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Found 15 results

  1. As of today, October 16, 2019... it's been decided that the best course of action would be to postpone the release date to Halloween 2020, therefore nothing awesome would have to be left out from the finished product, therefore leaving it possible for a smaller team to complete over a less stress-inducing amount of time --- a matter of months as opposed to a matter of weeks, or even days! But... onto the original post... The time has finally come! I've been planning this massively spooky & festive overhaul for over 14 months: and now, all the ducks are in a row --- ready to be put into a mod unlike any other! I've collected more than a few open resources, some pretty-darn awesome (as well as rare) permissions from some modders who love the holiday as much as I; in addition to creating my own pieces/parts. Still, this is just such a big project with still much to be created and done that I doubt I'll be able to complete the project in it's entirety before Oct. 24th! I just can't bring myself to publish a half-finished or dirty mod... so the success of the project is riding on the shoulders of hope. Which --- is pretty crazy seeing that Halloween is all about everything opposite of "hope" Anyone interested in joining in on the fun, I ask to e-mail me (so that I'm notified immediately) @punkinoakley@gmail.com To give [ya'll] an idea of what is "in the plans"... *Scattered statics throughout Skyrim and Solstheim in specific locations (to assure as few mod conflicts as possible) *Retextured NPC(s) --- including a couple vanilla followers and even adding a new retextured mount *(3) specific Mihail Monsters --- which need to be placed in specific locations as agreed upon with him to prevent monster-overkill... I already have the needed assets for the 3 (and 2 "j.i.c." monsters in the event that one of the 1st choices can't work out as well as planned) *A Playable Race .... which I've NEVER found --- at least on Xbox or during recent PC searches --- to be created before.... So... BONUS! lol! *Custom Audio/Music *SOOOOOO much more.... Don't hesitate to contact me at any time... day or night! I'm working on this as much as humanly possible without risking brain functionality due to lack of sleep... So if I don't respond immediately --- I finally laid down for a nap! HA! HAPPY HALLOWEEN YA'LL!!!!
  2. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  3. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  4. GENERAL INFORMATIONS: Fort Elianor is my newest project. Thanks to DarkFox127 and all the tutorials on TESA I decided to push myself once again! After making a few player homes and shop overhauls, I thought it is time for something bigger, better! I love hearthfire! The concept of building your own home, haveing to gather the materials you need, then hire bards, get a steward and move in with your children, it is something I really enjoyed. So do a lot of other people I guess (yeah, there are also a lot of other people who dont own hearthfire, srsly, just buy it already!). So, while building a house was cool, it was not enough for me. Not even quite! I wanted walls, guards. Hire NPCs and stuff. While there are some mods on the Nexus and the Steam Workshop which gives you these options, it felt to easy and it was just not enough for me again! I also love Skyhold from Dragon Age. But honestly, in Skyrim it would be far to much work and probably end up being one of these empty looking, to big places. I dont want that. So, after a long time of planing I finally have the skills and the time AND the will to make what I always wanted: A fort with a player home you can build hearthfire style with hireable NPCs and Economy! Maybe even more in the future! So, what is my plan? Well basically you will be able to buy a piece of land from a NPC (maybe that changes). The piece of land will turn out to be a valley with a hill, on which the fort ruin is that you will be able to rebuild, a lake, woods and a old mine. You can then rebuild the fort (you need a realistic amound of materials you can buy or harvest in the valley or outside!), build a player home, houses for your NPCs and later hire them (Look at the feature list for more informations about that!) After the basic rebuild the NPCs will have an Economy purpose. Hunter will be able to get hides, pelts, meat, etc. Miner will mine and you get the idea. So, here is a list of features