RIGHT BEFORE THE BASHED PATCH.(OPTIONAL) If you are also using TES5Edit DO NOT include this mod in your Merged Patch.If you do not use a Bashed Patch I suggest loading this mod close to the top of your load order, before mods that add items to the game otherwise you may not see those items show up. Note, however, that without the Bashed Patch you may not get all the changes from both mods. UNINSTALLATION: Disable the mod manually or uninstall using Nexus Mod Manager. Any containers you have already encountered will respawn their contents regularly after the default cell reset period (usually 10 game days). UPDATE HISTORY: Version 1.0.0 - Released January 2nd, 2014Initial Release CREDITS & PERMISSIONS:The source code for this mod is included for personal use. Please do not publicly modify or redistribute this mod without my permission.Thank you Bethesda for making my all time favorite games and providing us with the tools to mod them.Credit goes to kuertee's Gold adjustment, and theNiceOne's Enhanced Economy mod for Oblivion for inspiring the ideas behind this mod. "This is real love—not that we loved God, but that he loved us and sent his Son as a sacrifice to take away our sins." -1 John 4:10
  16. Version 10.666

    179 downloads

    EDIT: I just added the missing optional retextures. Enjoy ********* Hey there, and welcome to my mod "Ragna-Rok's Stuff for real Berserkers" features 60 standalone weapons packed into a single mod. All are craftable, temperable and enchantable, to be found under the orcish smithing section. Lore friendly and balanced, no god stuff here. The weapons are a little heavier and need slightly more / different ingredients than regular orcish gear, but for that deal damage close to the ebony tier. Have some fun How to install: well, I am pretty sure you folks know that... anyhow. Open the rar-file, and simply put the stuff in the rar-file in your skyrim directory, so that the stuff I put in "Data" goes in your "Skyrim / Data" folder. Then go to the launcher, "Data Files", and check "Ragna-Rok Stuff". Custom meshes and textures ensure this mod works with any other mod you might run, so basically... changed your regular orcish textures? Works. Modified any regular orc-stuff in your game? Works. You even went so far to erase all your orc-stuff from your game? How could you! ... still, works. PS: I used to publish this mod on another web-site, well... it belongs simply here. Actually I kinda owe the tesalliance one, because the tutorials here helped me figuring out lots of those billions of problems that drive rookie-modder insane
  17. Version 1.9

    680 downloads

    Weapon Improvement Project ================= Requirements: ================= Oblivion 1.2.0416 ================= Description: ================= This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs. Replaced so far: Iron Dagger Iron Battle Axe Iron Bow Iron Mace Iron Claymore Iron Longsword Iron Shortsword Steel Shortsword Steel Longsword Club Ebony Dagger Blade of Woe Mehrune's Razor Goldbrand Sword of the Crusader Mace of the Crusader ================= W.I.P Plugin (Optional) ================= Included is an optional plugin file that gives a unique appearance to rusty weapons and any fine weapons that done have alternatives (Iron Bow for example) ================= Installation ================= Extract the contents of the ZIP folder into your Data folder (Optional) Activate the Weapon Improvement Project.esp ================= Un-Installation: ================= (Optional) Delete the Weapon Improvement Project.esp Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Oblivion. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Marmoset Toolbag ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.
  18. Version 1.5

