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Retexturing fire


Evandar
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How are you supposed to do it? I edit a fire texture, save it with ABGR8 format, DXT3 compression, and I check the generate mipmaps box.

But when I change the texture path in NifSkope, it the fire just becomes a white box. Am I supposed to save it with different settings?

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Thanks, but I found the problem. I have extracted all the files from the BSAs to a folder on my desktop to find the right files quicker, and I saved my edited texture in there. Apparantly that's what was wrong, because when I tried putting the mesh and texture in the OblivionData folder it worked prefectly.

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