and the current state of them: General things: Worldspace (100% done) Lake (100% done) Forest (100% done) PARTLY CUT! LOD (100% done) Layout of the Fort (100% done) Layout of the Home (100% done) Basic Crafting System (100% done) NPC and Enemy (15% done) Economy System (0% done) Crafting/Building: New Features planed! Main Gate with Upgardes (100& done) Guard House (100& done) Forge (100% done) Smelter Area (100% done) NPC Training area (100% done) Stabels (100% done) Hunter Shack (100% done) Yard (100% done) Fire Place (100% done) Backyard (100% done) Mine (only planed so far) Jail (only planed so far) Player Home Outside (0% done) Player Home Inside (0% done) Tavern/Pub (only planed so far) CUT Storage Area (20% done) CUT (has been reworked into the whole fort) Tavern/Pub (only planed so far) CUT (for now) Guards: Basic Guards (0% done) (have to be reworked!) Dwemer Guards (0% done) Wood Elves Archer (0% done) Sellswords (0% done) maybe more, no plans so far! Blacksmiths: COMPLETE! New Features planed! Blacksmith Faction (100% done) Blacksmith Merchant Faction (100% done) Basic AIPackage (Day/night) (100% done) Orcish Blacksmith (100% done) Nord Blacksmith (100% done) Nord Female Blacksmith (100% done) Royal (Imperial) Blacksmith(0% done) CUT Hig Elf Blacksmith(0% done) CUT Wood Elf Blacksmith(0% done) CUT Argonian Blacksmith (100% done) Dark Elf Blacksmith (100% done) Hunters: (currently worked one! Like, right now!) Nord Dog (0% done) Husky Dog (0% done) Hunter Leader (0% done) Hunter Female (0% done) Hunter Male (0% done) Other NPCS: Miners (0% done) Merchant (0% done) Staff (0% done) Steward (only planed so far!) Khajiit Caravans (only planed so far!) maybe more! AI Packages: Guard Package (50% done) others (0% done) Economy: still in planing! I can not promise any dates or so since I work on it mostly alone (DarkFox127 helps me with scripts). I will however keep you up up-to-date! Also, if you want to help me test the mod for bugs, please let me know via pm! Used Ressources/Content so far: Screenshots: AND I would love to hear ideas and input from you guys!
  5. Rather than clutter up the forum with more and more WIP threads, I've decided to merge all of them into one under the Tamriellc Craftworks name. I've kept the old OPs for those who wish to read, though both are under spoiler tags to prevent them from cluttering up the thread). Tamriellic Craftworks is an expansion on the idea behind my Tamriellic Glassworks mod for Oblivion; It is intended as an aesthetic overhaul of Skyrim, based on the concepts of region, culture and materials. For the moment this mod will focus on weapons, clutter and banners, but may eventually be expanded to cover other elements such as armour and architecture (we'll have to see how far those get, as my free time is hardly infinite) This project takes its art and aesthetic direction from a variety of sources including Credo by ActusReus, The Witcher series produced by CDProjektRed, medieval art, and of course the length and breadth of The Elder Scrolls series by Bethesda Softworks and Zenimax. This means that I have a rich tapestry to draw upon, though my primary focus is on believable art that first in a medieval world with elements of later points in history (a more Victorian look to mass-produced glassware for example). The first planned release for the mod will include the following: Replacement of all drink bottles found in-game. Whiterun-Style hunting knife (total of 144 blades based on the same shape, varying by material, colour and quality). Hunterborn Compatibility Patch. Whiterun-Style Arrows (Broadhead, Armour-Piercing, Serrated, Hunting) and quivers (16 variations by material, colour and quality) New crafting items for producing the new TCW items. New books detailing the new TCW items (also required in player inventory for crafting). Hunter's Edge OP: Archer's Paradox OP: Screenshots: May 29th, 2014 May 30th, 2014 May 31st, 2014 June 2nd, 2014 July 10th, 2014 July 14th, 2014