    85 downloads

    Name: Griffin's Armory Version: 1.5 Date: 6/230/2013 Category: Houses Author: ElderScrollsfan001 Source: TESNexus.com HomePage: TESNexus.com ================= Requirements: ================= Oblivion 1.2.416 ================= Description: ================= This add a New Blacksmith withg his own shop to thegame world located across the roan from Fort Nickel on the short of the Lake. The shop is called Griffin's Talons name after it founder Daniel Griffin ================= Details: ================= This add a New Blacksmith withg his own shop to thegame world located across the roan from Fort Nickel on the short of the Lake. The shop is called Griffin's Talons name after it founder Daniel Griffin 1.1 add new cluter decro inside and out and added ebony weapon to sell because i like the new Ebony Sword Replacer by InsanitySorrow 1.2 add new blacksmith cluter,a new weapon, and new shield 1.3 add in the missing mesh and for the static longsword hanging on the walls,add in the missing mesh and texture for Fine Steel Hammer,update AI for Daniel so he now, eats, sleeps, and close up shop. 1.4a and new funiture to the interior and HideStretcher out side 1.5 add mundane weapons and 3 leveled magical weapons form Undead knight & medieval weapons resource by Lazarus also adds asiut of armor with texture from Lost Paladines of the Divines by Jerros and LHammonds and meshes from The Doomed King by Lancillotto correct typo as the get ner the shop. Female version of cuirass is from Female Steel Cuirass by Rain the Windflower Mods used: Blank Shop Sign by ebeneezersquid Gabriels Crusader Gear by Gabriel Gullbergh Exotic Shield Resource by Elderscrollsfan001 and stroti Strotis Skyrim Smelter by stroti Greds Static Weapons and Shields by General Gred Armory Clutter by Omegacron Meos Armors of Cyrodiil for Dummies - Resource by Meo Meos Settlement - Resource by Meo Strotis blacksmith tools by Stroti Momos Blacksmith Resource by Momo Undead knight and medieval weapons by Lazarus Static Breaktime Setting by Riley Marks Medieval Shields by LHammonds wolf Hide Stretcher by mhahn123 wolf Hide Stretcher Cyrodiil Rebuild RUS by Acros and ANDORAN team Lost Paladines of the Divines by Jerros and LHammonds The Doomed King by Lancillotto Female Steel Cuirass by Rain the Windflower Installation: ================= =============== Manual Install =============== 1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. 2. Start Oblivion Launcher, click Data Files, and enable the Griffin's Armory.esp file(s). =============== OBMM Install =============== Installing the Mod 1. Extract the archive to any other folder. 2. Copy the extracted archive to [install Path]\Oblivion\OBMM\Mods\ 3. Start Oblivion Mod Manager 4. Click the Create button 5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button. 6. Click the Create OMOD button, wait until it finishes, then click the Ok button Activating the Mod 1. Start Oblivion Mod Manager 2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue =============== BAIN Install =============== 1. Copy the entire archive into your Oblivion Mods\Bash Installers folder. 2. In Wrye Bash Installers tab, highlight the new archive. 3. Check any sub-folders, ESP/ESM's as required. 4. Right click the archive name and Install. 5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first). ================= Un-Installation: ================= =============== Manual Un-Install =============== 1. Start Oblivion Launcher, click Data Files, and enable the Griffin's Armory.esp file(s). 2. Delete the files/folders associated with the mod. =============== OBMM Un-Install =============== 1. Start Oblivion Mod Manager 2. Double click the mod to deactivate it, once finished the icon will turn green =============== BAIN Un-Install =============== 1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod. 2. In Wrye Bash Installers tab, right click on the archive name and Uninstall. 3. Rebuild Bashed patch. ================= Incompatibility: ================= none that i know of ================= Known Issues: ================= none that i know of ================= Credits: ================= Thanks to InsanitySorrow for his ReadMe Generator this file is based on. Thanks to Bethesda for creating Oblivion. Thanks to Gabriel Gullbergh and mystikhybrid for making the sword Thanks to Greds Static Weapons and Shields by General Gred Thanks to Armory Clutter by Omegacron Thanks to Meos Armors of Cyrodiil for Dummies - Resource by Meo Thanks to Meos Settlement - Resource by Meo Thanks to Strotis blacksmith tools by Stroti Thanks to Momos Blacksmith Resource by Momo Thanks to Undead knight and medieval weapons by Lazarus Thanks to Static Breaktime Setting by Riley Marks Thanks to Medieval Shields by LHammonds and Alphaprime_01 Thanks to mhahn123 for his wolf Hide Stretcher Thanks to Cyrodiil Rebuild RUS by Acros and ANDORAN team Thanks to Lost Paladines of the Divines by Jerros and LHammonds with modded shield mesh by by L@azarus as credited in the Doomed King Thanks to Female Steel Cuirass by Rain the Windflower ================= Tools Used: ================= Insanity's ReadMe Generator Elderscrolls Construction Set Construction Set Extender GIMP Nifskope ================= Licensing/Legal: ================= You must contact me and obtain my permission before re-packaging any part of this mod.
  19. Version 1.8