  6. Hello everyone. I go by the name Oriius. I've been a modder for many years and released a number of projects including "Tamriellic Glassworks" and "Ranger's Shroud Armour" for Oblivion, as well as surprisingly successful "The Elder Scrolls V Rewritten: Arvak" for Skyrim (still an ongoing project). I also have a number of project that I consistantly rotate through depending on what ideas I feel like exploring at any given time; most of these have been hampered by issues with getting Blender to play nicely with Skyrim's NIF format. Thanks to InsanitySorrow helping me work out the last kinks in the export process, I can finally move forward, so I've decided to press on with something I conceptualized a few months ago: Like a lot of people I was hyped for the release of Eidos Montreal's reboot of the Thief franchise. I'l admit that my experience with actually playing the earlier game consisted of five minutes in Deadly Shadows before my computer threw a temper-tantrum, but always loved the concept and one of my favourite mods from Oblivion was a mod based on the same sort of concept (Thieves Arsenal by Scruggs). I looked at all of this and thought "why couldn't it be done in Skyrim?". After all, we were already part-way there with Dawnguard's exploding Bolts. So I took it upon myself to expand the archer's arsenal with some craft-able goodies for the player to make use of. Skyrim's current crafting system is something of a joke (I suspect I will never fully understand Bethesda's infatuation with scrolling menus), and the fact that the player couldn't craft projectiles when the original game launched proved to be an irritation to a number of players (particularly as certain arrow types are scarce while materials can often be plentiful). The goal of this project is a ground-up reinterpretation of Skyrim's fletching system (or lack thereof) featuring modular arrow construction with a wide variety of materials and features. Planned Features: Core Module: Fletching kit to act as a mobile crafting station to assemble arrows. Knife to act as a mobile crafting station for arrow shafts. Ability to craft arrow components at pre-existing crafting stations (forge and tanning rack). Wide variety of arrowheads with different functions including distraction, armor penetration, bleeding, poisoning, knockout, poison delivery and explosive delivery. Ability to craft arrowheads in all styles in all materials available in game. Ability to make alchemical compounds for syringe and exploding arrows (poisons and silver extract for the former, fire, frost, shock poison and knockout gas for the latter) Customization of arrows based on ability (different flights to determine arrow performance, ability to find arrows in the dark, etc) Dawnguard Module: Alteration to suntouched/bloodcursed arrow scripts to allow blessing and bleeding of arrowheads rather than full elven arrows). New materials added for each faction ("sunsteel" for Dawnguard, "grimsteel" for vampires made from smelted Death Hound collars). New quests for Dawnguard faction (rediscovery of alchemical formulas for "sunsteel' material and "sunburst" exploding arrow compound) New alchemical compounds for exploding arrows ("sunburst" for Dawnguard, "bloodmark" for Volkihar, both acting as weaker variants for their enchanted cousins) New archivist NPC to implement quest for alchemical formulas (may be tied into another module from a related project) Bolt creation using fletching station. Less variety of boltheads than arrowheads due to differences in how the crossbow deals damage. Dragonborn Module: New material types added for player to use (Heartstone and Stalhrim) New alchemical compounds for exploding arrows (Petrification, Corrosion) Possible expansion beyond original project: Custom interface for arrow creation (not sure if possible; further research is required). Regional styles for certain arrows (I wrote a long essay of the subject of regionality in Skyrim on the now-defunct Skyrim Real Estate forums. Suffice to say that it is my belief that Skyrim needs more regionality in its crafting. Only arrows likely to be covered by this are Broadhead, Armour-Piercing and Barbed, along with regional quivers in multiple materials. This would require separating the quiver from the arrows along with scripting to only allow the player to equip arrows when the have a quiver). At present I'm at the asset creation stage; I've completed the mesh for the exploding arrow and the steel texture is nearly completed with only a few touchups left to be done. Other materials will not be far behind. For the moment I am focusing on the core module. Only when it is either completed or near completion will I move forward on the other two. Project Status: Core Module Phase 1: Arrow Flights Assets Arrow Flights Mesh 100% Arrow Flights Hawk Texture 50% Arrow Flights Chicken Texture 0% Arrow Flights Hagraven Texture 0% Additional Arrow Flights Textures (Still deciding on how many variants there will be. All will affect arrow stats in some way) Arrow Shaft Assets Arrow Shaft Mesh 100% Arrow Shaft Mesh (Long Variant) 100% Arrow Shaft Mesh (Short Variant) 100% Arrow Shaft Firewood Texture: 50% Arrow Nock Mesh 100% Arrow Nock Iron Texture 100% Arrow Nock Steel Texture 100% Arrow Nock Moonsteel Texture 75% Arrow Nock Dwarven Metal Texture 100% Arrow Nock Orichalcum Texture 0% Arrow Nock Quicksteel (quicksilver alloy) Texture 0% Arrow Nock Silver Texture 0% Arrow Nock Ebony Texture 0% Arrow Nock Malachite Texture 0% Exploding Arrowhead Assets Exploding Arrow Phial Mesh 100% Exploding Arrow Arrowhead Mesh 100% Exploding Arrow Iron Texture 100% Exploding Arrow Steel Texture 100% Exploding Arrow Moonsteel Texture 75% Exploding Arrow Dwarven Metal Texture 100% Exploding Arrow Orichalcum Texture 0% Exploding Arrow Quicksteel (quicksilver alloy) Texture 0% Exploding Arrow Silver Texture 0% Exploding Arrow Ebony Texture 0% Exploding Arrow Malachite Texture 0% Exploding Arrow Flame Compound Texture 100% Exploding Arrow Frost Compound Texture 100% Exploding Arrow Shock Compound Texture 100% Exploding Arrow Poison Gas Texture 100% Exploding Arrow Knockout Gas Texture 100% Exploding Arrow Water/Empty Phial Texture 100% Whiterun Serrated Arrowhead Assets Serrated Arrowhead Mesh 100% Serrated Arrow Iron Texture 100% Serrated Arrow Steel Texture 100% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Whiterun Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 100% Armour-Piercing Arrow Iron Texture 100% Armour-Piercing Arrow Steel Texture 100% Armour-Piercing Arrow Moonsteel Texture 75% Armour-Piercing Arrow Dwarven Metal Texture 100% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Whiterun Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Whiterun Ropecutter Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Imperial Legion Serrated Arrowhead Assets Serrated Arrowhead Mesh 0% Serrated Arrow Iron Texture 0% Serrated Arrow Steel Texture 0% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Imperial Legion Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 0% Armour-Piercing Arrow Iron Texture 0% Armour-Piercing Arrow Steel Texture 0% Armour-Piercing Arrow Moonsteel Texture 0% Armour-Piercing Arrow Dwarven Metal Texture 0% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Imperial Legion Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Eastmarch Serrated Arrowhead Assets Serrated Arrowhead Mesh 0% Serrated Arrow Iron Texture 0% Serrated Arrow Steel Texture 0% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Eastmarch Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 0% Armour-Piercing Arrow Iron Texture 0% Armour-Piercing Arrow Steel Texture 0% Armour-Piercing Arrow Moonsteel Texture 0% Armour-Piercing Arrow Dwarven Metal Texture 0% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Eastmarch Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Aldmeri Dominion Serrated Arrowhead Assets Serrated Arrowhead Mesh 0% Serrated Arrow Iron Texture 0% Serrated Arrow Steel Texture 0% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Aldmeri Dominion Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 0% Armour-Piercing Arrow Iron Texture 0% Armour-Piercing Arrow Steel Texture 0% Armour-Piercing Arrow Moonsteel Texture 0% Armour-Piercing Arrow Dwarven Metal Texture 0% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Aldmeri Dominion Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Syringe Arrowhead Assets Syringe Arrowhead Mesh 100% Syringe Arrow Iron Texture 100% Syringe Arrow Steel Texture 100% Syringe Arrow Moonsteel Texture 0% Syringe Arrow Dwarven Metal Texture 100% Syringe Arrow Orichalcum Texture 0% Syringe Arrow Quicksteel (quicksilver alloy) Texture 0% Syringe Arrow Silver Texture 0% Syringe Arrow Ebony Texture 0% Syringe Arrow Malachite Texture 0% Wayrest Green Texture 100% Nightshade Extract Texture 100% Liquid Silver Concentrate Texture 100% Additional Toxin Textures (Still not decided on additional toxins) Noisemaker Arrowhead Assets Noisemaker Arrow Mesh 100% Noisemaker Arrow Iron Texture 100% Blunt Arrowhead Assets Blunt Arrowhead Mesh 100% Blunt Arrow Iron Texture 100% Quivers Assets Whiterun Common Quiver Mesh 0% Whiterun Common Quiver Brown Texture 0% Whiterun Common Quiver Black Texture 0% (Additional colour variants for Whiterun Common Quiver still being decided) Whiterun Expensive Quiver Mesh 0% Whiterun Expensive Quiver