    491 downloads

    One of the biggest complaints and requests I see on the TES forums is the lack of a unique appearance for the many unique weapons in the game. This isn't much of a problem for the smaller less important weapons, but it is for the more important ones we receive as quest rewards or those that are tied to lore. Unique Uniques is an on going project that aims to fix this and give the unique weapons a unique appearance. The new designs for the weapons are based on established lore for either the weapon itself or the character wielding it, my own ideas have been mixed in too. All the assets are new High Quality replacers featuring unique designs. The following list contains all the Unique replacers currently available in Unique Uniques. Aegisbane Angi's Bow Bloodthorn Bolar's Oathblade Dragonbane Kahvozein's Fang Pale Blade Red Eagle's Bane/Fury The Longhammer Valdr's Lucky Dagger Windshear Shield of Solitude Alternates are optional alternate textures for the uniques. These Alternates give the uniques a slightly different appearance, like matching the colouring of a set of armour for example. The Alternates are optional files and are included in the main download. Alternate Oathblade - Blades This optional alternate for Bolar's Oathblade changes the colour scheme of the Oathblade to better match the Blade's Armour. Alternate Dragonbane - Golden This optional alternate for Dragonbane changes the colour scheme so the black ebony like metal is now a nice golden metal. Fit for Royalty! Alternate Angi's Bow - Scoped This is an optional replacer for Angi's Bow that adds a new scope to the bow. Extract the contents of the ZIP folder into your Data folder Make sure the Unique Uniques.esp is checked in the Launcher Delete the files/folders associated with the mod Uncheck the Unique Uniques.esp is checked in the Launcher
  20. Version

    56 downloads

    A sword in the style of some Sumatran weapons. A crude, rusted weapon. Perfect for vagabonds with a more exotic flair. Intended for use in your own mods, but it is game-ready and can be crafted at any forge, bearing identical properties to Skyforge Steel. To install, simply extract in your Skyrim install directory.
  21. From the album Custom Asset Blues

  22. From the album Custom Asset Blues

    So is there any Indonesian culture or folklore in the Elder Scrolls? I'm not a hundred percent on the real-world equivalents represented by Akavir and Yokuda. I've always loved the shapes of Indonesian swords, and even the cruder ones tend to have a kind of utilitarian grace. This one was came out fairly quickly. The pattern burnt into the wooden handle was a lot of fun to make; It's a shame it's obscured by the cracks in the wood. In these images it's only clear thanks to a fairly strong area lamp used as a key light. I may texture a better quality version with an ivory handle and no rust just to show it off. As ever, criticism on my texturing and modelling is welcome and encouraged.
  23. From the album Custom Asset Blues

  24. From the album Custom Asset Blues

    512 triangles, plus 80 for the blood-stain mesh.
  25. Version 1.12

    32 downloads

    I used to be an adventurer like you, but then I took an angry bird to the knee. Features: * 16 Angry Birds Arrows Types (10 unique models) * Exclusive unique Angry Birds Random Arrow Bows! * Arrows animation fully working * Arrows can be crafted 100 pieces at once * Enemies may shoot back angry birds if you shoot angry birds at them. * Black bird Explode on impact (you can choose when crafting) * Ice bird Freeze on impact (you can choose when crafting - two types of explotions small and large) * Yellow bird flies faster than other birds (you can choose when crafting) * Orange bird get huge upon impact (you can choose when crafting) and will disappear after some time * 11 Angry Birds sounds (when using one of the 4 custom bows included in this mod) * Sounds on Bow-Draw and on Bow-Release - Can be choosen(regular vs angry bird peacful bow) or both(angry bird bow) * Birds original names How to enjoy the mod better: 1.I Use FXAA Graphical Mod\Plugin for skyrim, If you love the live colors on the photos Download my config for the Plugin on the download page. 2.Press "F" in your inventory to add a selected arrow to your Favorute menu. Find them easly by pressing "Q" or by giving them number shortcut inside the "Q" menu. 3.Craft the Ebony\Orcish\Daedric\Glass Angry bird bow to enjoy the angry birds sounds. 4.Use a Force Bow mod with this mod?! How to Install: 1.Download the latest version 1.12 file "AngryBirdsSkyrim112.zip" 2.Extract the ZIP file and copy the mod files into the "Data" folder within the game folder. 3.Enable mod via SkyrimLauncher.exe -> data files. 4.If "data files" is not an option in SkyrimLauncher.exe add the line "bEnableFileSelection=1" after the line "[Launcher]" in "SkyrimPrefs.ini". Location : "My Documents"-> "my games" 5.Craft the arrows under "Misc" menu. (if you need Leather press "~" and type "player.additem 800E4 60") 6.Craft the Ebony\Orcish\Daedric\Glass "Angry bird bow" to enjoy the angry birds sounds. In case of Code problems(happenes if you update the version of this mod): 1. Drop all angry birds bows from the inventory and take them again. 2. Equip(to your hands) and UNEquip(to your inventory) all of the Bows on the player. 3D models By Pranav Panchal.