Brown Texture 0% Whiterun Expensive Quiver Black Texture 0% (Additional colour variants for Whiterun Expensive Quiver still being decided) Whiterun Extravagant Quiver Mesh 0% Whiterun Extravagant Quiver Brown Texture 0% Whiterun Extravagant Quiver Black Texture 0% (Additional colour variants for Whiterun Extravagant Quiver still being decided) Whiterun Exquisite Quiver Mesh 0% Whiterun Exquisite Quiver Brown Texture 0% Whiterun Exquisite Quiver Black Texture 0% (Additional colour variants for Whiterun Exquisite Quiver still being decided) Imperial Legion Common Quiver Mesh 0% Imperial Legion Common Quiver Brown Texture 0% Imperial Legion Common Quiver Black Texture 0% (Additional colour variants for Imperial Legion Exquisite Quiver still being decided) Imperial Legion Expensive Quiver Mesh 0% Imperial Legion Expensive Quiver Brown Texture 0% Imperial Legion Expensive Quiver Black Texture 0% (Additional colour variants for Imperial Legion Expensive Quiver still being decided) Whiterun Extravagant Quiver Mesh 0% Whiterun Extravagant Quiver Brown Texture 0% Whiterun Extravagant Quiver Black Texture 0% (Additional colour variants for Whiterun Extravagant Quiver still being decided) Whiterun Exquisite Quiver Mesh 0% Whiterun Exquisite Quiver Brown Texture 0% Whiterun Exquisite Quiver Black Texture 0% (Additional colour variants for Imperial Legion Exquisite Quiver still being decided) Eastmarch Common Quiver Mesh 0% Eastmarch Common Quiver Brown Texture 0% Eastmarch Common Quiver Black Texture 0% (Additional colour variants for Whiterun Eastmarch Quiver still being decided) Eastmarch Expensive Quiver Mesh 0% Eastmarch Expensive Quiver Brown Texture 0% Eastmarch Expensive Quiver Black Texture 0% (Additional colour variants for Eastmarch Expensive Quiver still being decided) Eastmarch Extravagant Quiver Mesh 0% Eastmarch Extravagant Quiver Brown Texture 0% Eastmarch Extravagant Quiver Black Texture 0% (Additional colour variants for Eastmarch Extravagant Quiver still being decided) Eastmarch Exquisite Quiver Mesh 0% Eastmarch Exquisite Quiver Brown Texture 0% Eastmarch Exquisite Quiver Black Texture 0% (Additional colour variants for Eastmarch Exquisite Quiver still being decided) Aldmeri Dominion Common Quiver Mesh 0% Aldmeri Dominion Common Quiver Brown Texture 0% Aldmeri Dominion Common Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Common Quiver still being decided) Aldmeri Dominion Expensive Quiver Mesh 0% Aldmeri Dominion Expensive Quiver Brown Texture 0% Aldmeri Dominion Expensive Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Expensive Quiver still being decided) Aldmeri Dominion Extravagant Quiver Mesh 0% Aldmeri Dominion Dominion Extravagant Quiver Brown Texture 0% Aldmeri Dominion Extravagant Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Extravagant Quiver still being decided) Aldmeri Dominion Exquisite Quiver Mesh 0% Aldmeri Dominion Exquisite Quiver Brown Texture 0% Aldmeri Dominion Exquisite Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Exquisite Quiver still being decided) Fletching Equipment Assets Fletcher's Kit Mesh 0% Fletcher's Kit Texture 0% Carving Knife Mesh 0% Carving Knife Texture 0% Core Module Phase 2 (Scrimshaw): Currently still in the planning phase. Will feature the use of bones from various animals including trolls and dragons to create arrowheads and arrow components. Core Module Phase 3 (Oblivion): Currently still in the planning phase. Current plans include dealing with Daedra of various levels in order to gain access to materials, equipment and information on crafting different Daedric arrows. Core Module Phase 4 (Cultures): Currently still in the planning phase. Will feature arrows from various regions and cultures across Tarmiel, including the Holds of Skyrim, the Great Houses of Morrowind, the Akaviri and more. Planned as an incremental release (each culture gets a separate release rolled into the core module). Expansion Phase 1 (Dawnguard): Currently still in the planning phase. Current plans include bolts based on the exploding arrows, new materials for both the Dawnguard and the Volkihar, as well as new cultural designs for the Snow Elves. Expansion Phase 2 (Dragonborn): Currently still in the planning phase. Current plans include new materials, new compounds for exploding arrows, as well as new cultural designs for the Skaal. Screenshots: May 29th, 2014 May 30th, 2014 May 31st, 2014 June 2nd, 2014
  7. From the album: Insane Creations

    © ©InsanitySorrow 2014

  8. WYRMSTOOTH Mod Author: Jonx0r Current Version: 1.10 Wyrmstooth @ Skyrim Nexus Wyrmstooth @ Steam Screenshots http://imageshack.us...forestcampm.jpg http://imageshack.us...vulthurkrah.jpg http://imageshack.us...argambandit.jpg http://imageshack.us...draugrshout.jpg Storyline The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new fully-voiced Skyrim questline that takes you across Skyrim to a large island named Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily... Features ◠A new challenging questline with an exciting dragon battle. ◠Extra side quests to encounter while exploring the island. ◠Fight your way through one of the biggest dungeons in Tamriel with 3 new followers. ◠Mind-control a Draugr to solve a dungeon puzzle! ◠30+ new unique npc's. ◠A new large landmass with its own unique map and map markers! ◠Over 200 lines of new recorded voice acting. ◠Make a new player home out of an abandoned imperial fort. ◠Placeable bear traps sold by Ja'Shavi-Dar. ◠Playable bard instruments. ◠New shout: Fiik Lo Sah (Phantom Form). ◠New Conjure Draugr spells plus many more. ◠New harvestable ingredients. ◠Custom music tracks. Credits ◠Daniel Coffey (Lurius Liore) ◠David Bodtcher (Alberthor) ◠Tim Morgan (Theodyn Bienne) ◠Andrew Miller (Vulthurkrah) ◠Adrianna Peterson (Daenlit, Elmera) ◠Ben Britton (Athir, Vulom) ◠Dan Marfleet (Shargam) ◠Randy Westbrook (Dunyick) ◠León van der Stadt (Composer) Connect Email: wyrmstooth@gmail.com Facebook: http://www.facebook....kyrimWyrmstooth Google+: http://gplus.to/SkyrimWyrmstooth Twitter: https://twitter.com/Wyrmstooth
  9. eqlipse

    H catears

    From the album: Modded Skyrim

    Almost forgot! This is what came of re-working the ears' UV set and redoing the textures.
  10. eqlipse

    banishedseems

    From the album: Modded Skyrim

    Re-uploading, with some censorship for the naughty bits I've banished the seems for the character model! Decent bit of texture work, if I do say so myself ^_^ Said seems should remain banished for any body type within the UNP family, but I'm currently working with the UNPBB, UNPC, and UNPCM models (the last one being accessible at http://mod.dysintropi.me/unpc-modest/), which means it will probably work best with those.
  11. demonange

    DDEATH CLEAN FACE

    From the album: max things

    this is how the companion Ddeath looks with his clean 'afterbath' face. the black eyelashes cause a little eyeliner ish look for the eyes, but since he's normally got these huge black circles around the eyes, a another lash colour is... unacceptable, as they say.

    © m. kaufman

  12. From the album: max things

    Dairanath Avari's skin [on a random character], prolly nfr anymore.

    © m. kaufman

  13. demonange

    skinny

    From the album: max things

    skinny puppy tee. will be released sometime within the flan's clothing package.

    © m. kaufman

  14. demonange

    tate new

    From the album: max things

    new tate makeup

    © m. kaufman

  15. From the album: max things

    Gill the model, and Toren wearing Shaman skin wip.

    © m. kaufman

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